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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
The Apple-Certified Way to Learn Record, arrange, produce, mix, and
master music with this bestselling, Apple-certified guide to Logic
Pro. Veteran producer and composer David Nahmani uses real-world
professional Logic Pro projects to guide you through step-by-step
instructions and straightforward explanations, ranging from basic
music creation to sophisticated production techniques. You'll
trigger Live Loops in real time, record audio and software
instruments, create and edit sequences, and build arrangements.
You'll create both acoustic and electronic virtual drum
performances. You'll use Quick Sampler to create stutter effects
and vocal chop, and explore ear candy production techniques, such
as parallel processing and turntable start and stop effects. You'll
use Smart Controls to map knobs, buttons, and drum pads on a MIDI
controller or an iPad. You'll harness the power of Smart Tempo to
sync up all your audio and MIDI. You'll use Flex Time to stretch
audio and correct the timing of recordings, and you'll tune vocals
with Flex Pitch. You'll mix, automate, and master the song with EQ,
compression, delay, reverb, limiters, and other plug-ins to achieve
a professional sound. Finally, you'll create a 3D spatial audio mix
with Logic Pro's new Dolby Atmos plug-ins, using binaural rendering
to experience that immersive sonic experience on your headphones.
Downloadable real-world, professional Logic projects Step-by-step
hands-on exercises Accessible writing style that puts an expert
mentor at your side Ample illustrations that help you quickly
master techniques Lists of keyboard shortcuts used in each lesson
Tips to improve your workflow Online personal support on the
author's website The Apple Pro Training Series is Apple's official
self-paced learning resource. Books in this series offer
downloadable lesson files and an online version of the book.
Additional information on this and other books in this series can
be found at peachpit.com/apple. For more on certification, visit
training.apple.com. Also in the Apple Pro Training Series: Final
Cut Pro macOS Support Essentials
New synths with unique features and layers of complexity are
released frequently, with hundreds of different synths currently
available in the marketplace. How do you know which ones to use and
how do you get the most out of the ones you already own? The
Musical Art of Synthesis presents synthesizer programming with a
specific focus on synthesis as a musical tool. Through its
innovative design, this title offers an applied approach by
providing a breakdown of synthesis methods by type, the inclusion
of step-by-step patch recipes, and extensive web-based media
content including tutorials, demonstrations, and additional
background information. Sam McGuire and Nathan van der Rest guide
you to master synthesis and transcend the technical aspects as a
musician and artist. Synths are presented using a multi-tiered
system beginning with basic instructions for all common synth
techniques. Historical information is included for each type of
synth, which is designed to help you understand how each instrument
relates to the bigger picture. Advanced level instruction focuses
on modern implementations and on mobile devices, with special focus
on performing and practical usage. The goal The Musical Art of
Synthesis is to bring all of the different types of together in the
same discussion and encourage you to see the similarities and
differences that force you to gain a better overall understanding
of the synthesis process. Key features of this title: * This book
will teach you how to put synthesizers to use with easy-to-use
synth patch recipes * Using a unique, multi-tiered approach
applicable to the level of equipment in use, this publication
introduces concepts that apply to a wide range of hardware/software
synthesizers. * A robust companion website, featuring video
demonstrations by synthesizer experts, further supports the book:
www.focalpress.com/cw/mcguire
Apple Logic Pro Basics is the essential guide fir those who want to
learn the basics of Logic Pro. With clear, practical tips on
arranging, mixing and recording you'll be enhancing your music in
no time. You'll learn how to make the most of Logic Pro with inside
tips and tricks from an expert and clear and practical step-by-step
guides. This handy book will give any beginner everything they need
to know to get started with making the very most of their music.
