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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
Video games open portals into fantastical worlds where imaginative
play prevails. The virtual medium seemingly provides us with ample
opportunities to behave and act out with relative safety and
impunity. Or does it? Sound Play explores the aesthetic, ethical,
and sociopolitical stakes of our engagements with gaming's audio
phenomena-from sonic violence to synthesized operas, from
democratic music-making to vocal sexual harassment. Author William
Cheng shows how the simulated environments of games empower
designers, composers, players, and scholars to test and tinker with
music, noise, speech, and silence in ways that might not be prudent
or possible in the real world. In negotiating utopian and alarmist
stereotypes of video games, Sound Play synthesizes insights from
across musicology, sociology, anthropology, communications,
literary theory, and philosophy. With case studies that span Final
Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online,
and Team Fortress 2, this book insists that what we do in there-in
the safe, sound spaces of games-can ultimately teach us a great
deal about who we are and what we value (musically, culturally,
humanly) out here.
"GarageBand X - How it Works" from the GEM series (Graphically
Enhanced Manuals) explains Apple's popular music production
application "GarageBand" with rich illustrations and diagrams that
are not found in any other manual (this is the only manual
available). This 321 pages letter size book presents this software
application in great detail with that easy to understand, visual
approach.- What are Graphically Enhanced Manuals (GEM)? They're a
new type of manual with a visual approach that helps you UNDERSTAND
a program, not just LEARN it. No need to read through 500 of pages
of dry text explanations. Rich graphics and diagrams help you to
get that "aha" effect and make it easy to comprehend difficult
concepts. The Graphically Enhanced Manuals help you master a
program much faster with a much deeper understanding of concepts,
features and workflows in a very intuitive way that is easy to
understand.
The only manual for Logic Remote, covering all the features of this
companion app for the new "Logic Pro X." "Logic Remote (iPad) - How
it Works" from the GEM series (Graphically Enhanced Manuals)
explains Apple's brand new iPad app "Logic Remote" with rich
illustrations and diagrams that are not found in any other manual
or even in Apple's own documentation. This 68 pages letter size
book presents this software application in great detail with that
easy to understand, visual approach. This book is in fact the only
comprehensive manual for this app.
What are Graphically Enhanced Manuals (GEM)?
They're a new type of manual with a visual approach that helps you
UNDERSTAND a program, not just LEARN it. No need to read through
500 of pages of dry text explanations. Rich graphics and diagrams
help you to get that "aha" effect and make it easy to comprehend
difficult concepts. The Graphically Enhanced Manuals help you
master a program much faster with a much deeper understanding of
concepts
(Second Edition updated for MAX 6) Structured for use in university
courses, the book is an overview of the theory and practice of
Max/MSP, with a glossary of terms and suggested tests that allow
students to evaluate their progress. Comprehensive online support,
running parallel to the explanations in the book, includes hundreds
of sample patches, analyses, interactive sound-building exercises,
and reverse engineering exercises. This book will provide a reader
with skill and understanding in using Max/MSP for sound design and
musical composition.
Written in a step by step tutorial style, learning comes as a
result of creating a complete dance music track, along with the
explanations that follow each stage. You have a computer and a love
for dance and electronic music. Maybe you've been to some clubs,
and the energy of electronic dance music has you completely under
its spell. You see a DJ spinning, and everyone is dancing. It's
infectious. You want to make music that affects people that way.
Today the open source community has offered you LMMS. Read this
book, and you'll be shown a process to creating great dance music.
This book is going to connect the dots if you have already started
making dance music, and provide a very solid foundation if you are
just getting started - no matter what your skill level is.
