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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
A stunning survey of modern illustration that uses older styles of artistic expression to evoke a sense of another time and place. These vintage-style illustrations play with the past, subvert it, on occasion, but always feel fresh. Organized into 12 chapters by historical or cultural period, the book features hundreds of the best examples of modern retro illustration including styles as varied as Constructivist, Dada and Art Noveau. From work showing the ornamentation of Victorian fonts, the stylized angles of Art Deco, the lines of soviet poster art, the influence of Saul Bass and Blue Note record sleeves to the new slant on photorealism, and the renaissance of punk and comic art.Hundreds of artists from all over the world have contributed to a beautiful, witty and inspiring collection of vintage illustration that will inspire designers, illustrators and artists working today.
A stylish box of 16 notecards and envelopes with four stunning designs, depicting famous Brutalist buildings in London These outstanding graphic illustrations of London buildings with their clean lines and bold blocks of color have been used by influential ceramics company People Will Always Need Plates on a successful range of plates, mugs, and other objects. Now they are available in chic greeting cards.
A lively look at an underexplored niche in the history of American ads: pop-ups. Drawing from Ellen G. K. Rubin's extensive collection of more than 7,000 pop-up books and related ephemera, Animated Advertising demonstrates how animated and dimensional paper devices have been used throughout US history to promote products, art, entertainment, and ideas. The book displays the creativity of advertisers in food, fashion, tobacco, pharmaceuticals, travel, music, politics, and more. Rubin's diverse examples of historical paper pop-ups show how they leaped from the pack of standard marketing materials to catch the eye and inform patrons and clientele about the items being sold. Illustrated with two hundred and fifty color images, and published to coincide with a Winter 2023 exhibition at the Grolier Club's New York headquarters, Animated Advertising is a lively look at an underexplored niche in the history of American marketing, graphic design, and paper engineering.
Up Against the Wall: Art, Activism, and the AIDS Poster offers nearly 200 examples of visually arresting and socially meaningful posters. Taken from more than 8,000 held in the collection in the University of Rochester's River Campus Libraries' Department of Rare Books, Special Collections, and Preservation. The collection, one of the largest of its kind in the world, was donated to the University of Rochester by Dr. Edward Atwater. The book accompanies an exhibition of AIDS education posters displayed at the Memorial Art Gallery of the University of Rochester, Rochester, NY. The posters, spanning the years from 1982 to the present, show how social, religious, civic, and public health agencies have addressed the controversial, often contested terrain of the HIV/AIDS pandemic within the public realm. Organizations and creators tailored their messages to audiences, both broad and very specific, and used a wide array of strategies, employing humor, emotion, scare tactics, simple scientific explanations, sexual imagery, and many other methods to communicate powerfully and effectively.
Successful visual outcomes can only be arrived at through the generation of great ideas, driven by research that will ultimately provide the designer with a range of potential design solutions. Basics Graphic Design 03: Idea Generation explores the different ways in which the designer can generate ideas. Consideration is given to audience, context and materials as well as to the many levels of idea generation, from the macro to the micro, from brainstorming to more focused, selective and strategic systems.
From 1958 to 1973 the Young Art Circle of Fulda (JUKU) was intensively engaged with post-war modernist art. With its mentor Karlfried Staubach almost a hundred exhibitions were carried out that not only enriched the cultural life of the German city of Fulda but shook it up on many occasions. This volume deals not with the reconstruction of regional art and cultural history but rather with the rediscovery of an episode in German post-war art. By way of example are Franz Erhard Walther and Verena Pfisterer, who continued their artistic genesis in JUKU as contemporaries of Beuys, Richter and others at the Dusseldorf Art Academy. The graphic prints published to finance the JUKU gallery, and the exhibition catalogues, designed too with the group's own print works, are shown in full for the very first time. Artists include: Karl-Oskar Aha, Rudolf Benz, Karin Boese, Manfred Buse, Dieter Ebert, Erich Fischer, Gertraut Fuchs, Ellinor Giebel, Pedro Herzig, Erhard Imhof, Egon Knapp, Helmut Kopetzky, Jean-Luc Mercie, Oswald Pejas, Verena Pfisterer, Thomas Rucker, Thomas-Peter Schardt, Gisbert Seng, Karlfried Staubach, Robert Sturm, Franz Erhard Walther and Barbel Zielke. Text in German, with full English translations in the appendix.
What graphic design is, what designers need to know, and who becomes a designer have all evolved as the computer went from being a tool to also becoming our primary medium for communication. How jobs are advertised and how prospective candidates communicate with prospective employers have changed as well, as has the culture and context for many workplaces, requiring new approaches for how to find your first (and last) position. Through clear prose, a broad survey of contexts where designers find themselves in the present day, and interviews with designers, The AIGA Guide to Careers in Graphic and Communication Design is an invaluable resource for finding your place in this quickly changing and growing field. The book includes interviews with over 40 designers at all levels working in-house and out-of-house in studios, consultancies, or alone, including: Nicholas Blechman, The New Yorker; Rob Giampietro, Google; Njoki Gitahi, IDEO; Hilary Greenbaum, Whitney Museum; Holly Gressley, Vox Media; Cemre Gungoer, Facebook; Natasha Jen, Pentagram; Renda Morton, The New York Times; and Alisa Wolfson, Leo Burnett Worldwide.