This book provides rare insights into the difficult and complex
dialogues between stakeholders within and outside the music
industries in a time of transition. It builds on a series of
recorded meetings in which key stakeholders discuss and assess
options and considerations for the music industries' transition to
a digital era. These talks were closed to the public and operated
under the Chatham House Rule, which means that they involved a very
different type of discussion from those held in public settings,
panels or conferences. As such, the book offers a much more nuanced
understanding of the industries' difficulties in adjusting to
changing conditions, demonstrating the internal power-struggles and
differences that make digital change so difficult. After presenting
a theoretical framework for assessing digital change in the music
industries, the author then provides his research findings,
including quotes from the Kristiansand Roundtable Conference.
Following from these findings, he develops three critical concepts
that explain the nature as well as the problems of the music
industries' adaptation process. In conclusion, he challenges the
general definition of crisis in the music industries and
contradicts the widely held view that digitalization is a case of
vertical integration.
Unleash your iPod touch and take it to the limit using secret tips
and techniques. Fast and fun to read, Taking Your iPod touch 5 to
the Max will help you get the most out of iOS 5 on your iPod touch.
You'll find all the best undocumented tricks, as well as the most
efficient and enjoyable introduction to the iPod touch available.
Starting with the basics, you'll quickly move on to discover the
iPod touch's hidden potential, like how to connect to a TV and get
contract-free VoIP. From e-mail and surfing the Web, to using
iTunes, iBooks, games, photos, ripping DVDs and getting free VoIP
with Skype or FaceTime--whether you have a new iPod touch, or an
older iPod touch with iOS 5, you'll find it all in this book.
You'll even learn tips on where to get the best and cheapest iPod
touch accessories. Get ready to take iPod touch to the max What
you'll learn * How to get your music, videos, and data onto your
iPod touch * How to manage your media * Tips for shopping in the
App Store and iTunes Store * Getting the most out of iBooks * Using
Mail on your iPod touch * Keeping in touch with FaceTime Who this
book is for Anyone who wants to get the most out of their iPod
touch 5.Table of Contents * Bringing Home the iPod touch * Putting
Your Data and Media on the iPod touch * Interacting with Your iPod
touch * Browsing with Wi-fi and Safari * Touching Photos and Videos
* Touching Your Music * Shopping at the iTunes Store * Shopping at
the App Store * Reading and Buying Books with iBooks * Setting Up
and Using Mail * Staying on Time and Getting There * Using your
Desk Set * Photographing and Recording the World Around You * Video
Calling with FaceTime * Customizing Your iPod touch
The digital turn has created new opportunities for scholars across
disciplines to use sound in their scholarship. This volume's
contributors provide a blueprint for making sound central to
research, teaching, and dissemination. They show how digital sound
studies has the potential to transform silent, text-centric
cultures of communication in the humanities into rich, multisensory
experiences that are more inclusive of diverse knowledges and
abilities. Drawing on multiple disciplines-including rhetoric and
composition, performance studies, anthropology, history, and
information science-the contributors to Digital Sound Studies bring
digital humanities and sound studies into productive conversation
while probing the assumptions behind the use of digital tools and
technologies in academic life. In so doing, they explore how sonic
experience might transform our scholarly networks, writing
processes, research methodologies, pedagogies, and knowledges of
the archive. As they demonstrate, incorporating sound into
scholarship is thus not only feasible but urgently necessary.
Contributors. Myron M. Beasley, Regina N. Bradley, Steph Ceraso,
Tanya Clement, Rebecca Dowd Geoffroy-Schwinden, W. F. Umi Hsu,
Michael J. Kramer, Mary Caton Lingold, Darren Mueller, Richard
Cullen Rath, Liana M. Silva, Jonathan Sterne, Jennifer Stoever,
Jonathan W. Stone, Joanna Swafford, Aaron Trammell, Whitney
Trettien
Inside Computer Music is an investigation of how new technological
developments have influenced the creative possibilities of
composers of computer music in the last 50 years. This book
combines detailed research into the development of computer music
techniques with nine case studies that analyze key works in the
musical and technical development of computer music. The book's
companion website offers demonstration videos of the techniques
used and downloadable software. There, readers can view interviews
and test emulations of the software used by the composers for
themselves. The software also presents musical analyses of each of
the nine case studies to enable readers to engage with the musical
structure aurally and interactively.
