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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
This book is a standard guide with numerous code examples of
practical applications. It will help you advance your skills in
creating sophisticated visualizations while working with
audio-visual systems. This book is ideal for digital artists and
sound artists who are familiar with SuperCollider and who wish to
expand their technical and practical knowledge of mapping and
visualization. It is assumed that you already have some experience
with the SuperCollider programming language and are familiar with
the fundamental audio synthesis techniques.
"GarageBand X - How it Works" from the GEM series (Graphically
Enhanced Manuals) explains Apple's popular music production
application "GarageBand" with rich illustrations and diagrams that
are not found in any other manual (this is the only manual
available). This 321 pages letter size book presents this software
application in great detail with that easy to understand, visual
approach.- What are Graphically Enhanced Manuals (GEM)? They're a
new type of manual with a visual approach that helps you UNDERSTAND
a program, not just LEARN it. No need to read through 500 of pages
of dry text explanations. Rich graphics and diagrams help you to
get that "aha" effect and make it easy to comprehend difficult
concepts. The Graphically Enhanced Manuals help you master a
program much faster with a much deeper understanding of concepts,
features and workflows in a very intuitive way that is easy to
understand.
"Logic Pro X - How it Works" from the GEM series (Graphically
Enhanced Manuals) explains Apple's popular music production
application "Logic Pro" with rich illustrations and diagrams that
are not found in any other manual. This nnn pages letter size book
presents this software application in great detail with that easy
to understand, visual approach.- What are Graphically Enhanced
Manuals (GEM)? They're a new type of manual with a visual approach
that helps you UNDERSTAND a program, not just LEARN it. No need to
read through 500 of pages of dry text explanations. Rich graphics
and diagrams help you to get that "aha" effect and make it easy to
comprehend difficult concepts. The Graphically Enhanced Manuals
help you master a program much faster with a much deeper
understanding of concepts, features and workflows in a very
intuitive way that is easy to understand.
You've heard of publish or perish. For years this has been the
mantra of the academic world. Now it is also true of entrepreneurs.
It is a fact Your market is looking for information and the fact is
that if you don't give it to them, your competitors are going to
and then they'll get there first. This book is a powerful tool that
helps you do that. Before buying products, the public wants
information. Information is important and as a writer, coach,
consultant, entrepreneur, business owner, Internet Marketer, you
need to be providing your market with information before your
competitors do. When a consumer goes into the grocery store, they
read the labels; they want to know what food they're consuming.
When they purchase any electronic device, any appliance, clothes,
shoes, any item, they want to read about that item so they know
what they are purchasing. And the same is true of your business.
This book demonstrates ways in which you can provide information to
your market with little or no effort in a fast, efficient way.
(Second Edition updated for MAX 6) Structured for use in university
courses, the book is an overview of the theory and practice of
Max/MSP, with a glossary of terms and suggested tests that allow
students to evaluate their progress. Comprehensive online support,
running parallel to the explanations in the book, includes hundreds
of sample patches, analyses, interactive sound-building exercises,
and reverse engineering exercises. This book will provide a reader
with skill and understanding in using Max/MSP for sound design and
musical composition.
The only full featured manual for GarageBand for the iPad (not just
a quick start guide). - "GarageBand for iPad - How it Works" from
the GEM series (Graphically Enhanced Manuals) explains Apple's
popular music production application "GarageBand for iPad" with
rich illustrations and diagrams that are not found in any other
manual. This 117 pages letter size book presents this software
application in great detail with that easy to understand, visual
approach. This book is in fact the only comprehensive manual for
the iPad version of GarageBand. It covers all the features of the
apps plus getting into great details about iCloud and iTunes File
Sharing.- What are Graphically Enhanced Manuals (GEM)? They're a
new type of manual with a visual approach that helps you UNDERSTAND
a program, not just LEARN it. No need to read through 500 of pages
of dry text explanations. Rich graphics and diagrams help you to
get that "aha" effect and make it easy to comprehend difficult
concepts. The Graphically Enhanced Manuals help you master a
program much faster with a much deeper understanding of concepts,
features and workflows in a very intuitive way that is easy to
understand.
