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Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
Do you feel overwhelmed by the AI wave? Worried that it could cost you your job, harm your business, or even take over? AI has pervaded our lives and is aggressively disrupting business. No person today can afford to ignore AI. Age of Agency is your companion, helping you leverage AI's capabilities to power your productivity and success. By understanding AI, you will learn to use it as a tool for personal career growth and business success. Former Microsoft executive Kerushan Govender demystifies AI, emphasising the importance of human agency. Reconnect with the needs of humanity and learn the importance of care as a differentiator in an AI world. Avoid the potential pitfalls of excessive reliance on the technology. Age of Agency is a blueprint for ensuring human agency outpaces computer agency. It boldly pits the limits of machine learning against the infinity of human ability. With this survival guide, you’ll uncover ways to connect with humanity on a deeper level, going beyond anything AI can do. Ready to become AI-savvy, with your humanity as your differentiator? Dive into the future with the confidence to ride the wave of today’s AI revolution.
Technology for Facilitating Humanity and Combating Social Deviations: Interdisciplinary Perspectives provides a state-of-the-art compendium of research and development on socio-technical approaches to support the prevention, mitigation, and elimination of social deviations with the help of computer science and technology. This book provides historical backgrounds, experimental studies, and future perspectives on the use of computing tools to prevent and deal with physical, psychological and social problems that impact society as a whole.
Many hundreds of millions of dollars have been wasted by well meaning philanthropists, aid agencies and governments in projects to deploy ICT solutions in developing contexts. The very long list of public Internet access facilities (telecenters, internet cafes, multi-purpose community centers) that were either closed down, or that never got off the ground in the first place, is very troublesome. Yet, there are some cases that seem to be very effective. ICTs for Global Development and Sustainability: Practice and Applications unites the theoretical underpinnings and scientific methodology of an approach of deploying ICT in marginalized communities to bridge the so-called digital divide. This book contains case studies of Asia, Africa, Latin America and the Caribbean that demonstrate which approaches work and which do not in deploying public access to information sources.
The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of "Hot Coffee" to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.
Information Communication Technologies (ICTs) exert a great influence on global activities. ITC has affected the structure of governments, economies, cultures, and even human health. Another area in which ICT has had a tremendous impact is within the developing world and nations where women face repression and fewer opportunities. Overcoming Gender Inequalities through Technology Integration is a critical source for understanding the role of technology adoption within female empowerment and equality in developing nations and beyond. This publication examines the strategies applicable to the use of technology in the purist of societal recognition of women in addition to the trajectory and visibility of women in developing as well as developed countries in which they have access to ICTs. This book is an essential reference source for students and teachers of gender studies or information technology, women's advocacy groups, policy makers, NGOs, and technology developers.
As virtual worlds increase in their depth and number, evolving into virtual communities with separate rules and expectations, they are often brought into conflict with the legal rules of the physical world. Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights provides an understanding of the interface between the laws of the real world and the laws of the virtual worlds. Written for anyone who has ventured into a virtual reality and wondered what, if any, real world consequences would follow their actions, this book raises and answers compelling legal questions about such issues as owning virtual assets, intellectual property right infringements and virtual liabilities in the real world.
Although it has become commonplace for users and organizations alike to regularly collaborate during the seeking, searching, retrieval and use of information, a definitive work on the behaviors, practices, and systems that enable this Collaborative information behavior has been sorely lacking. Collaborative Information Behavior: User Engagement and Communication Sharing fulfills that urgent demand by presenting current research and practices in the area of collaborative information behavior. Providing empirical research findings, theoretical frameworks, and models relevant to the myriad aspects of collaborative information behavior, this book is an ambitious and important work for professionals, educators and researchers in the fields of information science, knowledge management, human-computer interaction and computer-supported cooperative work.
Creativity is crucial to the Information Age economy. It is the basis of production in the cultural industries. In this excellent book, Ruth Towse provides an analysis of the interaction between creativity, the law, and markets for cultural goods and services. Copyright law establishes property rights that create economic incentives to cultural production and Ruth Towse uses her analysis to draw conclusions about policy on copyright. This unique study is of interest to a range of disciplines in economics, law, cultural studies and management.
Digital innovations, such as mobile technologies, have had a significant impact on the way people relate to one another, as well as the way they obtain and distribute information. As mobile devices continue to evolve, it has become easier to socialize; however, these mobile advancements have also made certain aspects of interaction more complex. The Handbook of Research on Human Social Interaction in the Age of Mobile Devices features an interdisciplinary perspective on mobile innovations and the use of this technology in daily life. Investigating the successes, issues, and challenges of the utilization of mobile technology, this handbook of research is a comprehensive reference source for professionals, educators, policymakers, and students interested in the impact these devices have on digital interaction, media, and communication.