Audio production is an incredibly rewarding craft. To take the raw,
basic tracks of a fledgling idea and shape them into one glorious
stereophonic sound wave is an amazing feat. The transformation from
analogue to digital dominance has brought many advances in sound
quality and new techniques, but producing digital music with only a
standard computer and DAW can be problematic, time-consuming and
sometimes disappointing without the right approach and skills. In
Template Mixing and Mastering, renowned mix engineer Billy Decker
tackles the challenges of in-the-box production through his
innovative template approach. He shares his passion and knowledge
from over twenty years of industry experience, including an
introduction to templates and a step-by-step guide to their set-up
and a discussion of drum replacement technology. Channel and
setting information for each of the drum, instrument and vocal
sections of his template is discussed along with the master channel
and his methodology of mixing and mastering. Finally, he gives
professional advice and best practice. This book features the full
template used on sixteen No 1 records!
Apple's iPods continue to set the bar for media players, with bold
new features like the Touch's supersized screen and Siri voice
control. But iPods still lack a guide to all their features. That's
where this full-color book comes in. It shows you how to play
music, movies, and slideshows; shoot photos and videos; and
navigate Apple's redesigned iTunes media-management program. The
important stuff you need to know: Fill it up. Load your iPod with
music, photos, movies, TV shows, games, ebooks, and podcasts.
Manage your stuff. Download media and apps from the iTunes and App
Stores, then organize your collection. Tackle the Touch. Send email
and instant messages, make FaceTime calls, and shoot photos and HD
video with the Touch's 5-megapixel camera. Go wireless. Use the
Touch's new iOS 6 software to sync content wirelessly. Relish the
Nano. Enjoy video and photos on the Nano's new big screen, and
chart your workouts with the Nike+ pedometer. Master the Shuffle
and Classic. Get mucho music on the little Shuffle, and use the
Classic's giant hard drive to tote around your audio and video
collections. Pump it up. Blast iPod tunes through your home and car
stereo.
Video game music has been permeating popular culture for over forty
years. Now, reaching billions of listeners, game music encompasses
a diverse spectrum of musical materials and practices. This book
provides a comprehensive, up-to-date survey of video game music by
a diverse group of scholars and industry professionals. The
chapters and summaries consolidate existing knowledge and present
tools for readers to engage with the music in new ways. Many
popular games are analysed, including Super Mario Galaxy, Bastion,
The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo
and Tales series. Topics include chiptunes, compositional
processes, localization, history and game music concerts. The book
also engages with other disciplines such as psychology, music
analysis, business strategy and critical theory, and will prove an
equally valuable resource for readers active in the industry,
composers or designers, and music students and scholars.
Leverage the power of FL Studio 20 to create and compose
production-quality songs and develop professional music production
skills Key Features Leverage the power of FL Studio to create your
own production-level music Develop widely applicable music
production skills and learn how to promote your music Utilize
cutting-edge tools to fuel your creative ideas and publish your
songs Book DescriptionFL Studio is a cutting-edge software music
production environment and an extremely powerful and easy-to-use
tool for creating music. This book will give you everything you
need to produce music with FL Studio like a professional. You'll
begin by exploring FL Studio 20's vast array of tools, and discover
best practices, tips, and tricks for creating music. You'll then
learn how to set up your studio environment, create a beat, compose
a melody and chord progression, mix sounds with effects, and export
songs. As you advance, you'll find out how to use tools such as the
Piano roll, mixer console, audio envelopes, types of compression,
equalizers, vocoders, vocal chops, and tools for increasing stereo
width. The book introduces you to mixing best practices, and shows
you how to master your songs. Along the way, you'll explore glitch
effects and create your own instruments and custom-designed effect
chains. You'll also cover ZGameEditor Visualizer, a tool used for
creating reactive visuals for your songs. Finally, you'll learn how
to register, sell, and promote your music. By the end of this FL
Studio book, you'll be able to utilize cutting-edge tools to fuel
your creative ideas, mix music effectively, and publish your songs.
