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Books > Sport & Leisure > Hobbies, quizzes & games
Part of a new, exciting series of ethical, sustainable and
earth-friendly jigsaw puzzles. This high-quality, 1000-piece jigsaw
puzzle from Flame Tree is made with renewable board, sturdy pieces
and a recyclable bag and features powerful and popular works of
art. The 1000 pieces will satisfy your need for a challenge, with
the charming Floral by Kate Heiss. Intended for adults and children
over 13 years. Not suitable for children under 3 years due to small
parts. Finished Jigsaw size 735 x 510mm / 29 x 20 ins. FSC,
recycled materials used. Kate Heiss is a contemporary British
Printmaker who creates limited edition screen prints and linocuts
on paper. Kate studied at the Royal College of Art graduating with
an MA in Textile Design in 1997. She then worked as a Textile
Designer across a wide range of fashion brands before setting up
her own Printmaking Studio in 2011. Kate creates dynamic, vibrant,
illustrative prints that are inspired by her love of nature. She
draws inspiration from the flowers and birds in her garden, the
landscapes of East Anglia and her love of bold, colourful floral
patterns found in textiles. Her work is handmade in her studio in
Hertfordshire and is regularly exhibited across the UK. SUSTAINABLY
SOURCED. This puzzle is created using FSC (R) paper, board and a
recyclable bag. Flame Tree actively strives to promote ethical
development and environmental conservation.
- Trivia Game: Includes 50 full-color printed trivia cards,
featuring 200 questions to test your expertise of the Gilmore Girls
- Book Included: An accompanying 88-page episode guide offers short
plot synopses of all 153 episodes, with full-color images
throughout - Great Solo or in Groups: This game works for solo play
as well as groups of 2, 3, or more - Gift Box: Card deck and book
set packaged in a full-color printed magnetic closure box that's
sturdy for continued use - Perfect Gift: A unique gift for fans of
the Gilmore Girls - Officially Licensed: Authentic trivia set and
episode guideCopyright (c) 2022 Warner Bros. Entertainment Inc.
GILMORE GIRLS and all related characters and elements are (c) &
(TM) Warner Bros. Entertainment Inc.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
Stationary steam engines provided the power for the Industrial
Revolution which changed the shape of the world. Victorian engines
that have been preserved now provide the model engineer with
examples to turn into fascinating models. This book provides the
plans and instructions to make three models of actual steam
engines. The projects have been designed around a set of common
components. The first project is the simplest and will form the
backbone for the manufacture of the other two, which are slightly
more challenging and introduce some advanced techniques. The book
is suitable for those with limited machining experience and a
modestly equipped workshop, and has over 380 illustrations,
including scale plans and colour photographs,
Parkside View 1000 Piece puzzle from Galison captures a birds eye
view of a city park, painted with bold colors. Galison puzzles are
packaged in matte-finish sturdy boxes, perfect for gifting, reuse,
and storage. * 1000 pieces, Ribbon Cut * Box: 8 x 8 x 1.5", 203 x
203 x 41 mm * Puzzle size: 20 x 27", 508 x 685 mm * Includes Puzzle
Insert with Puzzle Image * Minimal Puzzle Dust * Puzzle greyboard
contains 90% recycled paper. Packaging contains 70% recycled paper
and is made responsibly from FSC-certified material. Printed with
nontoxic inks
Celebrate more than ninety-five years of Simon & Schuster
crossword puzzle excellence with this engaging collection of 300
new, never-before-published crosswords, designed for fans of all
skill levels. In 1924, Simon & Schuster published its first
title The Cross Word Puzzle Book. Not only was it the publisher's
first release, it was the first collection of crossword puzzles
ever printed. Today, more than ninety-five years later, Simon &
Schuster's legendary crossword puzzle book series continues with
this new and appealing collection, offering hours of stimulation
for solvers of every level. Created by the best contemporary
constructors--and edited by top puzzle master John M. Samson--it's
designed with convenience in mind and features perforated pages so
you can tear out puzzles individually and work on them on-the-go.
So pick up a pencil and enjoy some screen-free fun with this
timeless and unique collection of puzzles that is sure to delight
existing fans and challenge new puzzle enthusiasts alike.