NEW MEDIA THEORY SERIES EDITOR: BYRON HAWK MICS, CAMERAS, SYMBOLIC
ACTION: AUDIO-VISUAL RHETORIC FOR WRITING TEACHERS addresses the
current technological challenges and opportunities of writing
teachers through a conceptualization of writing and reading that
could not have been imagined by many writing teachers at the turn
of the twenty-first century. While MICS, CAMERAS, SYMBOLIC ACTION
looks forward to emerging writing technologies, it finds its
theoretical foundations by looking back to Kenneth Burke's concept
of symbolic action. MICS, CAMERAS, SYMBOLIC ACTION situates its
pedagogy for engaging the multidimensional rhetoric of audio-visual
writing to help new and experienced writing teachers select,
create, and engage productive models for designing audio-visual
writing assignments and curricula. MICS, CAMERAS, SYMBOLIC ACTION
draws upon Erika Lindemann and her pioneering work in A Rhetoric
for Writing Teachers, as well as the educational theory of John
Dewey, the multiliteracy theory of Stuart Selber, and the design
philosophy of Robin Williams. Rather than look to the creation and
critique of audio-visual texts as the goal of its pedagogy, MICS,
CAMERAS, SYMBOLIC ACTION looks for ways to use the creation and
critique of audio-visual texts as a means for realizing a variety
of learning goals for writing students. Bump HALBRITTER establishes
not only the theoretical foundation for that work but also
discusses, in depth, the material demands of working with
audio-visual assets that writing teachers have not typically been
trained to use: microphones, video cameras, and an array of other
peripheral technologies for collecting, storing, and exchanging
audio-visual information. BUMP HALBRITTER is Associate Professor of
Rhetoric and Writing at Michigan State University and is Editor of
CCC ONLINE. His work on aural rhetoric and audio-visual writing
pedagogy has appeared in KAIROS, ENCULTURATION, COMPUTERS AND
COMPOSITION, COLLEGE ENGLISH, and in the edited collection, DIGITAL
TOOLS. Halbritter and Julie Lindquist are co-PIs of the long-term
research project LiteracyCorps Michigan, a multi-phase research
project that uses digital video to investigate and document the
literate lives of college students. "The voice and style are one of
the Mics, Cameras, Symbolic Action's great strengths, as they
render the subject approachable and readable to those who might not
yet consider themselves a part of rhetoric and composition culture.
Halbritter makes a compelling argument for why we should become
engaged in the (symbolic) action of multimedia composing." - ERIN
KARPER
"GarageBand 11 - How it Works" from the GEM series (Graphically
Enhanced Manuals) explains Apple's popular music production
application "GarageBand" with rich illustrations and diagrams that
are not found in any other manual. This 161 pages letter size book
presents this software application in great detail with that easy
to understand, visual approach.- What are Graphically Enhanced
Manuals (GEM)? They're a new type of manual with a visual approach
that helps you UNDERSTAND a program, not just LEARN it. No need to
read through 500 of pages of dry text explanations. Rich graphics
and diagrams help you to get that "aha" effect and make it easy to
comprehend difficult concepts. The Graphically Enhanced Manuals
help you master a program much faster with a much deeper
understanding of concepts, features and workflows in a very
intuitive way that is easy to understand.
Even if you haven't used GarageBand for iPhone before, chances are
you've heard a lot about it. When this iOS version of Apple's
popular GarageBand for Mac application debuted in 2011, rave
reviews began rolling in, and Apple has improved its performance
and added features since then. If you've ever used GarageBand for
Mac, you'll find yourself quite comfortable here -- the two apps
have a lot in common. If you haven't, don't worry -- we cover
everything you'll need to know in this guide. But, either way,
prepare yourself for a unique experience. That's because of the
unique touch interface of the iPhone. Apple's GarageBand for iPhone
app features several great software instruments that you can play
just by touching the screen. This makes the experience of playing a
guitar, for instance, or a drum set very natural for anyone who's
ever played a musical instrument, and much more fun Let Minute Help
show you how
For most of the history of film-making, music has played an
integral role serving many functions - such as conveying emotion,
heightening tension, and influencing interpretation and inferences
about events and characters. More recently, with the enormous
growth of the gaming industry and the Internet, a new role for
music has emerged. However, all of these applications of music
depend on complex mental processes which are being identified
through research on human participants in multimedia contexts. The
Psychology of Music in Multimedia is the first book dedicated to
this fascinating topic. The Psychology of Music in Multimedia
presents a wide range of scientific research on the psychological
processes involved in the integration of sound and image when
engaging with film, television, video, interactive games, and
computer interfaces. Collectively, the rich chapters in this edited
volume represent a comprehensive treatment of the existing research
on the multimedia experience, with the aim of disseminating the
current knowledge base and inspiring future scholarship. The focus
on empirical research and the strong psychological framework make
this book an exceptional and distinctive contribution to the field.
The international collection of contributors represents eight
countries and a broad range of disciplines including psychology,
musicology, neuroscience, media studies, film, and communications.