What you will learn Get up and running with FL Studio 20 Record
live instruments and vocals and process them Compose melodies and
chord progressions on the Piano roll Discover mixing techniques and
apply effects to your tracks Explore best practices to produce
music like a professional Publish songs in online stores and
promote your music effectively Who this book is forThis book is for
music producers, composers, songwriters, DJs, and audio engineers
interested in creating their own music, improving music production
skills, mixing and mastering music, and selling songs online. To
get started with this book, all you need is a computer and FL
Studio.
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
Music is much more than listening to audio encoded in some
unreadable binary format. It is, instead, an adventure similar to
reading a book and entering its world, complete with a story, plot,
sound, images, texts, and plenty of related data with, for
instance, historical, scientific, literary, and musicological
contents. Navigation of this world, such as that of an opera, a
jazz suite and jam session, a symphony, a piece from non-Western
culture, is possible thanks to the specifications of new standard
IEEE 1599, "IEEE Recommended Practice for Defining a Commonly
Acceptable Musical Application Using XML," which uses symbols in
language XML and music layers to express all its multimedia
characteristics. Because of its encompassing features, this
standard allows the use of existing audio and video standards, as
well as recuperation of material in some old format, the events of
which are managed by a single XML file, which is human and machine
readable - musical symbols have been read by humans for at least
forty centuries.
Anyone wanting to realize a computer application using IEEE 1599
-- music and computer science departments, computer generated music
research laboratories (e.g. CCRMA at Stanford, CNMAT at Berkeley,
and IRCAM in Paris), music library conservationists, music industry
frontrunners (Apple, TDK, Yamaha, Sony), etc. -- will need this
first book-length explanation of the new standard as a
reference.
The book will include a manual teaching how to encode music with
IEEE 1599 as an appendix, plus a CD-R with a video demonstrating
the applications described in the text and actual sample
applications that the user can load onto his or her PC and
experiment with.
Go beyond HTML5's Audio tag and boost the audio capabilities of
your web application with the Web Audio API. Packed with lots of
code examples, crisp descriptions, and useful illustrations, this
concise guide shows you how to use this JavaScript API to make the
sounds and music of your games and interactive applications come
alive. You need little or no digital audio expertise to get
started. Author Boris Smus introduces you to digital audio
concepts, then shows you how the Web Audio API solves specific
application audio problems. You'll not only learn how to synthesize
and process digital audio, you'll also explore audio analysis and
visualization with this API. Learn Web Audio API, including audio
graphs and the audio nodes Provide quick feedback to user actions
by scheduling sounds with the API's precise timing model Control
gain, volume, and loudness, and dive into clipping and crossfading
Understand pitch and frequency: use tools to manipulate soundforms
directly with JavaScript Generate synthetic sound effects and learn
how to spatialize sound in 3D space Use Web Audio API with the
Audio tag, getUserMedia, and the Page Visibility API
An examination of the many complex aspects of game audio, from the
perspectives of both sound design and music composition. A
distinguishing feature of video games is their interactivity, and
sound plays an important role in this: a player's actions can
trigger dialogue, sound effects, ambient sound, and music. And yet
game sound has been neglected in the growing literature on game
studies. This book fills that gap, introducing readers to the many
complex aspects of game audio, from its development in early games
to theoretical discussions of immersion and realism. In Game Sound,
Karen Collins draws on a range of sources-including composers,
sound designers, voice-over actors and other industry
professionals, Internet articles, fan sites, industry conferences,
magazines, patent documents, and, of course, the games
themselves-to offer a broad overview of the history, theory, and
production practice of video game audio. Game Sound has two
underlying themes: how and why games are different from or similar
to film or other linear audiovisual media; and technology and the
constraints it has placed on the production of game audio. Collins
focuses first on the historical development of game audio, from
penny arcades through the rise of home games and the recent rapid
developments in the industry. She then examines the production
process for a contemporary game at a large game company, discussing
the roles of composers, sound designers, voice talent, and audio
programmers; considers the growing presence of licensed
intellectual property (particularly popular music and films) in
games; and explores the function of audio in games in theoretical
terms. Finally, she discusses the difficulties posed by
nonlinearity and interactivity for the composer of game music.
