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Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
Due to the prevalence of social network service and social media, the problem of cyberbullying has risen to the forefront as a major social issue over the last decade. Internet hate, harassment, cyberstalking, cyberbullying-these terms, which were almost unknown 10 years ago-are in the everyday lexicon of all internet users. Unfortunately, it is becoming increasingly difficult to undertake continuous surveillance of websites as new ones are appearing daily. Methods for automatic detection and mitigation for online bullying have become necessary in order to protect the online user experience. Automatic Cyberbullying Detection: Emerging Research and Opportunities provides innovative insights into online bullying and methods of early identification, mitigation, and prevention of harassing speech and activity. Explanations and reasoning for each of these applied methods are provided as well as their pros and cons when applied to the language of online bullying. Also included are some generalizations of cyberbullying as a phenomenon and how to approach the problem from a practical technology-backed point of view. The content within this publication represents the work of deep learning, language modeling, and web mining. It is designed for academicians, social media moderators, IT consultants, programmers, education administrators, researchers, and professionals and covers topics centered on identification methods and mitigation of internet hate and online harassment.
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
'Information Technology and Economic Development' looks at the effect of information technology on fields such as politics, education, sociology and technology.
Education and research in the field of humanside information technology can prove problematic without the proper resources and tools on the most relevant issues, trends, and advancements. Selected Readings on the Human Side of Information Technology supplements course instruction and student research with quality chapters focused on key issues concerning the behavioral and social aspects of information technology. Containing over 30 chapters from authors across the globe, these selected readings in areas such as user behavior, human computer interaction, and social computing depict the most relevant and important areas of classroom discussion within the categories of Fundamental Concepts and Theories; Development and Design Methodologies; Tools and Technologies; Application and Utilization; Critical Issues; and Emerging Trends.
Community Informatics: Enabling Communities with Information and Communications Technologies provides an introduction to the community use of information and communications technologies, an overview of the various areas in which ICT is impacting local development and a set of case studies of CI.
Virtual work, which was steadily on the rise even before the pandemic, is explored in this timely book that describes the impact of technology on our work experiences, ranging from the individual psychological level to the broad societal implications. Widespread remote work is now possible, but it comes with its share of frustrations. Virtual work has changed our lives in ways big and small, from trying to balance our time to what we wear and where we sit and from how we communicate to where we should look during a videoconference. It's also fundamentally changed what kinds of jobs we can now do. Grounded in research and including lively personal anecdotes, The 10-Second Commute provides a thoughtful and comprehensive scan of the nature of virtual work. The authors, both researchers in management and technology, explore the current questions of our virtual lives, such as: Why Zoom instead of Skype? Why are emojis so useful? Why is videoconferencing so exhausting? How does diversity at work both help and hinder productivity? Virtual work is more than just work-it permeates our whole lives, and it will continue to do so as hybrid work arrangements become the new normal. Helping readers better understand the virtual work experience, this book will engage and inform everyone who is still trying to make it work. Discusses the conflicting roles of work and home lives that can create challenges when working from home Provides commentary on the big changes in our society based on virtual work, such as the gig economy and the rise and fall of new innovations in technology Includes interviews with relevant experts on all facets of remote work, including architecture, programming, fashion, telemedicine, law, education, tech entrepreneurship, online recruiting, and leading virtual teams Discusses how colleagues form and maintain working relationships online Explores the pain points of videoconferencing, such as Zoom fatigue, virtual background and clothing choices, visual gaze, language and emotion online, and the complications of the self-view Identifies trends with respect to choosing space to work in, whether at the kitchen table, a coffee shop, or a dedicated remote workspace
Technology has become ubiquitous to everyday life in modern society, and particularly in various social aspects. This has significant impacts on adolescents as they develop and make their way into adulthood. Identity, Sexuality, and Relationships among Emerging Adults in the Digital Age is a pivotal reference source for the latest research on the role of digital media and its impact on identity development, behavioral formations, and the inter-personal relationships of young adults. Featuring extensive coverage across a range of relevant perspectives and topics, such as self-comparison, virtual communities, and online dating, this book is ideally designed for academicians, researchers and professionals seeking current research on the use and impact of online social forums among progressing adults.
