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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
(Seconda Edizione aggiornata a Max 6) Il primo testo su sintesi ed
elaborazione del suono con MaxMSP. Piu di 500 pagine su sintesi,
elaborazione del suono e programmazione MaxMSP, esempi interattivi,
centinaia di esempi, supporti online, test, attivita di reverse
engineering, di completamento, correzione e analisi di algoritmi,
sostituzione di parti di algoritmi, ecc. E un sistema didattico
organico in tre volumi e una parte online che sviluppa una
concezione aperta e interattiva dell'insegnamento e
dell'apprendimento della musica elettronica e del sound design.
Il secondo volume di un'opera fondamentale dedicata alla sintesi e
alla elaborazione del suono con Max e MSP. Il presente volume
composto da pi di 650 pagine su sintesi, elaborazione del suono e
programmazione Max, esempi sonori e interattivi, centinaia di
patch, supporti online, test, attivit di reverse engineering, ecc.
Include inoltre un esteso capitolo su Max for Live, un'applicazione
con cui possibile creare plug-in per il software Ableton Live. un
sistema didattico organico in tre volumi e una parte online che
sviluppa una concezione aperta e interattiva dell'insegnamento e
dell'apprendimento della musica elettronica e del sound design.
Why don't Guitar Hero players just pick up real guitars? What
happens when millions of people play the role of a young black gang
member in Grand Theft Auto: San Andreas? How are YouTube-based
music lessons changing the nature of amateur musicianship? This
book is about play, performance, and participatory culture in the
digital age. Miller shows how video games and social media are
bridging virtual and visceral experience, creating dispersed
communities who forge meaningful connections by "playing along"
with popular culture. Playing Along reveals how digital media are
brought to bear in the transmission of embodied knowledge: how a
Grand Theft Auto player uses a virtual radio to hear with her
avatar's ears; how a Guitar Hero player channels the experience of
a live rock performer; and how a beginning guitar student
translates a two-dimensional, pre-recorded online music lesson into
three-dimensional physical practice and an intimate relationship
with a distant teacher. Through a series of engaging ethnographic
case studies, Miller demonstrates that our everyday experiences
with interactive digital media are gradually transforming our
understanding of musicality, creativity, play, and participation.
CSound per PC e MACTeoria e pratica della sintesi e
dell'elaborazione del suono attraverso CsoundSeconda edizione
riveduta e ampliataCSound: come funziona Sintesi additiva Sintesi
sottrattiva Diagrammi di flusso Stereo e segnali di controllo,
vibrato, tremolo, suono in 3D Audio digitale I suoni campionati e
la loro elaborazione Analisi e risintesi Uso di files MIDI
Controlli MIDI e tempo reale AM e ring modulation Modulazione di
frequenza (FM) Variabili globali, eco, riverbero, chorus, flanger,
phaser, convoluzione Sintesi per distorsione non lineare (DNL) e
sintesi vettoriale Sintesi granulare e sintesi per formanti La
sintesi per modelli fisici Csound come linguaggio di programmazione
Lista degli Opcode Messaggi di Errore e di Avvertimento di Csound
Siti Internet
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
Video games open portals into fantastical worlds where imaginative
play prevails. The virtual medium seemingly provides us with ample
opportunities to behave and act out with relative safety and
impunity. Or does it? Sound Play explores the aesthetic, ethical,
and sociopolitical stakes of our engagements with gaming's audio
phenomena-from sonic violence to synthesized operas, from
democratic music-making to vocal sexual harassment. Author William
Cheng shows how the simulated environments of games empower
designers, composers, players, and scholars to test and tinker with
music, noise, speech, and silence in ways that might not be prudent
or possible in the real world. In negotiating utopian and alarmist
stereotypes of video games, Sound Play synthesizes insights from
across musicology, sociology, anthropology, communications,
literary theory, and philosophy. With case studies that span Final
Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online,
and Team Fortress 2, this book insists that what we do in there-in
the safe, sound spaces of games-can ultimately teach us a great
deal about who we are and what we value (musically, culturally,
humanly) out here.
This book is built on recipes written in an easy-to-follow manner
accompanied by diagrams and crucial insights and knowledge on what
they mean in the real world. This book is ideal for musicians and
producers who want to take their music creation skills to the next
level, learn tips and tricks, and understand the key elements and
nuances in building inspirational music. It's good to have some
knowledge about music production, but if you have creativity and a
good pair of ears, you are already ahead of the curve and well on
your way.
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