As data mining is one of the most rapidly changing disciplines with new technologies and concepts continually under development, academicians, researchers, and professionals of the discipline need access to the most current information about the concepts, issues, trends, and technologies in this emerging field.""Social Implications of Data Mining and Information Privacy: Interdisciplinary Frameworks and Solutions"" serves as a critical source of information related to emerging issues and solutions in data mining and the influence of political and socioeconomic factors. An immense breakthrough, this essential reference provides concise coverage of emerging issues and technological solutions in data mining, and covers problems with applicable laws governing such issues.
Winner of the 2016 PROSE Award in Language and Linguistics Data. Suddenly it is everywhere, and more and more of it is about us. The computing revolution has transformed our understanding of nature. Now it is transforming human behaviour. For some, pervasive computing offers a powerful vehicle of introspection and self-improvement. For others it signals the arrival of a dangerous 'control society' in which surveillance is no longer the prerogative of discrete institutions but a simple fact of life. In Computable Bodies, anthropologist Josh Berson asks how the data revolution is changing what it means to be human. Drawing on fieldwork in the Quantified Self and polyphasic sleeping communities and integrating perspectives from interaction design, the history and philosophy of science, and medical and linguistic anthropology, he probes a world where everyday life is mediated by a proliferating array of sensor montages, where we adjust our social signals to make them legible to algorithms, and where old rubrics for gauging which features of the world are animate no longer hold. Computable Bodies offers a vision of an anthropology for an age in which our capacity to generate data and share it over great distances is reconfiguring the body-world interface in ways scarcely imaginable a generation ago.
This book explores Twitter communication about the 2016 Brexit referendum in the UK in the run-up to the event. The mixed-method, computational analysis of over twelve million tweets reveals how Twitter worked in shaping political discourse and its potential for fuelling populism in the month leading to the referendum. Our findings show while polarised public opinion was explicitly expressed, populist sentiments were mainstreamed into the debate about the referendum and widely spread on Twitter. Populist politicians, supported by pro-Brexit users, tactically used Twitter to promulgate their populist ideas. In contrast, despite their active use of Twitter, the Remain camp appeared to have misunderstood the mechanisms of Twitter for shaping political discourse. Twitter communication, in this case, showed dangerous potential for reflecting and reinforcing existing social tensions and divisions, being influenced or even manipulated by individuals and interest groups to serve their own interests. It is important to be well aware of this capacity of Twitter for the wellbeing of democracy, especially in the politically turbulent times since 2016 when the UK voted to leave the EU.
Currently in a state of cultural transition, global society is moving from a literary society to digital one, adopting widespread use of advanced technologies such as the Internet and mobile devices. Digital media has an extraordinary impact on society's formative processes, forcing a pragmatic shift in their management and organization. ""Digital Literacy"" strives to define a conceptual framework for understanding social changes produced by digital media and creates a framework within which digital literacy acts as a tool to assist younger generations to interact critically with digital media and their culture, providing scholars, educators, researchers, and practitioners a technological and sociological approach to this cutting-edge topic from an educational perspective.
This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world. A detailed chronology detailing inspirations, precursors, developments, and controversies related to virtual worlds Tables of data about users of virtual worlds An annotated list of private, nonprofit, and government organizations pertinent to virtual worlds Biographical sketches of authors, developers, researchers, policymakers, and notable virtual world users A glossary of scores of relevant terms related to virtual worlds' function and use A bibliography of additional resources readers can consult to learn even more about virtual worlds
Information and communication technology (ICT) innovations provide significant implications for business and socioeconomic development due to the role it plays in the diffusion of knowledge sharing, community development, and equality. E-Strategies for Technological Diffusion and Adoption: National ICT Approaches for Socioeconomic Development provides comprehensive coverage and definitions of the most important issues, concepts, trends, and technologies related to the adoption, diffusion, and adaptation of national electronic strategies for ICTs in socioeconomic development. This book addresses the importance of such strategies as setting national agendas to complement efforts and resources allocated, as well as includes model strategies, implications, and case studies to work as models for future implementations.
Virtual communities have gained popularity in many growing fields and have continued to expand into healthcare environments. Analyzing the impact these communities have can help provide more effective methods to support patients and community members. Novel Applications of Virtual Communities in Healthcare Settings is a crucial scholarly reference source that examines the challenges virtual communities can face, as well as the advantages they provide to members of healthcare organizations. Featuring pertinent topics that include evaluation frameworks, disaster management, knowledge translation, and user engagement, this book is ideal for medical practitioners, academicians, students, and healthcare researchers that are interested in taking part in the latest discussions of virtual communities within medical fields.