Pure Data (Pd) is a graphical programming environment for audio and
more; libpd is a wrapper that turns Pd into a portable, embeddable
audio library. Brian Eno's soundtrack of the game Spore is
generated by Pure Data. Inception The App is based on libpd and has
been downloaded more than three million times. The popular RJDJ
also uses the technology. The purpose of this book is to present
tools and techniques for using Pure Data and libpd as an audio
engine in mobile apps (for Android and iOS). The tools described
are perfect for the sound engine for a game or for transforming a
phone or tablet into an experimental instrument. After reading the
book, audio developers will know how to prepare Pd patches for use
with libpd, and app developers will know how to use all features of
the libpd API. Readers with some experience in both computer music
and mobile development will be able to create complete musical
apps. The book includes a crash course in Pd, just enough to allow
readers to make sounds and control them, as well as a discussion of
existing solutions for rapidly deploying Pd patches to mobile
devices. An introduction to Android or iOS development is beyond
the scope of this book; readers will be expected to have a basic
grasp of their platform of choice, including a working development
setup. The book will, however, explain how to integrate libpd into
an existing setup. A number of sample apps, ranging from minimal to
full featured, for both Android and iOS, will illustrate all major
points.
An introduction to the concepts and principles of sound design
practice, with more than 175 exercises that teach readers to put
theory into practice.This book offers an introduction to the
principles and concepts of sound design practice, from technical
aspects of sound effects to the creative use of sound in
storytelling. Most books on sound design focus on sound for the
moving image. Studying Sound is unique in its exploration of sound
on its own as a medium and rhetorical device. It includes more than
175 exercises that enable readers to put theory into practice as
they progress through the chapters. The book begins with an
examination of the distinction between hearing and listening (with
exercises to train the ears) and then offers an overview of sound
as an acoustic phenomenon. It introduces recording sound, covering
basic recording accessories as well as theories about recording and
perception; explores such spatial effects as reverberation and
echo; and surveys other common digital sound effects, including
tremolo, vibrato, and distortion. It introduces the theory and
practice of mixing; explains surround and spatial sound; and
considers sound and meaning, discussing ideas from semiotics and
psychology. Finally, drawing on material presented in the preceding
chapters, the book explores in detail using sound to support story,
with examples from radio plays, audio dramas, and podcasts.
Studying Sound is suitable for classroom use or independent study.
Take your projects from vision to victory with Avid Pro Tools by
delivering high-quality results with perfect recipes for every
challenge Purchase of the print or Kindle book includes a free PDF
eBook Key Features Learn to edit audio quickly and efficiently
using different techniques Discover advanced automation techniques
used during a mix session Unlock Pro Tools' most powerful features
and explore their uses Book DescriptionPro Tools has long been an
industry-standard Digital Audio Workstation (DAW) for audio
professionals, but it can often be overwhelming for new and
experienced users alike. The Pro Tools 2023 Post-Audio Cookbook
acts as a reference guide to the software and breaks down each
stage of a project into manageable phases. From planning a session,
editing a sequence, performing a mix to printing the final masters,
you can approach this book either sequentially or peruse the
self-contained recipes. You’ll come to grips with workflows for
music production, motion picture, and spoken word production,
helping you gain expertise in the area of your choice. You'll learn
aspects of music mixing like side chain processing to keep
instruments from overshadowing each other and conforming for motion
picture. The author’s expertise with Pro Tools will help you
discover and incorporate different techniques into your workflows.
