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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Designing Disability traces the emergence of an idea and an ideal - physical access for the disabled - through the evolution of the iconic International Symbol of Access (ISA). The book draws on design history, material culture and recent critical disability studies to examine not only the development of a design icon, but also the cultural history surrounding it. Infirmity and illness may be seen as part of human experience, but 'disability' is a social construct, a way of thinking about and responding to a natural human condition. Elizabeth Guffey's highly original and wide-ranging study considers the period both before and after the introduction of the ISA, tracing the design history of the wheelchair, a product which revolutionised the mobility needs of many disabled people from the 1930s onwards. She also examines the rise of 'barrier-free architecture' in the reception of the ISA, and explores how the symbol became widely adopted and even a mark of identity for some, especially within the Disability Rights Movement. Yet despite the social progress which is inextricably linked to the ISA, a growing debate has unfurled around the symbol and its meanings. The most vigorous critiques today have involved guerrilla art, graffiti and studio practice, reflecting new challenges to the relationship between design and disability in the twenty-first century.
As a response to the predominantly male presence in the design scene, this book exclusively presents works by exceptional female designers. It is not about discovering something inherently “female” and defining “feminine” design, but to counter the male-dominated discourse of the sector. The carefully selected graphic works stand on their own and range from commissioned assignments via free artistic projects to the area of design research. They open new perspectives on how diverse contemporary graphic design can be. This presentation is complemented by interviews conducted with 22 female designers, sociologists, and design theorists. To shed light on the lacking visibility of women in the design sector, the authors especially focused on the design philosophy, perceptions, and ideals of the respective sectors and the experiences encountered in everyday work situations.
In graphic design, creative thinking skills are undoubtedly important, but sometimes the importance of critical thinking skills is overlooked. Nimble will help you discover how to develop a creativity that is strategic and also able to cross platforms, industries or sectors. You'll discover a creative thinking process that allows you to generate scalable ideas that are both sticky and stretchy. As you develop a ?exible mind that is ideal for visual communication, digital marketing, or social media, you'll increase your value as a designer - to your clients, your employer, or simply your own work.
"Like a cuddly Trojan horse, Chueh's work is pretty on the outside, but nice and macabre on the inside": so says "Entertainment Weekly" of LA-based artist Luke Chueh. Employing minimal color schemes, simple animal characters, and a seemingly endless list of ill-fated situations, Chueh has enjoyed cult acclaim and sell-out shows, making this, his first book, an eagerly awaited one.
This book offers step-by-step details on how to plan and execute library workshops and programs to inspire creativity in teens. Music, movies, graphic novels, and magazines for teens are now commonplace in libraries, and librarians are in a unique position to go beyond simply providing teens with access to them; they can engage teens in creating and sharing their own original content. Written in a light, accessible manner, this book empowers youth services librarians to do just that. Murder Mystery, Graphic Novels, and More provides instruction on hosting creative workshops dedicated to creating and publishing graphic novels; writing and performing interactive murder mystery events; creating animation films; and more-all within a reasonable budget. The chapter on creating graphic novels is itself an original graphic novel drawn by the author, who is also a comic book artist, and a portion of the book lists and explains different "creativity games" both short and long that may be used as everything from icebreakers to exercises to programs in their own right. Empowers librarians to teach graphic novel creation, create murder mystery events, make animated films, and offer other creative programs on a shoestring budget Provides exercises and games librarians can use to kick-start creativity in teens Includes other fun elements such as further information offered in word bubbles in the graphic novel section and a built-in flip book
This book will lead readers to explore the distinctive style of "void" in graphic design world, to look closely at its history and development and to discuss its characteristics. The rich coverage of graphic designs of this style by outstanding designers worldwide in this book provide valuable perspectives and inspirations for anyone interested in this unique style.
Graphic design is the creation of visual contents in various media, whose presentation conveys information to other people. The field is interdisciplinary and subject to constantly changing conditions and different interpretations. This unusual book presents 100 young designers as well as established graphic companies, each on a double page designed by him, her or them. All artists were given the same sample page and the same specified font sizes and number of key strokes. They were free to design the contents of the pages themselves, arrange the text and individual pictures. Minimalist pages are juxtaposed to seemingly overloaded compositions, limited colors to expressive shapes and colors. This resulted in a comprehensive cornucopia of graphic possibilities and trends of the early second decade of the 21st century.