This edited volume explores the intersection between philosophy and computing. It features work presented at the 2016 annual meeting of the International Association for Computing and Philosophy. The 23 contributions to this volume neatly represent a cross section of 40 papers, four keynote addresses, and eight symposia as they cut across six distinct research agendas. The volume begins with foundational studies in computation and information, epistemology and philosophy of science, and logic. The contributions next examine research into computational aspects of cognition and philosophy of mind. This leads to a look at moral dimensions of man-machine interaction as well as issues of trust, privacy, and justice. This multi-disciplinary or, better yet, a-disciplinary investigation reveals the fruitfulness of erasing distinctions among and boundaries between established academic disciplines. This should come as no surprise. The computational turn itself is a-disciplinary and no former discipline, whether scientific, artistic, or humanistic, has remained unchanged. Rigorous reflection on the nature of these changes opens the door to inquiry into the nature of the world, what constitutes our knowledge of it, and our understanding of our place in it. These investigations are only just beginning. The contributions to this volume make this clear: many encourage further research and end with open questions.
This book explores the main elements of e-Democracy, the term normally used to describe the implementation of democratic government processes by electronic means. It provides insights into the main technological and human issues regarding governance, government, participation, inclusion, empowerment, procurement and, last but not least, ethical and privacy issues. Its main aim is to bridge the gap between technological solutions, their successful implementation, and the fruitful utilization of the main set of e-Services totally or partially delivered by governments or non-government organizations. Today, various parameters actively influence e-Services' success or failure: cultural aspects, organisational issues, bureaucracy and workflows, infrastructure and technology in general, user habits, literacy, capacity or merely interaction design. This includes having a significant population of citizens who are willing and able to adopt and use online services; as well as developing the managerial and technical capability to implement applications that meet citizens' needs. This book helps readers understand the mutual dependencies involved; further, a selection of success stories and failures, duly commented on, enables readers to identify the right approach to innovation in governmental e-Services. With its balanced humanistic and technological approach, the book mainly targets public authorities, decision-makers, stakeholders, solution developers, and graduate students.
Social media is arguably one of the most powerful technology-enabled innovations since the Internet itself. This single-volume book provides a broad and easily understandable discussion of the evolution of social media; related problems and controversies, especially for youth; key people and organizations; and useful social media data. Social media is an integral part of people's lives. More than half of the world's 2.4 billion Internet users sign in to a social network regularly-a figure that continues to grow. More than half of online adults now use two or more social media sites; 71 percent of Internet users are on Facebook. This book surveys the history of social media, addresses the power of social media for positive change, describes the problems and controversies social media have caused, and suggests potential solutions to these issues. Geared toward students and general readers, this accessibly written book covers such topics as the link between social media and body image, the psychological affects of social media use, online conversations about sexual assault, corporate use of social media data, political campaigning through social media, fan tweeting during television shows, and crisis communication through social media. Readers will also gain insights into the range of serious problems related to social media, including privacy concerns, social media addiction, social media hoaxes and scams, the pressure to project an ideal self, the curation of content presented on social media, cyberbullying, sexting, Facebook depression and envy, online shaming, and the impact of social media use on communication skills. Provides readers with a clearly written overview of the impacts of social media worldwide that highlights key people and companies in the development of social media Presents up-to-date information on the range of problems related to social media and presents potential solutions Offers a variety of voices from social media experts, supplying perspectives from creators to users
The human condition is affected by numerous factors in modern society. In modern times, technology is so integrated into culture that it has become necessary to perform even daily functions. Human Development and Interaction in the Age of Ubiquitous Technology is an authoritative reference source for the latest scholarly research on the widespread integration of technological innovations around the globe and examines how human-computer interaction affects various aspects of people's lives. Featuring emergent research from theoretical perspectives and case studies, this book is ideally designed for professionals, students, practitioners, and academicians.