NEW MEDIA THEORY SERIES EDITOR: BYRON HAWK MICS, CAMERAS, SYMBOLIC
ACTION: AUDIO-VISUAL RHETORIC FOR WRITING TEACHERS addresses the
current technological challenges and opportunities of writing
teachers through a conceptualization of writing and reading that
could not have been imagined by many writing teachers at the turn
of the twenty-first century. While MICS, CAMERAS, SYMBOLIC ACTION
looks forward to emerging writing technologies, it finds its
theoretical foundations by looking back to Kenneth Burke's concept
of symbolic action. MICS, CAMERAS, SYMBOLIC ACTION situates its
pedagogy for engaging the multidimensional rhetoric of audio-visual
writing to help new and experienced writing teachers select,
create, and engage productive models for designing audio-visual
writing assignments and curricula. MICS, CAMERAS, SYMBOLIC ACTION
draws upon Erika Lindemann and her pioneering work in A Rhetoric
for Writing Teachers, as well as the educational theory of John
Dewey, the multiliteracy theory of Stuart Selber, and the design
philosophy of Robin Williams. Rather than look to the creation and
critique of audio-visual texts as the goal of its pedagogy, MICS,
CAMERAS, SYMBOLIC ACTION looks for ways to use the creation and
critique of audio-visual texts as a means for realizing a variety
of learning goals for writing students. Bump HALBRITTER establishes
not only the theoretical foundation for that work but also
discusses, in depth, the material demands of working with
audio-visual assets that writing teachers have not typically been
trained to use: microphones, video cameras, and an array of other
peripheral technologies for collecting, storing, and exchanging
audio-visual information. BUMP HALBRITTER is Associate Professor of
Rhetoric and Writing at Michigan State University and is Editor of
CCC ONLINE. His work on aural rhetoric and audio-visual writing
pedagogy has appeared in KAIROS, ENCULTURATION, COMPUTERS AND
COMPOSITION, COLLEGE ENGLISH, and in the edited collection, DIGITAL
TOOLS. Halbritter and Julie Lindquist are co-PIs of the long-term
research project LiteracyCorps Michigan, a multi-phase research
project that uses digital video to investigate and document the
literate lives of college students. "The voice and style are one of
the Mics, Cameras, Symbolic Action's great strengths, as they
render the subject approachable and readable to those who might not
yet consider themselves a part of rhetoric and composition culture.
Halbritter makes a compelling argument for why we should become
engaged in the (symbolic) action of multimedia composing." - ERIN
KARPER
Written in a step by step tutorial style, learning comes as a
result of creating a complete dance music track, along with the
explanations that follow each stage. You have a computer and a love
for dance and electronic music. Maybe you've been to some clubs,
and the energy of electronic dance music has you completely under
its spell. You see a DJ spinning, and everyone is dancing. It's
infectious. You want to make music that affects people that way.
Today the open source community has offered you LMMS. Read this
book, and you'll be shown a process to creating great dance music.
This book is going to connect the dots if you have already started
making dance music, and provide a very solid foundation if you are
just getting started - no matter what your skill level is.
The Book of Audacity is the definitive guide to Audacity, the
powerful, free, cross-platform audio editor. Audacity allows anyone
to transform their Windows, Mac, or Linux computer into a powerful
recording studio. The Book of Audacity is the perfect book for
bands on a budget, solo artists, audiophiles, and anyone who wants
to learn more about digital audio. Musician and podcaster Carla
Schroder will guide you through a range of fun and useful Audacity
projects that will demystify that geeky audio jargon and show you
how to get the most from Audacity. You ll learn how to: Record
podcasts, interviews, and live performances Be your own backing
band or chorus Edit, splice, mix, and master multitrack recordings
Create super high-fidelity and surround-sound recordings Digitize
your vinyl or tape collection and clean up noise, hisses, and
clicks Create custom ringtones and sweet special effects In
addition, you ll learn how to choose and use digital audio hardware
like mics and pream
This book is intended to be an easy-to-use, practical guide to all
that Pro Tools has to offer. If you are a beginner, you should have
absolutely no problem setting up your system and getting started.
