|
Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
Audio Content Security: Attack Analysis on Audio Watermarking
describes research using a common audio watermarking method for
four different genres of music, also providing the results of many
test attacks to determine the robustness of the watermarking in the
face of those attacks. The results of this study can be used for
further studies and to establish the need to have a particular way
of audio watermarking for each particular group of songs, each with
different characteristics. An additional aspect of this study tests
and analyzes two parameters of audio host file and watermark on a
specific evaluation method (PSNR) for audio watermarking.
Over the last century, developments in electronic music and art
have enabled new possibilities for creating audio and audio-visual
artworks. With this new potential has come the possibility for
representing subjective internal conscious states, such as the
experience of hallucinations, using digital technology. Combined
with immersive technologies such as virtual reality goggles and
high-quality loudspeakers, the potential for accurate simulations
of conscious encounters such as Altered States of Consciousness
(ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel
traverses the creative influence of ASCs, from Amazonian chicha
festivals to the synaesthetic assaults of neon raves; and from an
immersive outdoor electroacoustic performance on an Athenian
hilltop to a mushroom trip on a tropical island in virtual reality.
Beginning with a discussion of consciousness, the book explores how
our subjective realities may change during states of dream,
psychedelic experience, meditation, and trance. Taking a broad view
across a wide range of genres, Inner Sound draws connections
between shamanic art and music, and the modern technoshamanism of
psychedelic rock, electronic dance music, and electroacoustic
music. Going beyond the sonic into the visual, the book also
examines the role of altered states in film, visual music, VJ
performances, interactive video games, and virtual reality
applications. Through the analysis of these examples, Weinel
uncovers common mechanisms, and ultimately proposes a conceptual
model for Altered States of Consciousness Simulations (ASCSs). This
theoretical model describes how sound can be used to simulate
various subjective states of consciousness from a first-person
perspective, in an interactive context. Throughout the book, the
ethical issues regarding altered states of consciousness in
electronic music and audio-visual media are also examined,
ultimately allowing the reader not only to consider the design of
ASCSs, but also the implications of their use for digital society.
"Logic Pro X - How it Works" from the GEM series (Graphically
Enhanced Manuals) explains Apple's popular music production
application "Logic Pro" with rich illustrations and diagrams that
are not found in any other manual. This nnn pages letter size book
presents this software application in great detail with that easy
to understand, visual approach.- What are Graphically Enhanced
Manuals (GEM)? They're a new type of manual with a visual approach
that helps you UNDERSTAND a program, not just LEARN it. No need to
read through 500 of pages of dry text explanations. Rich graphics
and diagrams help you to get that "aha" effect and make it easy to
comprehend difficult concepts. The Graphically Enhanced Manuals
help you master a program much faster with a much deeper
understanding of concepts, features and workflows in a very
intuitive way that is easy to understand.
This book is a standard guide with numerous code examples of
practical applications. It will help you advance your skills in
creating sophisticated visualizations while working with
audio-visual systems. This book is ideal for digital artists and
sound artists who are familiar with SuperCollider and who wish to
expand their technical and practical knowledge of mapping and
visualization. It is assumed that you already have some experience
with the SuperCollider programming language and are familiar with
the fundamental audio synthesis techniques.
|
|