A volume in Research in Management Education and Development Series Editors: Charles Wankel, St. John's University Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. This volume's goal is to put forward a number of these virtual world ethical issues of which research is only commencing. The developing literature specifically regarding virtual world ethics is a recent phenomenon. Research based on the phenomenon of virtual world life has only been developing in the past four years. This volume introduces pathbreaking work in a field which is only just beginning to take shape. It is ideal as both as a library reference and a supplementary text in upper-division courses focused on the issues of applied ethics and new media. It is unique in being one of the first volumes specifically addressed to ethical problems of the "metaverse." This volume includes articles from authors from around the world exploring topics such as: employing rationalist and casuistic approaches to the controversial topic of "virtual rape" yield an increased understanding of how virtual worlds ought to be designed, the relationship between the ethical and legal dimensions of virtual world users' participation in "paratexts," utilitarian consideration of harm and freedom in the case of virtual pedophilia, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and experimenting with healthcare services, the ethics of the collective action of virtual world communities, consideration of the virtue and potential of cosmopolitanism in virtual worlds, Deleuzian ethical approaches to the experience of the disabled in virtual worlds, the ethics of virtual world design, and the ethical implications of the "illusion of reality" presented by virtual worlds.
A "digital divide" threatens the global trade regime. And it is not narrowing - it is rapidly becoming an unbridgeable chasm. Nor is this a problem merely for developing countries: the headlong trend toward dematerialisation of trade documents in the developed world will grind to a halt unless all trading countries without exception possess the legal and operational ability to participate in paperless trade. This work not only describes the obstacles to universal support for paperless trade, but also provides solutions that can be implemented if stakeholders make the collective effort to achieve this goal. Dr. Laryea investigates such central issues as the following: legal problems and security risks not encountered in paper documentation; accommodating low-tech problems with electronic documentation; and funding the construction of information and communication technology infrastructure in developing countries. The presentation focuses on each of the essential contract documents in turn, from the quotation to the documentary credit, explaining exactly how the electronic versions of each work (particularly in terms of security), and why each is desirable.
This book constructs a multidisciplinary approach to human security questions related to digitalisation in the European High North i.e. the northernmost areas of Scandinavia, Finland and North-Western Russia. It challenges the mainstream conceptualisation of cybersecurity and reconstructs it with the human being as the referent object of security.
Information Ethics: Privacy and Intellectual Property provides an up-to-date discussion of the main ethical issues that face today's information-intensive society, including the areas of intellectual property rights, privacy, accessibility and censorship. The explosive growth of information technology, increased competition in the global marketplace, and the rush to use information in an effort to protect society from terrorism has led to the unintended erosion of rights and duties that are often considered fundamental. Through chapters written by some of today's leading information ethics researchers, this book provides the reader with a thorough overview of the current state of information ethics, the dangers and opportunities presented by information technology, and potential solutions to the risks currently faced by today's information society.
Developments in Technologies for Human-Centric Mobile Computing and Applications is a comprehensive collection of knowledge and practice in the development of technologies in human -centric mobile technology. This book focuses on the developmental aspects of mobile technology; bringing together researchers, educators, and practitioners to encourage readers to think outside of the box.
There is an enhanced level of connectivity available in modern society through the increased usage of various technological devices. Such developments have led to the integration of smart objects into the Internet of Things (IoT), an emerging paradigm in the digital age. Game Theory Solutions for the Internet of Things: Emerging Research and Opportunities examines the latest strategies for the management of IoT systems and the application of theoretical models to enhance real-world applications and improve system efficiency. Highlighting innovative algorithms and methods, as well as coverage on cloud computing, cross-domain applications, and energy control, this book is a pivotal source of information for researchers, practitioners, graduate students, professionals, and academics interested in the game theoretic solutions for IoT applications.
Web sites are increasingly being used by educators in place of traditional content media and instructional approaches such as textbooks and lectures. This new teaching philosophy has led to myriad questions concerning instructional design principles, learners' cognitive strategies, human-Internet interaction factors and instructional characteristics of Web media that transverse political, geographical and national boundaries. Instructional and Cognitive Impacts of Web-Based Education is a compendium of materials by noted researchers and practitioners that addresses national and international issues and implications of Web-based instruction and learning, offering suggestions and guidelines for analyzing and evaluating Web sites from cognitive and instructional design perspectives.