If you already use Pro Tools regularly, you should find the answers
to questions you have always wanted to know. Either way, the
ultimate goal is to give all Pro Tools users a reliable reference
guide to any issues they may encounter.
The digital turn has created new opportunities for scholars across
disciplines to use sound in their scholarship. This volume's
contributors provide a blueprint for making sound central to
research, teaching, and dissemination. They show how digital sound
studies has the potential to transform silent, text-centric
cultures of communication in the humanities into rich, multisensory
experiences that are more inclusive of diverse knowledges and
abilities. Drawing on multiple disciplines-including rhetoric and
composition, performance studies, anthropology, history, and
information science-the contributors to Digital Sound Studies bring
digital humanities and sound studies into productive conversation
while probing the assumptions behind the use of digital tools and
technologies in academic life. In so doing, they explore how sonic
experience might transform our scholarly networks, writing
processes, research methodologies, pedagogies, and knowledges of
the archive. As they demonstrate, incorporating sound into
scholarship is thus not only feasible but urgently necessary.
Contributors. Myron M. Beasley, Regina N. Bradley, Steph Ceraso,
Tanya Clement, Rebecca Dowd Geoffroy-Schwinden, W. F. Umi Hsu,
Michael J. Kramer, Mary Caton Lingold, Darren Mueller, Richard
Cullen Rath, Liana M. Silva, Jonathan Sterne, Jennifer Stoever,
Jonathan W. Stone, Joanna Swafford, Aaron Trammell, Whitney
Trettien
In Max/MSP/Jitter for Music, expert author and music technologist
V. J. Manzo provides a user-friendly introduction to a powerful
programming language that can be used to write custom software for
musical interaction. Through clear, step-by-step instructions
illustrated with numerous examples of working systems, the book
equips readers with everything they need to know in order to design
and complete meaningful music projects. The book also discusses
ways to interact with software beyond the mouse and keyboard
through use of camera tracking, pitch tracking, video game
controllers, sensors, mobile devices, and more. The book does not
require any prerequisite programming skills, but rather walks
readers through a series of small projects through which they will
immediately begin to develop software applications for practical
musical projects. As the book progresses, and as the individual's
knowledge of the language grows, the projects become more
sophisticated. This new and expanded second edition brings the book
fully up-to-date including additional applications in integrating
Max with Ableton Live. It also includes a variety of additional
projects as part of the final three project chapters. The book is
of special value both to software programmers working in
Max/MSP/Jitter and to music educators looking to supplement their
lessons with interactive instructional tools, develop adaptive
instruments to aid in student composition and performance
activities, and create measurement tools with which to conduct
music education research.
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
'Groundbreaking' Amy Cuddy, bestselling author of Presence 'A
roadmap for innovators, entrepreneurs and those seeking new avenues
for exploring and reimagining the future' Deepak Chopra Musicians
are masters of innovation, constantly finding new ways to adapt to
accelerating change and staying ahead of the beat.
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In Two Beats Ahead, Michael Hendrix and Panos Panay demystify the
artistic process of some of the greatest creative minds of our time
and reveal what they can teach us about creativity. Drawing from
first person interviews, you'll learn the secrets of collaboration
from Beyonce and Pharrell Williams, grasp the value of
experimentation with Radiohead and Imogen Heap, learn how to
prototype with Jimmy Iovine, hear why Justin Timberlake thinks you
should 'dare to suck', understand the power of reinvention from
Gloria Estefan, and the art of producing from T Bone Burnett and
Hank Shocklee, co-founder of Public Enemy. A musical mindset is a
revolutionary framework for creating and innovating in a dynamic
world. Two Beats Ahead shows you how
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'Inspiration for anyone looking to expand the reach of their
creativity' Tim Brown, author of Change By Design 'Based on their
course at Berklee, Michael and Panos show that a musician's
perspective, much like a designers perspective, can unlock
inspiration and innovation, no matter who you are' David Kelley,
founder of IDEO and the Stanford d.school
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