You’ll also learn to build consistent and replicable workflows
and templates by understanding what happens behind the scenes in
Pro Tools. With this cookbook, you’ll be able to focus on the
creative aspects of your audio production and not get mired by the
technical hurdles. By the end of this book, you’ll be
well-equipped to handle even the most complex features of Pro Tools
to deliver immaculate results for your clients.What you will learn
Explore the inner workings of Pro Tools Plan and organize projects
effectively Edit audio quickly and efficiently Understand and
explore the usage of audio routing Build effective mix templates
Deliver custom solutions for varied service requirements Use
advanced mixing techniques to enhance sound tracks Pick appropriate
use cases for different audio effects and plugins Who this book is
forThe book is for audio professionals, sound designers/editors,
music engineers, podcast producers, re-recordist mixers, and
students looking to learn about Pro Tools and its features. A basic
understanding of Digital Audio Workstations and its operations such
as import, edit, mix and bounce is a must.
Learn how to create, produce, and perform your music at the next
level by unlocking the power of Ableton Live 9. This book and web
combination shows, if you get it right, exactly what Live can
deliver. Engineered to follow Live's non-linear music environment,
the book looks and feels like the program. Its unique format
utilizes the terms and creative features of Live - tabs, keys,
pointers, and labels-to help you learn the littlest things that
make the biggest difference. Packed with professional insight,
concepts, definitions, and hundreds of tips, tricks, and hidden
features, author Keith Robinson covers the software's nuts and
bolts, while never neglecting creative techniques for creating,
producing, performing, - all the tools for making music on the fly.
The accompanying website contains bonus chapters, Live Sets and
clips to sync and download. Ableton Live 9... * Features
step-by-step tutorials, useful web-based media (Sets, Clips, Loops,
and Samples) designed to perfect your techniques * Identifies key
concepts and definitions, and uncovers hidden features of Live 9 *
Its unique graphic format, mirrors Live's structure, terms, and
creative features, so you can get into a "Live frame of mind" as
you read
Expert guidance on enhancing your live music production skills with
MIDI, audio sequencing and arrangement techniques, automation,
modulation, MPE, and external instruments from an Ableton Certified
Trainer Key Features Make the most of Ableton Live 11 tools and
processes to create, record and edit your own music Engage with
non-linear workflow for both music production and live performance
Unveil the best solutions to common pitfalls and mistakes committed
by Ableton Live users Purchase of the print or Kindle book includes
a free PDF eBook Book DescriptionThe Music Producer's Guide to
Ableton Live will help you sharpen your production skills and gain
a deeper understanding of the Live workflow. If you are a music
maker working with other digital audios workstations (DAWs) or
experienced in Ableton Live, perhaps earlier versions, you'll be
able to put your newfound knowledge to use right away with this
book. You'll start with some basic features and workflows that are
more suitable for producers from another DAW looking to transfer
their skills to Ableton Live 11.2. As you explore the Live concept,
you'll learn to create expressive music using Groove and MIDI
effects and demystify Live 11's new workflow improvements, such as
Note Chance and Velocity Randomization. The book then introduces
the Scale Mode, MIDI Transform tools, and other key features that
can make composition and coming up with melodic elements easier
than ever before. It will also guide you in implementing Live 11's
new and updated effects into your current workflow. By the end of
this Ableton Live book, you'll be able to implement advanced
production and workflow techniques and amplify live performance
capabilities with what the Live 11 workflow has to offer. What you
will learn Understand the concept of Live, the workflow of
recording and editing audio and MIDI, and warping Use Groove, MIDI
effects, and Live 11's new workflow enhancements to create
innovative music Use audio to MIDI conversion tools to translate
and generate ideas quickly Employ Live's automation and modulation
capabilities and project organization techniques to speed up your
workflow Utilize MIDI Polyphonic Expression to create evolving
sounds and textures Adopt advanced techniques for production and
discover the capabilities of live performance Who this book is
forIf you are a music producer, enthusiast, or hobbyist with a
basic understanding of using Ableton Live for simple projects, this
Ableton Live 11 book will help you improve your skills to employ
the best features and techniques in your projects. This book is
also for producers familiar with other DAWs looking to leverage
their transferable skills to learn Ableton Live.
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