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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
A vibrant companion to Victionary's recent Palette No. 1: Black
& White, PALETTE NO. 2: MULTICOLOUR looks at the most engaging
use of colour in design, packaging, fashion and architecture today.
Shunning the use of singular colour, the harmonious use of multiple
hues are displayed and discussed, presenting a veritable rainbow of
striking images that catch people's eyes from near and afar.
Colours are increasingly being used as a powerful communication
tool, and their striking presence conveys a variety of meanings
which MULTICOLOUR displays in full.
Graphic Design, Referenced is a visual and informational guide to
the most commonly referenced terms, historical moments, landmark
projects, and influential practitioners in the field of graphic
design. With more than 2,000 design projects illustrating more than
400 entries, it provides an intense overview of the varied elements
that make up the graphic design profession through a unique set of
chapters: "principles" defines the very basic foundation of what
constitutes graphic design to establish the language, terms, and
concepts that govern what we do and how we do it, covering layout,
typography, and printing terms; "knowledge" explores the most
influential sources through which we learn about graphic design
from the educational institutions we attend to the magazines and
books we read; "representatives" gathers the designers who over the
years have proven the most prominent or have steered the course of
graphic design in one way or another; and "practice" highlights
some of the most iconic work produced that not only serve as
examples of best practices, but also illustrate its potential
lasting legacy. Graphic Design, Referenced serves as a
comprehensive source of information and inspiration by documenting
and chronicling the scope of contemporary graphic design, stemming
from the middle of the twentieth century to today.
A concise, visually based introduction to graphic design
methodologies
Graphic design has emerged as a discipline complete with a body
of scholarly literature devoted to its underlying theory.
"Introduction to Graphic Design Methodologies and Processes"
contributes to this expanding discourse by illustrating the value
of qualitative and quantitative methodologies in guiding conceptual
development in ways beyond those based on taste, style, and
personal preference. "Introduction to Graphic Design Methodologies
and Processes" Introduces a range of practical methodologies
pertinent to the interpreting, targeting, and creating of forms and
messagesFurthers the ability of designers by showing them how to
design creatively, collaboratively, and strategically, and as a
result, helps them move from form-makers to cultural
participants--a transformative trend for design
professionalsIncludes case studies with questions and answers
contributed by a diverse group, including Second Story and Sol
Sender
As professional designers play more strategic roles, the need
for material on design methodologies is growing. This concise,
visually based introduction to the topic is the designer's
definitive resource for defining their purpose, and producing work
that is original, appropriate, responsible--and inspiring.
New in paperback, "The Typography Workbook" provides an at-a-glance
reference book for designers on all aspects of type.
The book is part of Rockport's popular Workbook series of
practical and inspirational workbooks that cover all the
fundamental areas of the graphic design business. This book
presents an abundance of information on type - the cornerstone of
graphic design - succinctly and to the point, so that designers can
get the information they need quickly and easily.
Whereas many other books on type are either very technical or
showcase oriented, this book offers ideas and inspiration through
hundreds of real-life projects showing successful, well-crafted
usage of type. The book also offers a variety of other content,
including choosing fonts, sizes, and colors; incorporating text and
illustrations; avoiding common mistakes in text usage; and teaching
rules by which to live (and work) by.
"A marvelous invitation to anyone with an interest in creativity,
invention, and design." (Michael Bierut) This colorful, handy card
deck presents fifty-two exercises and activities to jump-start your
creative juices, free you from creative block, start a new project,
or finish an existing one. Each exercise offers insight into the
innumerable small decisions involved in design: How to establish a
pattern, continue a series, how to say it without words, how to
name a project, what fits, and what doesn't? These cards benefit
established practicing designers or creatives in any field with
activities that are sometimes playful, sometimes challenging, but
always enlightening. Each activity is estimated to take 15 minutes.