The Mensa Riddles and Conundrums Pack explores some of the most
fascinating areas of puzzling pleasure. As well as some really
challenging lateral-thinking puzzles and brain-befuddling riddles,
it contains a variety of ingenious games designed to challenge the
most demanding mind. There are lateral-thinking problems of great
cunning, ancient games from China and Siam, and a host of original
puzzles that will stretch ingenuity to breaking point. It is rare
to find such a diverse collection of puzzles and games in one
place. They call for a wide variety of puzzling skills and will
keep readers pleasurably engrossed for many, many hours! Contains
more than 50 fiendishly difficult riddles and conundrums;
double-sided game board with dice and counters; tangram set;
pentominoes set; matchsticks; jailbreak game.
Hordes of the Things is a fast-play heroic fantasy wargame rule set
for miniature figures. Using the successful DB rule system, but
based on classical fantasy fiction rather than strict history, the
rules have been used since 1991 and enjoy an international player
base.
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
Hierdie vierde, hersiene uitgawe van die gewilde naslaanbron vir
liefhebbers van Afrikaanse blokraaisels, Moeggesoek is nou getiteld
Pharos Blokraaiantwoorde. Die nuwe uitgawe is volledig herbewerk,
en nuwe subkategorieë is ingesluit. Oplossings vir duisende
internasionale en plaaslike feite is alfabeties volgens sewe temas
gerangskik: Algemene kennis, Bybelkennis, geografie, die kunste,
politiek, sport en skoonhede.
Die gids is in 'n handige formaat en gebruikersvriendelik, wat daartoe
bydra om maklik daardie ontwykende antwoorde op die leidrade in
jou Afrikaanse blokraaisel te vind. So, as jy die naam van 'n vulkaan
in Antartika wil weet, of dalk die naam van ’n sanger wat deel was
van die Beatles, die vorige staatshoof van Viëtnam of die naam van
een van die maangode, het jy die Pharos Blokraaiantwoorde nodig.
Master the ancient art of chess, the game of kings. Learn the key
techniques and classic moves of the chess masters, including basic
and advanced tactics, combinations, sacrifices, and pawn
structures. Over 300 examples demonstrate attacking and defensive
strategies for the opening, middle, and end phases of the game.
This book illustrates a journey through Amberdale, as it might have
been in the 1890s. Encompassing a wide variety of scene, Amberdale
is nevertheless the smallest of the dales-by far, for Amberdale is
a model, dreamt up in the mind of its creator and built over a
period of some 60 years. Following the river and the railway
through the dale, the pictures bring to life the half forgotten age
of the horse and the steam engine, the unspoiled countryside, the
quiet charm of the villages, the bustle of a market town and the
industrial urgency of late Victorian England. The book describes an
extensive and impressive model, yet emphasises that it is not
dependant on particular modelling skills or extensive academic
research, but on imagination and enthusiasm. It suggests an
adventure of any extent open to anyone, and it is hoped that the
pictures will entertain and inspire those who build models and.
those who do not. The trains wind through the valley, the trams
rattle along the streets, the mill wheel turns under the elms....
Welcome to Amberdale.
Many wargamers enjoy the challenge of skirmish games where, instead
of the strategy of vast armies portrayed by traditional wargames,
the focus is on the tactics of a small unit. However, skirmish
rules are often so complex that it can take hours of rolling dice,
consulting tables and recording data to recreate what would in
reality be a fast and furious firefight lasting just minutes. Now
these new rules make it possible to recapture the speed and
intensity of these actions where every man, and every second,
counts. The basic rules are supported by sections which give
special rules and scenarios to capture the flavour of a range of
different periods, from Napoleonic to Modern Warfare and beyond
with Sci-Fi. From the 95th Rifles scouting for Wellington, Western
gunfights and WWI trench raids, through WW2 parachute assaults or
Special Forces strikes in Afghanistan, or even Space Marines
storming a space station, Squad Firefights elegantly simple system
allows you to focus on proper tactical decisions rather than
rolling buckets of dice or calculating masses of modifiers.
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