Complexities and dilemmas are evident in journalism in the digital and data age. Scarcity of audiences' attention jeopardises the survival of information media in the market, technological penetration increasingly renders journalism a complex information system, and the rise of partisan journalism accompanies the crisis of objective reporting. Analysing the evolving industry as it turns to the help of digital technologies such as algorithms and cloud computing to reach and engage local and global audiences, Journalism, Economic Uncertainty and Political Irregularity in the Digital and Data Era explores the challenges journalism faces in great depth and detail. Tong discusses the transformation of quality journalism that has become high-tech, interdisciplinary, saturated with human interest, and sometimes even fiercely partisan under the influence of multiple disruptions brought about by digital technology, economic uncertainty, and political irregularity. A timely and important contribution to the research of journalism, Journalism, Economic Uncertainty and Political Irregularity in the Digital and Data Era bridges media with the fields of sociology, politics, technology, and culture studies - central for academics, writers and researchers.
Education and research in the field of humanside information technology can prove problematic without the proper resources and tools on the most relevant issues, trends, and advancements. Selected Readings on the Human Side of Information Technology supplements course instruction and student research with quality chapters focused on key issues concerning the behavioral and social aspects of information technology. Containing over 30 chapters from authors across the globe, these selected readings in areas such as user behavior, human computer interaction, and social computing depict the most relevant and important areas of classroom discussion within the categories of Fundamental Concepts and Theories; Development and Design Methodologies; Tools and Technologies; Application and Utilization; Critical Issues; and Emerging Trends.
We are in an ever-changing and fast-paced world that is entrenched in technological innovation. But how is technology and science impacting our society? How does it affect our interactions with these products and ultimately with each other? How is society shaping the types of technologies we are advancing? Critical Issues Impacting Science, Technology, Society (STS) and Our Future compiles theory and research from the confluence of a variety of disciplines to discuss how scientific research and technological innovation is shaping society, politics, and culture, and predicts what can be expected in the future. While highlighting topics including political engagement, artificial intelligence, and wearable technology, this book is ideally designed for policymakers, government officials, business managers, computer engineers, IT specialists, scientists, and professionals and researchers in the science, technology, and humanities fields.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
'Information Technology and Economic Development' looks at the effect of information technology on fields such as politics, education, sociology and technology.
Community Informatics: Enabling Communities with Information and Communications Technologies provides an introduction to the community use of information and communications technologies, an overview of the various areas in which ICT is impacting local development and a set of case studies of CI.
Book DescriptionHow will AI evolve and what major innovations are on the horizon? What will its impact be on the job market, economy, and society? What is the path toward human-level machine intelligence? What should we be concerned about as artificial intelligence advances? Architects of Intelligence contains a series of in-depth, one-to-one interviews where New York Times bestselling author, Martin Ford, uncovers the truth behind these questions from some of the brightest minds in the Artificial Intelligence community. Martin has wide-ranging conversations with twenty-three of the world's foremost researchers and entrepreneurs working in AI and robotics: Demis Hassabis (DeepMind), Ray Kurzweil (Google), Geoffrey Hinton (Univ. of Toronto and Google), Rodney Brooks (Rethink Robotics), Yann LeCun (Facebook) , Fei-Fei Li (Stanford and Google), Yoshua Bengio (Univ. of Montreal), Andrew Ng (AI Fund), Daphne Koller (Stanford), Stuart Russell (UC Berkeley), Nick Bostrom (Univ. of Oxford), Barbara Grosz (Harvard), David Ferrucci (Elemental Cognition), James Manyika (McKinsey), Judea Pearl (UCLA), Josh Tenenbaum (MIT), Rana el Kaliouby (Affectiva), Daniela Rus (MIT), Jeff Dean (Google), Cynthia Breazeal (MIT), Oren Etzioni (Allen Institute for AI), Gary Marcus (NYU), and Bryan Johnson (Kernel). Martin Ford is a prominent futurist, and author of Financial Times Business Book of the Year, Rise of the Robots. He speaks at conferences and companies around the world on what AI and automation might mean for the future.
Due to the prevalence of social network service and social media, the problem of cyberbullying has risen to the forefront as a major social issue over the last decade. Internet hate, harassment, cyberstalking, cyberbullying-these terms, which were almost unknown 10 years ago-are in the everyday lexicon of all internet users. Unfortunately, it is becoming increasingly difficult to undertake continuous surveillance of websites as new ones are appearing daily. Methods for automatic detection and mitigation for online bullying have become necessary in order to protect the online user experience. Automatic Cyberbullying Detection: Emerging Research and Opportunities provides innovative insights into online bullying and methods of early identification, mitigation, and prevention of harassing speech and activity. Explanations and reasoning for each of these applied methods are provided as well as their pros and cons when applied to the language of online bullying. Also included are some generalizations of cyberbullying as a phenomenon and how to approach the problem from a practical technology-backed point of view. The content within this publication represents the work of deep learning, language modeling, and web mining. It is designed for academicians, social media moderators, IT consultants, programmers, education administrators, researchers, and professionals and covers topics centered on identification methods and mitigation of internet hate and online harassment. |
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