From 1958 to 1973 the Young Art Circle of Fulda (JUKU) was
intensively engaged with post-war modernist art. With its mentor
Karlfried Staubach almost a hundred exhibitions were carried out
that not only enriched the cultural life of the German city of
Fulda but shook it up on many occasions. This volume deals not with
the reconstruction of regional art and cultural history but rather
with the rediscovery of an episode in German post-war art. By way
of example are Franz Erhard Walther and Verena Pfisterer, who
continued their artistic genesis in JUKU as contemporaries of
Beuys, Richter and others at the Dusseldorf Art Academy. The
graphic prints published to finance the JUKU gallery, and the
exhibition catalogues, designed too with the group's own print
works, are shown in full for the very first time. Artists include:
Karl-Oskar Aha, Rudolf Benz, Karin Boese, Manfred Buse, Dieter
Ebert, Erich Fischer, Gertraut Fuchs, Ellinor Giebel, Pedro Herzig,
Erhard Imhof, Egon Knapp, Helmut Kopetzky, Jean-Luc Mercie, Oswald
Pejas, Verena Pfisterer, Thomas Rucker, Thomas-Peter Schardt,
Gisbert Seng, Karlfried Staubach, Robert Sturm, Franz Erhard
Walther and Barbel Zielke. Text in German, with full English
translations in the appendix.
Multiple answers to the question of what design can be and achieve
today. Not at Your Service: Manifestos for Design brings together
the broad spectrum of beliefs, subjects and practices of designers
at Zurich University of the Arts. It offers different approaches
and insights on the present-day role and impact of design. It is
not conceived as a finished project, but as a fluid document of its
time. Collaborative design, interaction within complex systems,
attention economics, the ecological shift, visual literacy,
gender-neutral design, "quick and dirty" design ethnography, social
responsibility, the value of ugliness, death futures, immersive
technologies, identity and crises, design as a transformative
discipline - all of these topics are presented for debate with
passion, conviction and professional expertise. A compact
collection of discursive texts on the many roles and functions of
design. Contributions to the current debate on the social role of
design. Statements by experts from one of the leading universities
of design. All texts are in German and English.
Design system for information design explained step by step How can
you turn dry statistics into attractive and informative graphs? How
can you present complex data sets in an easily understandable way?
How can you create narrative diagrams from unstructured data? This
handbook of information design answers these questions. Nicole
Lachenmeier and Darjan Hil condense their extensive professional
experience into an illustrated guide that offers a modular design
system comprised of 80 elements. Their systematic design
methodology makes it possible for anyone to visualize complex data
attractively and using different perspectives. At the intersection
of design, journalism, communication and data science, Visualizing
Complexity opens up new ways of working with abstract data and
invites readers to try their hands at information design New
standard work for information design - Joseph Binder Award 2022,
Winner Gold in the category "Information Design" Attractively
designed and illustrated manual Innovative presentation solutions
for analog and digital media Available in German and English (ISBN
9783035625042)
Discover the story of the Fab Four as you've never seen it before,
told using stunning infographics and data visualisations. Journey
through the Beatles years - from the band's first ever gig at the
Cavern Club to the release of their final album Let It Be - in a
visual exploration of their evolution from four young men to one of
the greatest bands the world has ever seen. From witty stories and
surprising facts to beautiful visuals created from the data Beatles
music left behind, even the most avid fan will discover something
new. The book, divided into albums, enables you, in an instant, to
spot patterns, anomalies and transformations. VISUALISING THE
BEATLES transports readers back to the vibrant sixties and
explosive days of Beatlemania through the beautiful world of
infographics. So dust off your vinyl, kick back with the albums and
come on a magical information tour...
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com.
Over the past half century, computing has profoundly altered the
ways stories are imagined and told. Immersive, narrative, and
database technologies transform creative practices and hybrid
spaces revealing and concealing the most fundamental acts of human
invention: making stories. The Digital Imaginary illuminates these
changes by bringing leading North American and European writers,
artists and scholars, like Sharon Daniel, Stuart Moulthrop, Nick
Montfort, Kate Pullinger and Geof Bowker, to engage in discussion
about how new forms and structures change the creative process.
Through interviews, commentaries and meta-commentaries, this book
brings fresh insight into the creative process from differing,
disciplinary perspectives, provoking questions for makers and
readers about meaning, interpretation and utterance. The Digital
Imaginary will be an indispensable volume for anyone seeking to
understand the impact of digital technology on contemporary
culture, including storymakers, educators, curators, critics,
readers and artists, alike.
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