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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
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The fastest, easiest, most comprehensive way to learn Adobe
Audition CC Classroom in a Book (R), the best-selling series of
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Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
Software mediates a great deal of human musical activity. The
writing, running, and maintenance of code lies at the heart of such
software. Code Musicology: From Hardwired to Software argues why it
is time for a "code musicology," then outlines what that should
entail. A code musicology opens a conduit between musicology and
software studies, providing insights into both of these now
interlinked fields along the way. It extends an ethnomusicology of
technoculture from the world of hardware and the hardwired to
software, code, and algorithms. For popular music studies, it helps
direct attention to a newly relevant industrial focus-IT and
software-centered transnational commerce-as a result of sectorial
transformation. Denis Crowdy demonstrates how analysis from
software studies, critical code studies, and the digital humanities
offers insights into power relations, diversity, and commerce in
music. Crowdy weaves readings of code and application programming
interfaces (APIs) into the discussion, as well as
ethnomusicological fieldwork exploring music and mobile phones from
the Global South. Analysis of the author's own music apps and
associated distribution infrastructure provides unique insights
into the machinations of music "appification."
Video game music has been permeating popular culture for over forty
years. Now, reaching billions of listeners, game music encompasses
a diverse spectrum of musical materials and practices. This book
provides a comprehensive, up-to-date survey of video game music by
a diverse group of scholars and industry professionals. The
chapters and summaries consolidate existing knowledge and present
tools for readers to engage with the music in new ways. Many
popular games are analysed, including Super Mario Galaxy, Bastion,
The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo
and Tales series. Topics include chiptunes, compositional
processes, localization, history and game music concerts. The book
also engages with other disciplines such as psychology, music
analysis, business strategy and critical theory, and will prove an
equally valuable resource for readers active in the industry,
composers or designers, and music students and scholars.
Completely revised and updated for Logic Pro X 10.3, this
Apple-certified guide demonstrates how to record, produce, and make
music files that stand out with the Apple professional audio
software. Veteran music producer David Nahmani's step-by-step
instructions teach students everything from basic music creation to
professional production techniques using Logic's software
synthesizers, samplers, and digital signal processors. They'll
learn about all of the key features in Logic Pro X 10.3 and use the
book's online files to begin making music from the very first
lesson. This is the only Apple-authorized exam prep guide and
official curriculum of the Apple Training program for Logic Pro X
10.3.
EThe Music Producer's Handbook Second EditionE reveals the secrets
to becoming a music producer and producing just about any kind of
project in any genre of music. Among the topics covered are the
producer's multiple responsibilities and all the elements involved
in a typical production including budgeting contracts selecting the
studio and engineer hiring session musicians and even getting paid.
Unlike other books on production EThe Music Producer's HandbookE
also covers the true mechanics of production from analyzing
troubleshooting and fixing a song that isn't working to getting the
best performance and sound out of a band or vocalist. In addition
Bobby Owsinski tackles what may be the toughest part of being a
producer a being a diplomat a confidant and an amateur psychologist
all at once.THThis edition also includes new chapters on
self-production small studio production and how the new
songwriter-producer and engineer-producer hybrids make money in our
new digital music world. It also features several new interviews
with some of the best-selling producers from different musical
genres who offer advice on getting started getting paid and making
hits.THPacked with inside information and including exclusive
online media EThe Music Producer's Handbook Second EditionE
provides invaluable tools and advice that will help beginners and
seasoned professionals alike.
This book explores the fundamentals of computer music and
functional programming through the Haskell programming language.
Functional programming is typically considered difficult to learn.
This introduction in the context of creating music will allow
students and professionals with a musical inclination to leverage
their experience to help understand concepts that might be
intimidating in more traditional computer science settings.
Conversely, the book opens the door for programmers to interact
with music by using a medium that is familiar to them. Readers will
learn how to use the Euterpea library for Haskell
(http://www.euterpea.com) to represent and create their own music
with code, without the need for other music software. The book
explores common paradigms used in algorithmic music composition,
such as stochastic generation, musical grammars, self-similarity,
and real-time interactive systems. Other topics covered include the
basics of signal-based systems in Haskell, sound synthesis, and
virtual instrument design.
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