As the complexity and importance of web activity multiplies, the success of any endeavor depends on utilizing the most advanced intelligent techniques when designing tools for the modern age. E-Activity and Intelligent Web Construction: Effects of Social Design presents the crux of the interdisciplinary concerns of meshing artificial intelligence and web technologies for maximizing the effectiveness of the available technologies. From business value and e-innovation to 3D modeling and infrastructure construction, this book delves into the research defining the web technologies of the future and the possibilities represented by each advance in this field.
The latest advances in technology development have been particularly useful to actor-network theory as a structure for much of its research. With a socio-technical approach to the understanding of information systems and applications, the actor-network theory aims to bring support for social influence on technological innovations. Social and Professional Applications of Actor-Network Theory for Technology Development presents a platform for the approaches and implementations on the actor-network theory and its relationship with technology development. This book provides researchers and practitioners with a better understanding of the usefulness of the social and technical connection.
The Mobile Learning Mindset series offers practical knowledge and strategies for successful implementation of K-12 BYOD programs and 1:1 initiatives. This six-book series provides district leaders, principals, teachers, IT staff, educational coaches and parents with the information they need to make any mobile learning program a success. The District Leader's Guideto Implementation and the Principal's Guide to Implementation share lessons learned and provide many examples and activities that will help school leaders who are about to implement a mobile device initiative or already have.
This book is a timely collection of chapters that present the state of the art within the analysis and application of big data. Working within the broader context of big data, this text focuses on the hot topics of social network modelling and analysis such as online dating recommendations, hiring practices, and subscription-type prediction in mobile phone services. Manuscripts are expanded versions of the best papers presented at the IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM'2016), which was held in August 2016. The papers were among the best featured at the meeting and were then improved and extended substantially. Social Network Based Big Data Analysis and Applications will appeal to students and researchers in the field.
This volume includes eleven original essays that explore and expand on the work of Don Ihde, bookended by two chapters by Ihde himself. Ihde, the recipient of the first Society for Philosophy and Technology's Lifetime Achievement Award in 2017, is best known for his development of postphenomenology, a blend of pragmatism and phenomenology that incorporates insights into the ways technology mediates human perception and action. The book contains contributions from academics from Europe, North America, and Asia, which demonstrates the global impact of Ihde's work. Essays in the book explore the relationship between Ihde's work and its origins in phenomenology (especially Husserl and Heidegger) and American pragmatism; integrate his philosophical work within the embodied experience of radical architecture and imagine the possibility of a future philosophy of technology after postphenomenology; develop central ideas of postphenomenology and expand the resources present in postphenomenology to ethics and politics; and extend the influence of Ihde's ideas to mobile media and engineering, and comprehensively assess the influence of his work in China. The book includes a reprint of the Introduction of Sense and Significance, one of Ihde's first books; "Hawk: Predatory Vision," a new chapter that blends his biographical experience with feminism, technoscience, and environmental observation; and an appendix that lists all of Ihde's books as well as secondary sources annotated by Ihde himself. Starting with an Editors' Introduction that offers an overview of the central ideas in Ihde's corpus and concluding with an index that facilitates research across the various chapters, this book is of interest to a diverse academic community that includes philosophers, STS scholars, anthropologists, historians, and sociologists.
This book explores how technology can foster interaction between children and their peers, teachers and other adults. It presents the Co-EnACT framework to explain how technology can support children to collaborate, so helping them to learn and engage enjoyably with the world, in both work and play. The focus is on children, rather than young people, but the principles of supporting interaction apply throughout all life stages. Chapters on classrooms and on autism explain principles behind using technology in ways that support, rather than obstruct, social interaction in diverse populations. Collaborative interaction involves both verbal and non-verbal behaviour and this book presents evidence from closely analysing children's behaviour in natural settings. Examples from cutting-edge technology illustrate principles applicable to more widely-available technology. The book will be of interest to psychologists, educators, researchers in Human-Computer Interaction (HCI), particularly those designing with children in mind, and practitioners working with children who want to deepen their understanding of using technology for collaboration. |
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