A vibrant companion to Victionary's recent Palette No. 1: Black & White, PALETTE NO. 2: MULTICOLOUR looks at the most engaging use of colour in design, packaging, fashion and architecture today. Shunning the use of singular colour, the harmonious use of multiple hues are displayed and discussed, presenting a veritable rainbow of striking images that catch people's eyes from near and afar. Colours are increasingly being used as a powerful communication tool, and their striking presence conveys a variety of meanings which MULTICOLOUR displays in full.
Text in English and German. Gunter Rambow (b.1938) is one of the most prominent designers in the area of visual communication and cultural advertising. He produced numerous photo books and outstanding posters at the Rambow & Lienemeyer graphic design studio (1961-86), and is now carrying on his work at the Rambow, van de Sand studio. Particularly with his posters for the Schauspiel Frankfurt under the direction of Peter Palitzsch, Rambow succeeded in creating symbols for theatre's claim to political involvement and effectively introducing them into the urban environment. From 1974 to 2003 Gunter Rambow taught at the Universitat Kassel and the Staatliche Hochschule fur Gestaltung Karlsruhe as a professor of visual communication. In 2007, the Museum fur Angewandte Kunst Frankfurt is following the example of the Bibliotheque Nationale in Paris, the Shanghai Art Museum and many other institutions and dedicating a major solo exhibition to his work. The show is an encounter between more than one hundred posters by Gunter Rambow -- dating from 1962 to the present -- and Richard Meier's museum architecture. The publication appearing in conjunction with this exhibition documents the dialogue between Rambow's poster art and Meier's museum building. Authors Eva Linhart, Anita Kuhnel and Volker Fischer acquaint readers with Rambow's poster oeuvre -- far beyond the limited number on exhibit -- and his aesthetic strategies. Not only is light shed on the latter from the art-historical perspective, but a sense is conveyed of Rambow's innovative achievement in using the medium of the poster to create unmistakable corporate designs for a spectrum of widely differing institutions. The catalogue moreover provides an analytical appraisal of Rambow's ability to trigger insights about the environment and human relationships in those who view his posters.
A profusely illustrated survey of posters from the French Revolution to the present.
Beauty celebrates design objects and practices that are exuberant, ethereal, atmospheric, experiential, exceptional or sublime. Objects of beauty provoke immediate reactions and demand judgment - asking us to redefine what is lovely or grotesque, formed or malformed, virtuous or subversive. They exalt experience as a living, unfolding exchange between people and things. Beauty honours the voices of designers from 26 countries around the world by conducting original interviews about their works and processes - showing that aesthetic innovation can drive change, whether materially, structurally or ethically. Beauty is an object to be touched, smelled and savoured. Each of the book's seven sections is printed on a luxurious Japanese matte paper with its own fifth accent colour. A smaller signature of pages - printed on its own creamy pink paper at the centre of the book - is called the heart. It contains front and back matter and the responses from designers to the questions: What comes to mind when you hear the word beauty? What is the most beautiful time of day? What is the most beautiful place you've visited? The authors/edited selected the designers for the book and exhibition with a group of international curatorial advisors: Adelia Borges (Brazil), Claire Catterall (England), Kenya Hara (Japan), Mugendi M'Rithaa (South Africa), Sarah Scaturro (United States), Annemartine van Kesteren (Netherlands) and Suvi Saloniemi (Finland).
Ellen Lupton and Jennifer Cole Phillips's celebrated introduction to graphic design, available in a revised and updated edition. Graphic Design: The New Basics explains the key concepts of visual language that inform any work of design. A foundational graphic design book for students, Lupton and Phillips explore the formal elements of design through visual demonstrations and concise commentary. From logos to letterhead to complex website design, this is a graphic design book for everyone, no matter your design project or focus. Topics include:
Sixteen new pages of student and professional work covering such topics as working with grids and designing with color make this a course adoption favorite in any graphic design program and graphic design school. Graphic Design: The New Basics is an invaluable introduction to the field of graphic design from two accomplished designers and design educators.
Graphic Arts Fundamentals features expanded coverage of desktop publishing and its relationship to traditional processes and practices in the industry. Content introduces the design and production of products using many graphic processes. The text includes a chapter on careers in graphic communications and a chapter on safety. |
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