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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects

Creative Sequencing Techniques for Music Production - A Practical Guide to Pro Tools, Logic, Digital Performer, and Cubase... Creative Sequencing Techniques for Music Production - A Practical Guide to Pro Tools, Logic, Digital Performer, and Cubase (Paperback, 2nd edition)
Andrea Pejrolo
R664 Discovery Miles 6 640 Ships in 2 - 4 working days

The author, Andrea Pejrolo, is an experienced musician, composer/arranger, MIDI programmer, sound designer, and engineer. In this illustrated guidebook he focuses on the leading audio sequencers: ProTools, Digital Performer, Cubase SX, and Logic Audio, showing how to get the most out of them. Sequencing techniques are divided into basic, intermediate, and advanced sections, allowing readers with different levels of expertise to access the book at the level appropriate for them. The advice covered includes techniques such as groove quantizing, sounds layering, tap tempo, creative meter, and tempo changes, advanced use of plug-ins automation, and advanced mixing. The companion website includes examples of arrangements and techniques showing, for example, how to avoid common mistakes - and how to fix them when they occur.

iPhone 8 Guide - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone 8 Guide - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R668 R604 Discovery Miles 6 040 Save R64 (10%) Ships in 10 - 15 working days
Taking your iPod touch to the Max, iOS 5 Edition (Paperback, 3rd ed.): Michael Grothaus, Erica Sadun Taking your iPod touch to the Max, iOS 5 Edition (Paperback, 3rd ed.)
Michael Grothaus, Erica Sadun
R876 R784 Discovery Miles 7 840 Save R92 (11%) Ships in 10 - 15 working days

Unleash your iPod touch and take it to the limit using secret tips and techniques. Fast and fun to read, Taking Your iPod touch 5 to the Max will help you get the most out of iOS 5 on your iPod touch. You'll find all the best undocumented tricks, as well as the most efficient and enjoyable introduction to the iPod touch available. Starting with the basics, you'll quickly move on to discover the iPod touch's hidden potential, like how to connect to a TV and get contract-free VoIP. From e-mail and surfing the Web, to using iTunes, iBooks, games, photos, ripping DVDs and getting free VoIP with Skype or FaceTime--whether you have a new iPod touch, or an older iPod touch with iOS 5, you'll find it all in this book. You'll even learn tips on where to get the best and cheapest iPod touch accessories. Get ready to take iPod touch to the max What you'll learn * How to get your music, videos, and data onto your iPod touch * How to manage your media * Tips for shopping in the App Store and iTunes Store * Getting the most out of iBooks * Using Mail on your iPod touch * Keeping in touch with FaceTime Who this book is for Anyone who wants to get the most out of their iPod touch 5.Table of Contents * Bringing Home the iPod touch * Putting Your Data and Media on the iPod touch * Interacting with Your iPod touch * Browsing with Wi-fi and Safari * Touching Photos and Videos * Touching Your Music * Shopping at the iTunes Store * Shopping at the App Store * Reading and Buying Books with iBooks * Setting Up and Using Mail * Staying on Time and Getting There * Using your Desk Set * Photographing and Recording the World Around You * Video Calling with FaceTime * Customizing Your iPod touch

Music Navigation with Symbols and Layers - Toward Content Browsing with IEEE 1599 XML Encoding (Hardcover): DL Baggi Music Navigation with Symbols and Layers - Toward Content Browsing with IEEE 1599 XML Encoding (Hardcover)
DL Baggi
R2,519 Discovery Miles 25 190 Ships in 12 - 17 working days

Music is much more than listening to audio encoded in some unreadable binary format. It is, instead, an adventure similar to reading a book and entering its world, complete with a story, plot, sound, images, texts, and plenty of related data with, for instance, historical, scientific, literary, and musicological contents. Navigation of this world, such as that of an opera, a jazz suite and jam session, a symphony, a piece from non-Western culture, is possible thanks to the specifications of new standard IEEE 1599, "IEEE Recommended Practice for Defining a Commonly Acceptable Musical Application Using XML," which uses symbols in language XML and music layers to express all its multimedia characteristics. Because of its encompassing features, this standard allows the use of existing audio and video standards, as well as recuperation of material in some old format, the events of which are managed by a single XML file, which is human and machine readable - musical symbols have been read by humans for at least forty centuries.

Anyone wanting to realize a computer application using IEEE 1599 -- music and computer science departments, computer generated music research laboratories (e.g. CCRMA at Stanford, CNMAT at Berkeley, and IRCAM in Paris), music library conservationists, music industry frontrunners (Apple, TDK, Yamaha, Sony), etc. -- will need this first book-length explanation of the new standard as a reference.

