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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
NEW MEDIA THEORY SERIES EDITOR: BYRON HAWK MICS, CAMERAS, SYMBOLIC
ACTION: AUDIO-VISUAL RHETORIC FOR WRITING TEACHERS addresses the
current technological challenges and opportunities of writing
teachers through a conceptualization of writing and reading that
could not have been imagined by many writing teachers at the turn
of the twenty-first century. While MICS, CAMERAS, SYMBOLIC ACTION
looks forward to emerging writing technologies, it finds its
theoretical foundations by looking back to Kenneth Burke's concept
of symbolic action. MICS, CAMERAS, SYMBOLIC ACTION situates its
pedagogy for engaging the multidimensional rhetoric of audio-visual
writing to help new and experienced writing teachers select,
create, and engage productive models for designing audio-visual
writing assignments and curricula. MICS, CAMERAS, SYMBOLIC ACTION
draws upon Erika Lindemann and her pioneering work in A Rhetoric
for Writing Teachers, as well as the educational theory of John
Dewey, the multiliteracy theory of Stuart Selber, and the design
philosophy of Robin Williams. Rather than look to the creation and
critique of audio-visual texts as the goal of its pedagogy, MICS,
CAMERAS, SYMBOLIC ACTION looks for ways to use the creation and
critique of audio-visual texts as a means for realizing a variety
of learning goals for writing students. Bump HALBRITTER establishes
not only the theoretical foundation for that work but also
discusses, in depth, the material demands of working with
audio-visual assets that writing teachers have not typically been
trained to use: microphones, video cameras, and an array of other
peripheral technologies for collecting, storing, and exchanging
audio-visual information. BUMP HALBRITTER is Associate Professor of
Rhetoric and Writing at Michigan State University and is Editor of
CCC ONLINE. His work on aural rhetoric and audio-visual writing
pedagogy has appeared in KAIROS, ENCULTURATION, COMPUTERS AND
COMPOSITION, COLLEGE ENGLISH, and in the edited collection, DIGITAL
TOOLS. Halbritter and Julie Lindquist are co-PIs of the long-term
research project LiteracyCorps Michigan, a multi-phase research
project that uses digital video to investigate and document the
literate lives of college students. "The voice and style are one of
the Mics, Cameras, Symbolic Action's great strengths, as they
render the subject approachable and readable to those who might not
yet consider themselves a part of rhetoric and composition culture.
Halbritter makes a compelling argument for why we should become
engaged in the (symbolic) action of multimedia composing." - ERIN
KARPER
The only full featured manual for GarageBand for the iPad (not just
a quick start guide). - "GarageBand for iPad - How it Works" from
the GEM series (Graphically Enhanced Manuals) explains Apple's
popular music production application "GarageBand for iPad" with
rich illustrations and diagrams that are not found in any other
manual. This 117 pages letter size book presents this software
application in great detail with that easy to understand, visual
approach. This book is in fact the only comprehensive manual for
the iPad version of GarageBand. It covers all the features of the
apps plus getting into great details about iCloud and iTunes File
Sharing.- What are Graphically Enhanced Manuals (GEM)? They're a
new type of manual with a visual approach that helps you UNDERSTAND
a program, not just LEARN it. No need to read through 500 of pages
of dry text explanations. Rich graphics and diagrams help you to
get that "aha" effect and make it easy to comprehend difficult
concepts. The Graphically Enhanced Manuals help you master a
program much faster with a much deeper understanding of concepts,
features and workflows in a very intuitive way that is easy to
understand.
Written in a step by step tutorial style, learning comes as a
result of creating a complete dance music track, along with the
explanations that follow each stage. You have a computer and a love
for dance and electronic music. Maybe you've been to some clubs,
and the energy of electronic dance music has you completely under
its spell. You see a DJ spinning, and everyone is dancing. It's
infectious. You want to make music that affects people that way.
Today the open source community has offered you LMMS. Read this
book, and you'll be shown a process to creating great dance music.
This book is going to connect the dots if you have already started
making dance music, and provide a very solid foundation if you are
just getting started - no matter what your skill level is.
Even if you haven't used GarageBand for iPhone before, chances are
you've heard a lot about it. When this iOS version of Apple's
popular GarageBand for Mac application debuted in 2011, rave
reviews began rolling in, and Apple has improved its performance
and added features since then. If you've ever used GarageBand for
Mac, you'll find yourself quite comfortable here -- the two apps
have a lot in common. If you haven't, don't worry -- we cover
everything you'll need to know in this guide. But, either way,
prepare yourself for a unique experience. That's because of the
unique touch interface of the iPhone. Apple's GarageBand for iPhone
app features several great software instruments that you can play
just by touching the screen. This makes the experience of playing a
guitar, for instance, or a drum set very natural for anyone who's
ever played a musical instrument, and much more fun Let Minute Help
show you how
You've heard of publish or perish. For years this has been the
mantra of the academic world. Now it is also true of entrepreneurs.
It is a fact Your market is looking for information and the fact is
that if you don't give it to them, your competitors are going to
and then they'll get there first. This book is a powerful tool that
helps you do that. Before buying products, the public wants
information. Information is important and as a writer, coach,
consultant, entrepreneur, business owner, Internet Marketer, you
need to be providing your market with information before your
competitors do. When a consumer goes into the grocery store, they
read the labels; they want to know what food they're consuming.