Each chapter includes a comprehensive review of the topic and,
where appropriate, identifies models that can be empirically
tested. Part One presents contrasting theoretical approaches from
cognitive psychology, philosophy, semiotics, communication,
musicology, and neuroscience. Part Two reviews research on the
structural aspects of music and multimedia, while Part Three
focuses on research examining the influence of music on perceived
meaning in the multimedia experience. Part Four explores empirical
findings in a variety of real-world applications of music in
multimedia including entertainment and educational media for
children, video and computer games, television and online
advertising, and auditory displays of information. Finally, the
closing chapter in Part Five identifies emerging themes and points
to the value of broadening the scope of research to encompass
multisensory, multidisciplinary, and cross-cultural perspectives to
advance our understanding of the role of music in multimedia. This
is a valuable book for those in the fields of music psychology and
musicology, as well as film and media studies.
The only full featured manual for GarageBand for the iPad (not just
a quick start guide). - "GarageBand for iPad - How it Works" from
the GEM series (Graphically Enhanced Manuals) explains Apple's
popular music production application "GarageBand for iPad" with
rich illustrations and diagrams that are not found in any other
manual. This 117 pages letter size book presents this software
application in great detail with that easy to understand, visual
approach. This book is in fact the only comprehensive manual for
the iPad version of GarageBand. It covers all the features of the
apps plus getting into great details about iCloud and iTunes File
Sharing.- What are Graphically Enhanced Manuals (GEM)? They're a
new type of manual with a visual approach that helps you UNDERSTAND
a program, not just LEARN it. No need to read through 500 of pages
of dry text explanations. Rich graphics and diagrams help you to
get that "aha" effect and make it easy to comprehend difficult
concepts. The Graphically Enhanced Manuals help you master a
program much faster with a much deeper understanding of concepts,
features and workflows in a very intuitive way that is easy to
understand.
You've heard of publish or perish. For years this has been the
mantra of the academic world. Now it is also true of entrepreneurs.
It is a fact Your market is looking for information and the fact is
that if you don't give it to them, your competitors are going to
and then they'll get there first. This book is a powerful tool that
helps you do that. Before buying products, the public wants
information. Information is important and as a writer, coach,
consultant, entrepreneur, business owner, Internet Marketer, you
need to be providing your market with information before your
competitors do. When a consumer goes into the grocery store, they
read the labels; they want to know what food they're consuming.
When they purchase any electronic device, any appliance, clothes,
shoes, any item, they want to read about that item so they know
what they are purchasing. And the same is true of your business.
This book demonstrates ways in which you can provide information to
your market with little or no effort in a fast, efficient way.
Even if you haven't used GarageBand for iPad before, chances are
you've heard a lot about it. When this iOS version of Apple's
popular GarageBand for Mac application debuted in 2011, rave
reviews began rolling in, and Apple has improved its performance
and added features since then. If you've ever used GarageBand for
Mac, you'll find yourself quite comfortable here -- the two apps
have a lot in common. If you haven't, don't worry -- we cover
everything you'll need to know in this guide. But, either way,
prepare yourself for a unique experience. That's because of the
unique touch interface of the iPad. Apple's GarageBand for iPhone
app features several great software instruments that you can play
just by touching the screen. This makes the experience of playing a
guitar, for instance, or a drum set very natural for anyone who's
ever played a musical instrument, and much more fun Let Minute Help
show you how
This book is intended to be an easy-to-use, practical guide to all
that Pro Tools has to offer. If you are a beginner, you should have
absolutely no problem setting up your system and getting started.
If you already use Pro Tools regularly, you should find the answers
to questions you have always wanted to know. Either way, the
ultimate goal is to give all Pro Tools users a reliable reference
guide to any issues they may encounter.
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
The Book of Audacity is the definitive guide to Audacity, the
powerful, free, cross-platform audio editor. Audacity allows anyone
to transform their Windows, Mac, or Linux computer into a powerful
recording studio. The Book of Audacity is the perfect book for
bands on a budget, solo artists, audiophiles, and anyone who wants
to learn more about digital audio. Musician and podcaster Carla
Schroder will guide you through a range of fun and useful Audacity
projects that will demystify that geeky audio jargon and show you
how to get the most from Audacity. You ll learn how to: Record
podcasts, interviews, and live performances Be your own backing
band or chorus Edit, splice, mix, and master multitrack recordings
Create super high-fidelity and surround-sound recordings Digitize
your vinyl or tape collection and clean up noise, hisses, and
clicks Create custom ringtones and sweet special effects In
addition, you ll learn how to choose and use digital audio hardware
like mics and pream
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
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