The book will include a manual teaching how to encode music with IEEE 1599 as an appendix, plus a CD-R with a video demonstrating the applications described in the text and actual sample applications that the user can load onto his or her PC and experiment with.

Web Audio API (Paperback): Boris Smus Web Audio API (Paperback)
Boris Smus
R408 R334 Discovery Miles 3 340 Save R74 (18%) Ships in 12 - 17 working days

Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. You'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API

Making Musical Apps (Paperback): Peter Brinkmann Making Musical Apps (Paperback)
Peter Brinkmann
R606 R493 Discovery Miles 4 930 Save R113 (19%) Ships in 12 - 17 working days

Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. Brian Eno's soundtrack of the game Spore is generated by Pure Data. Inception The App is based on libpd and has been downloaded more than three million times. The popular RJDJ also uses the technology. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS). The tools described are perfect for the sound engine for a game or for transforming a phone or tablet into an experimental instrument. After reading the book, audio developers will know how to prepare Pd patches for use with libpd, and app developers will know how to use all features of the libpd API. Readers with some experience in both computer music and mobile development will be able to create complete musical apps. The book includes a crash course in Pd, just enough to allow readers to make sounds and control them, as well as a discussion of existing solutions for rapidly deploying Pd patches to mobile devices. An introduction to Android or iOS development is beyond the scope of this book; readers will be expected to have a basic grasp of their platform of choice, including a working development setup. The book will, however, explain how to integrate libpd into an existing setup. A number of sample apps, ranging from minimal to full featured, for both Android and iOS, will illustrate all major points.

Understanding Video Game Music (Paperback): Tim Summers Understanding Video Game Music (Paperback)
Tim Summers; Foreword by James Hannigan
R859 R749 Discovery Miles 7 490 Save R110 (13%) Ships in 10 - 15 working days

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Selling Digital Music, Formatting Culture (Paperback): Jeremy Wade Morris Selling Digital Music, Formatting Culture (Paperback)
Jeremy Wade Morris
R759 R685 Discovery Miles 6 850 Save R74 (10%) Ships in 12 - 17 working days

Selling Digital Music, Formatting Culture documents the transition of recorded music on CDs to music as digital files on computers. More than two decades after the first digital music files began circulating in online archives and playing through new software media players, we have yet to fully internalize the cultural and aesthetic consequences of these shifts. Tracing the emergence of what Jeremy Wade Morris calls the "digital music commodity," Selling Digital Music, Formatting Culture considers how a conflicted assemblage of technologies, users, and industries helped reformat popular music's meanings and uses. Through case studies of five key technologies - Winamp, metadata, Napster, iTunes, and cloud computing - this book explores how music listeners gradually came to understand computers and digital files as suitable replacements for their stereos and CD. Morris connects industrial production, popular culture, technology, and commerce in a narrative involving the aesthetics of music and computers, and the labor of producers and everyday users, as well as the value that listeners make and take from digital objects and cultural goods. Above all, Selling Digital Music, Formatting Culture is a sounding out of music's encounters with the interfaces, metadata, and algorithms of digital culture and of why the shifting form of the music commodity matters for the music and other media we love.

Studying Sound - A Theory and Practice of Sound Design (Hardcover): Karen Collins Studying Sound - A Theory and Practice of Sound Design (Hardcover)
Karen Collins
R1,253 Discovery Miles 12 530 Ships in 12 - 17 working days

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice.This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters. The book begins with an examination of the distinction between hearing and listening (with exercises to train the ears) and then offers an overview of sound as an acoustic phenomenon. It introduces recording sound, covering basic recording accessories as well as theories about recording and perception; explores such spatial effects as reverberation and echo; and surveys other common digital sound effects, including tremolo, vibrato, and distortion. It introduces the theory and practice of mixing; explains surround and spatial sound; and considers sound and meaning, discussing ideas from semiotics and psychology. Finally, drawing on material presented in the preceding chapters, the book explores in detail using sound to support story, with examples from radio plays, audio dramas, and podcasts. Studying Sound is suitable for classroom use or independent study.

Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Paperback): Karen... Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Paperback)
Karen Collins
R961 Discovery Miles 9 610 Ships in 9 - 15 working days

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

Logic Pro - What's New in 10.6 - A different type of manual - the visual approach (Paperback): Edgar Rothermich Logic Pro - What's New in 10.6 - A different type of manual - the visual approach (Paperback)
Edgar Rothermich
R545 Discovery Miles 5 450 Ships in 10 - 15 working days
The Pro Tools 2023 Post-Audio Cookbook - A holistic approach to post audio workflows like music production, motion picture, and... The Pro Tools 2023 Post-Audio Cookbook - A holistic approach to post audio workflows like music production, motion picture, and spoken word (Paperback)
Emiliano Paternostro
R1,002 Discovery Miles 10 020 Ships in 10 - 15 working days

Take your projects from vision to victory with Avid Pro Tools by delivering high-quality results with perfect recipes for every challenge Purchase of the print or Kindle book includes a free PDF eBook Key Features Learn to edit audio quickly and efficiently using different techniques Discover advanced automation techniques used during a mix session Unlock Pro Tools' most powerful features and explore their uses Book DescriptionPro Tools has long been an industry-standard Digital Audio Workstation (DAW) for audio professionals, but it can often be overwhelming for new and experienced users alike. The Pro Tools 2023 Post-Audio Cookbook acts as a reference guide to the software and breaks down each stage of a project into manageable phases. From planning a session, editing a sequence, performing a mix to printing the final masters, you can approach this book either sequentially or peruse the self-contained recipes. You’ll come to grips with workflows for music production, motion picture, and spoken word production, helping you gain expertise in the area of your choice. You'll learn aspects of music mixing like side chain processing to keep instruments from overshadowing each other and conforming for motion picture. The author’s expertise with Pro Tools will help you discover and incorporate different techniques into your workflows. You’ll also learn to build consistent and replicable workflows and templates by understanding what happens behind the scenes in Pro Tools. With this cookbook, you’ll be able to focus on the creative aspects of your audio production and not get mired by the technical hurdles. By the end of this book, you’ll be well-equipped to handle even the most complex features of Pro Tools to deliver immaculate results for your clients.What you will learn Explore the inner workings of Pro Tools Plan and organize projects effectively Edit audio quickly and efficiently Understand and explore the usage of audio routing Build effective mix templates Deliver custom solutions for varied service requirements Use advanced mixing techniques to enhance sound tracks Pick appropriate use cases for different audio effects and plugins Who this book is forThe book is for audio professionals, sound designers/editors, music engineers, podcast producers, re-recordist mixers, and students looking to learn about Pro Tools and its features. A basic understanding of Digital Audio Workstations and its operations such as import, edit, mix and bounce is a must.

Mixing in Dolby Atmos - #2 Using Pro Tools - A different type of manual - the visual approach (Paperback): Edgar Rothermich Mixing in Dolby Atmos - #2 Using Pro Tools - A different type of manual - the visual approach (Paperback)
Edgar Rothermich
R780 Discovery Miles 7 800 Ships in 10 - 15 working days
The Music Producer's Creative Guide to Ableton Live 11 - Level up your music recording, arranging, editing, and mixing... The Music Producer's Creative Guide to Ableton Live 11 - Level up your music recording, arranging, editing, and mixing skills and workflow techniques (Paperback)
Anna Lakatos, Ski Oakenfull
R1,386 Discovery Miles 13 860 Ships in 10 - 15 working days

Expert guidance on enhancing your live music production skills with MIDI, audio sequencing and arrangement techniques, automation, modulation, MPE, and external instruments from an Ableton Certified Trainer Key Features Make the most of Ableton Live 11 tools and processes to create, record and edit your own music Engage with non-linear workflow for both music production and live performance Unveil the best solutions to common pitfalls and mistakes committed by Ableton Live users Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe Music Producer's Guide to Ableton Live will help you sharpen your production skills and gain a deeper understanding of the Live workflow. If you are a music maker working with other digital audios workstations (DAWs) or experienced in Ableton Live, perhaps earlier versions, you'll be able to put your newfound knowledge to use right away with this book. You'll start with some basic features and workflows that are more suitable for producers from another DAW looking to transfer their skills to Ableton Live 11.2. As you explore the Live concept, you'll learn to create expressive music using Groove and MIDI effects and demystify Live 11's new workflow improvements, such as Note Chance and Velocity Randomization. The book then introduces the Scale Mode, MIDI Transform tools, and other key features that can make composition and coming up with melodic elements easier than ever before. It will also guide you in implementing Live 11's new and updated effects into your current workflow. By the end of this Ableton Live book, you'll be able to implement advanced production and workflow techniques and amplify live performance capabilities with what the Live 11 workflow has to offer. What you will learn Understand the concept of Live, the workflow of recording and editing audio and MIDI, and warping Use Groove, MIDI effects, and Live 11's new workflow enhancements to create innovative music Use audio to MIDI conversion tools to translate and generate ideas quickly Employ Live's automation and modulation capabilities and project organization techniques to speed up your workflow Utilize MIDI Polyphonic Expression to create evolving sounds and textures Adopt advanced techniques for production and discover the capabilities of live performance Who this book is forIf you are a music producer, enthusiast, or hobbyist with a basic understanding of using Ableton Live for simple projects, this Ableton Live 11 book will help you improve your skills to employ the best features and techniques in your projects. This book is also for producers familiar with other DAWs looking to leverage their transferable skills to learn Ableton Live.