Perhaps you are working on a new project and need a little inspiration , or even a quick reference to show you how to do that one cool effect that will be the finishing touch on your latest creation. Whatever you need, this book can help you in so many ways. One of the toughest things about being a designer is getting a good idea. The next challenge is realizing that idea. This book will not only be a source of ideas , but will also show you how to create them step by step. You can even combine multiple effects to create other cool results-the book's cover was designed by combining at least half a dozen techniques found within. Corey wrote this book for working designers, or anyone who just wants to add some "cool factor" to their projects. Each tutorial is a stand-alone technique or mini-project, so you do not have to follow the book in sequence. Just find what you like and have at it. And, as an added bonus, you can download all of t he images used in the book to follow along with. It's everything you loved about the Down & Dirty books, now in a small handbook size you can use as a quick reference to a variety of effects.
Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi’s 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject.
Graphic Design, Referenced is a visual and informational guide to the most commonly referenced terms, historical moments, landmark projects, and influential practitioners in the field of graphic design. With more than 2,000 design projects illustrating more than 400 entries, it provides an intense overview of the varied elements that make up the graphic design profession through a unique set of chapters: "principles" defines the very basic foundation of what constitutes graphic design to establish the language, terms, and concepts that govern what we do and how we do it, covering layout, typography, and printing terms; "knowledge" explores the most influential sources through which we learn about graphic design from the educational institutions we attend to the magazines and books we read; "representatives" gathers the designers who over the years have proven the most prominent or have steered the course of graphic design in one way or another; and "practice" highlights some of the most iconic work produced that not only serve as examples of best practices, but also illustrate its potential lasting legacy. Graphic Design, Referenced serves as a comprehensive source of information and inspiration by documenting and chronicling the scope of contemporary graphic design, stemming from the middle of the twentieth century to today.
New in paperback, "The Typography Workbook" provides an at-a-glance reference book for designers on all aspects of type. The book is part of Rockport's popular Workbook series of practical and inspirational workbooks that cover all the fundamental areas of the graphic design business. This book presents an abundance of information on type - the cornerstone of graphic design - succinctly and to the point, so that designers can get the information they need quickly and easily. Whereas many other books on type are either very technical or showcase oriented, this book offers ideas and inspiration through hundreds of real-life projects showing successful, well-crafted usage of type. The book also offers a variety of other content, including choosing fonts, sizes, and colors; incorporating text and illustrations; avoiding common mistakes in text usage; and teaching rules by which to live (and work) by.
This book presents and concludes the different approaches of rough expression. In it we could find out why and how artists created childlike lines and colors, torn and rubbed the paper, or collected trash from streets. Through interviews with the designers, we could also explore how they make a rough image "awfully" good. After reading this book, we might become more fascinated by such visual roughness.
The exquisite creations embody our best artistic endeavors, and offer a glimpse of the greatness of the civilizations that produced them. Their sheer beauty and charm are enough for us to marvel at, let alone the large sum of resources, efforts and time poured into making them. In this book, we hope to follow our predecessors' footprints in the endless pursuit of exquisite beauty, and to explore the possibilities of how this style might blaze new trails in today's graphic design world.
This book digs into chaotic art heritage in human history, and features the most exciting graphic designs distinguished with chaotic styles, which have been broken down into four different approaches: distortion, redundancy, diversity, and randomness. As a tribute to the chaotic art refined by the courageous predecessors, as well as an applause to the chaotic visuals nourished by our contemporary designers, it serves as a bridge between artistic ideals and graphic communication, between puzzled readers and expressive designers.
A concise, visually based introduction to graphic design methodologies Graphic design has emerged as a discipline complete with a body of scholarly literature devoted to its underlying theory. "Introduction to Graphic Design Methodologies and Processes" contributes to this expanding discourse by illustrating the value of qualitative and quantitative methodologies in guiding conceptual development in ways beyond those based on taste, style, and personal preference. "Introduction to Graphic Design Methodologies and Processes" Introduces a range of practical methodologies pertinent to the interpreting, targeting, and creating of forms and messagesFurthers the ability of designers by showing them how to design creatively, collaboratively, and strategically, and as a result, helps them move from form-makers to cultural participants--a transformative trend for design professionalsIncludes case studies with questions and answers contributed by a diverse group, including Second Story and Sol Sender As professional designers play more strategic roles, the need for material on design methodologies is growing. This concise, visually based introduction to the topic is the designer's definitive resource for defining their purpose, and producing work that is original, appropriate, responsible--and inspiring.
This installment of the Signal series features artwork inspired by anarchist movements in Japan, U.S. promotional posters from the 1910s, Mexican street art, revolutionary murals from 1970s Portugal, and much more. The series is dedicated to documenting the compelling graphics, art projects, and cultural movements of international resistance and liberation struggles. Readers will be inspired by not only fine and graphic arts but also political posters, comics, magazines, documentation of performances, and articles on the often overlooked but essential role these works have played in struggles around the world. Art and politics come together in this unique blend of media from across the globe.
A classic and indispensable account of graphic design history from the Industrial Revolution to the present Now in its third edition, this acclaimed survey explores the evolution of graphic design from the 19th century to the present day. Following an exploration of design's prehistory in ancient civilizations through the Industrial Revolution, author Stephen J. Eskilson argues that modern design as we know it grew out of the influence of Victorian-age reformers. He traces the emergence of modernist design styles in the early 20th century, examining the wartime politicization of regional styles. Richly contextualized chapters chronicle the history of the Bauhaus and the rise of the International Style in the 1950s and '60s, and the postmodern movement of the 1970s and '80s. Contemporary considerations bring the third edition up to date, with discussions of app design, social media, emojis, big data visualization, and the use of animated graphics in film and television. The contemporary phenomenon of the citizen designer, professionals who address societal issues either through or in addition to their commercial work, is also addressed, highlighting protagonists like Bruce Mau and the Center for Urban Pedagogy. This edition also features 45 additional images, an expanded introduction and epilogue, and revised text throughout. A newly redesigned interior reinforces the fresh contents of this now-classic volume. |
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