When they purchase any electronic device, any appliance, clothes,
shoes, any item, they want to read about that item so they know
what they are purchasing. And the same is true of your business.
This book demonstrates ways in which you can provide information to
your market with little or no effort in a fast, efficient way.
Even if you haven't used GarageBand for iPad before, chances are
you've heard a lot about it. When this iOS version of Apple's
popular GarageBand for Mac application debuted in 2011, rave
reviews began rolling in, and Apple has improved its performance
and added features since then. If you've ever used GarageBand for
Mac, you'll find yourself quite comfortable here -- the two apps
have a lot in common. If you haven't, don't worry -- we cover
everything you'll need to know in this guide. But, either way,
prepare yourself for a unique experience. That's because of the
unique touch interface of the iPad. Apple's GarageBand for iPhone
app features several great software instruments that you can play
just by touching the screen. This makes the experience of playing a
guitar, for instance, or a drum set very natural for anyone who's
ever played a musical instrument, and much more fun Let Minute Help
show you how
This book is intended to be an easy-to-use, practical guide to all
that Pro Tools has to offer. If you are a beginner, you should have
absolutely no problem setting up your system and getting started.
If you already use Pro Tools regularly, you should find the answers
to questions you have always wanted to know. Either way, the
ultimate goal is to give all Pro Tools users a reliable reference
guide to any issues they may encounter.
Software mediates a great deal of human musical activity. The
writing, running, and maintenance of code lies at the heart of such
software. Code Musicology: From Hardwired to Software argues why it
is time for a "code musicology," then outlines what that should
entail. A code musicology opens a conduit between musicology and
software studies, providing insights into both of these now
interlinked fields along the way. It extends an ethnomusicology of
technoculture from the world of hardware and the hardwired to
software, code, and algorithms. For popular music studies, it helps
direct attention to a newly relevant industrial focus-IT and
software-centered transnational commerce-as a result of sectorial
transformation. Denis Crowdy demonstrates how analysis from
software studies, critical code studies, and the digital humanities
offers insights into power relations, diversity, and commerce in
music. Crowdy weaves readings of code and application programming
interfaces (APIs) into the discussion, as well as
ethnomusicological fieldwork exploring music and mobile phones from
the Global South. Analysis of the author's own music apps and
associated distribution infrastructure provides unique insights
into the machinations of music "appification."
'Groundbreaking' Amy Cuddy, bestselling author of Presence 'A
roadmap for innovators, entrepreneurs and those seeking new avenues
for exploring and reimagining the future' Deepak Chopra Musicians
are masters of innovation, constantly finding new ways to adapt to
accelerating change and staying ahead of the beat.
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In Two Beats Ahead, Michael Hendrix and Panos Panay demystify the
artistic process of some of the greatest creative minds of our time
and reveal what they can teach us about creativity. Drawing from
first person interviews, you'll learn the secrets of collaboration
from Beyonce and Pharrell Williams, grasp the value of
experimentation with Radiohead and Imogen Heap, learn how to
prototype with Jimmy Iovine, hear why Justin Timberlake thinks you
should 'dare to suck', understand the power of reinvention from
Gloria Estefan, and the art of producing from T Bone Burnett and
Hank Shocklee, co-founder of Public Enemy. A musical mindset is a
revolutionary framework for creating and innovating in a dynamic
world. Two Beats Ahead shows you how
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'Inspiration for anyone looking to expand the reach of their
creativity' Tim Brown, author of Change By Design 'Based on their
course at Berklee, Michael and Panos show that a musician's
perspective, much like a designers perspective, can unlock
inspiration and innovation, no matter who you are' David Kelley,
founder of IDEO and the Stanford d.school
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
In Max/MSP/Jitter for Music, expert author and music technologist
V. J. Manzo provides a user-friendly introduction to a powerful
programming language that can be used to write custom software for
musical interaction. Through clear, step-by-step instructions
illustrated with numerous examples of working systems, the book
equips readers with everything they need to know in order to design
and complete meaningful music projects. The book also discusses
ways to interact with software beyond the mouse and keyboard
through use of camera tracking, pitch tracking, video game
controllers, sensors, mobile devices, and more. The book does not
require any prerequisite programming skills, but rather walks
readers through a series of small projects through which they will
immediately begin to develop software applications for practical
musical projects. As the book progresses, and as the individual's
knowledge of the language grows, the projects become more
sophisticated. This new and expanded second edition brings the book
fully up-to-date including additional applications in integrating
Max with Ableton Live. It also includes a variety of additional
projects as part of the final three project chapters. The book is
of special value both to software programmers working in
Max/MSP/Jitter and to music educators looking to supplement their
lessons with interactive instructional tools, develop adaptive
instruments to aid in student composition and performance
activities, and create measurement tools with which to conduct
music education research.
This is the second in a series of three volumes dedicated to
digital synthesis and sound design. It is part of a teaching method
incorporating a substantial amount of online supporting materials:
hundreds of sound examples and interactive examples, programs
written in Max, as well as a library of Max objects created
especially for this book. Structured for use in university courses,
the book is an overview of the theory and practice of Max/MSP, with
a glossary of terms and suggested tests that allow students to
evaluate their progress. This book will provide a reader with skill
and understanding in using Max/MSP for sound design and musical
composition.
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