Craft your Sound - A Practical Guide (Paperback): Girish Patro Craft your Sound - A Practical Guide (Paperback)
Girish Patro
R539 Discovery Miles 5 390 Ships in 10 - 15 working days
The Podcast Checklist - A book on creating, launching & growing your ideal podcast! (Paperback): Rajeev Mudumba The Podcast Checklist - A book on creating, launching & growing your ideal podcast! (Paperback)
Rajeev Mudumba
R169 Discovery Miles 1 690 Ships in 10 - 15 working days
Music for Film and Game Soundtracks with FL Studio - Learn music production, compose orchestral music, and launch your music... Music for Film and Game Soundtracks with FL Studio - Learn music production, compose orchestral music, and launch your music career (Paperback)
Joshua Au-Yeung
R903 Discovery Miles 9 030 Ships in 10 - 15 working days

Create and compose production-quality music with the power of FL Studio 20 along with MuseScore and Wwise Key Features Develop widely applicable music composition techniques and create full orchestral scores Leverage the power of FL Studio to create your own production-level soundtracks Use cutting-edge tools to fuel your creative ideas and launch your composer career Book DescriptionFL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you'll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You'll create sheet music using MuseScore for live musicians to play your compositions. Later, you'll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you'll be able to create professional soundtrack scores for your films and video games. What you will learn Compose production-ready music for films and video games Plan and deliver a soundtrack music score for clients like a professional Apply practical music theory using themes, leitmotifs, scales, and modes Compose orchestral music with MIDI programming Design music for specific emotions Create sheet music with MuseScore, score music for films with Fruity Video Player, and make diegetic music Design interactive music by leveraging horizontal resequencing and vertical remixing Who this book is forThis book is for musicians and programmers who want to take their music composing skills to a professional level. Film directors and game designers who want to get involved in scoring music for their own productions will also find this book useful. All you need is a computer and FL Studio to get started.

The 60-Minute Podcast Startup - A Proven System to Start Your Podcast in 1 Hour a Day and Get Your Initial Audience in 30 Days... The 60-Minute Podcast Startup - A Proven System to Start Your Podcast in 1 Hour a Day and Get Your Initial Audience in 30 Days (or Less) (Paperback)
Ramesh K Dontha
R454 Discovery Miles 4 540 Ships in 10 - 15 working days
Mixing in Dolby Atmos - #1 How it Works - A different type of manual - the visual approach (Paperback): Edgar Rothermich Mixing in Dolby Atmos - #1 How it Works - A different type of manual - the visual approach (Paperback)
Edgar Rothermich
R995 Discovery Miles 9 950 Ships in 10 - 15 working days
Logic Pro X - What's New in 10.4.2 - A Different Type of Manual - The Visual Approach (Paperback): Edgar Rothermich Logic Pro X - What's New in 10.4.2 - A Different Type of Manual - The Visual Approach (Paperback)
Edgar Rothermich
R756 Discovery Miles 7 560 Ships in 10 - 15 working days
Supersaw FL Studio - How to Make a Fat Supersaw Lead in FL Studio for EDM Production (The 3xOsc Supersaw Synth Sound Design... Supersaw FL Studio - How to Make a Fat Supersaw Lead in FL Studio for EDM Production (The 3xOsc Supersaw Synth Sound Design Template for Beginners) (Paperback)
Screech House
R510 Discovery Miles 5 100 Ships in 10 - 15 working days
iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R670 R606 Discovery Miles 6 060 Save R64 (10%) Ships in 10 - 15 working days
Pro Tools 2020 - How it Works (part 1 of 3) - A different type of manual - the visual approach (Paperback): Edgar Rothermich Pro Tools 2020 - How it Works (part 1 of 3) - A different type of manual - the visual approach (Paperback)
Edgar Rothermich
R2,034 Discovery Miles 20 340 Ships in 10 - 15 working days
iPhone 7 Guide - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone 7 Guide - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R843 R733 Discovery Miles 7 330 Save R110 (13%) Ships in 10 - 15 working days
GarageBand Basics - The Complete Guide to GarageBand (Paperback): Aventuras De Viaje GarageBand Basics - The Complete Guide to GarageBand (Paperback)
Aventuras De Viaje; Illustrated by Neil Germio
R596 Discovery Miles 5 960 Ships in 10 - 15 working days
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