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Books > Computing & IT > Applications of computing > Audio processing > Music & sound effects
Understanding Video Game Music develops a musicology of video game
music by providing methods and concepts for understanding music in
this medium. From the practicalities of investigating the video
game as a musical source to the critical perspectives on game music
- using examples including Final Fantasy VII, Monkey Island 2, SSX
Tricky and Silent Hill - these explorations not only illuminate
aspects of game music, but also provide conceptual ideas valuable
for future analysis. Music is not a redundant echo of other textual
levels of the game, but central to the experience of interacting
with video games. As the author likes to describe it, this book is
about music for racing a rally car, music for evading zombies,
music for dancing, music for solving puzzles, music for saving the
Earth from aliens, music for managing a city, music for being a
hero; in short, it is about music for playing.
Although there have been two main perspectives on the nature of
music through systematic and cultural musicology, music informatics
has emerged as an interdisciplinary research area which provides a
different idea on the nature of music through computer
technologies. Structuring Music through Markup Language: Designs
and Architectures offers a different approach to music by focusing
on the information organization and the development of XML-based
language. This book aims to offer a new set of tools on for
practical implementations and a new investigation into the theory
of music.
It is clear that the digital age has fully embraced music
production, distribution, and transcendence for a vivid audience
that demands more music both in quantity and versatility. However,
the evolving world of digital music production faces a calamity of
tremendous proportions: the asymmetrically increasing online piracy
that devastates radio stations, media channels, producers,
composers, and artists, severely threatening the music industry.
Digital Tools for Computer Music Production and Distribution
presents research-based perspectives and solutions for integrating
computational methods for music production, distribution, and
access around the world, in addition to challenges facing the music
industry in an age of digital access, content sharing, and crime.
Highlighting the changing scope of the music industry and the role
of the digital age in such transformations, this publication is an
essential resource for computer programmers, sound engineers,
language and speech experts, legal experts specializing in music
piracy and rights management, researchers, and graduate-level
students across disciplines.
The author presents Probatio, a toolkit for building functional DMI
(digital musical instruments) prototypes, artifacts in which
gestural control and sound production are physically decoupled but
digitally mapped. He uses the concept of instrumental inheritance,
the application of gestural and/or structural components of
existing instruments to generate ideas for new instruments. To
support analysis and combination, he then leverages a traditional
design method, the morphological chart, in which existing artifacts
are split into parts, presented in a visual form and then
recombined to produce new ideas. And finally he integrates the
concept and the method in a concrete object, a physical prototyping
toolkit for building functional DMI prototypes: Probatio. The
author's evaluation of this modular system shows it reduces the
time required to develop functional prototypes. The book is useful
for researchers, practitioners, and graduate students in the areas
of musical creativity and human-computer interaction, in particular
those engaged in generating, communicating, and testing ideas in
complex design spaces.
PRO TOOLS 101 OFFICIAL COURSEWARE takes a comprehensive approach to
learning the fundamentals of Pro Tools systems. Now updated for Pro
Tools 9 software, this new edition from the definitive authority on
Pro Tools covers everything you need to know to complete a Pro
Tools project. Learn to build sessions that include multitrack
recordings of live instruments, MIDI sequences, software
synthesizers, and virtual instruments. Through hands-on tutorials,
develop essential techniques for recording, editing, and mixing.
The included DVD-ROM offers tutorial files and videos, additional
documentation, and Pro Tools sessions to accompany the projects in
the text. Developed as the foundation course of the official Avid
Pro Tools Certification program, the guide can be used to learn on
your own or to pursue formal Pro Tools certification through a an
Avid Authorized Training Partner. Join the ranks of audio
professionals around the world as you unleash the creative power of
your Pro Tools system.
This book explores how the rise of widely available digital
technology impacts the way music is produced, distributed,
promoted, and consumed, with a specific focus on the changing
relationship between artists and audiences. Through in-depth
interviewing, focus group interviewing, and discourse analysis,
this study demonstrates how digital technology has created a
closer, more collaborative, fluid, and multidimensional
relationship between artist and audience. Artists and audiences are
simultaneously engaged with music through technology-and technology
through music-while negotiating personal and social aspects of
their musical lives. In light of consistent, active engagement,
rising co-production, and collaborative community experience, this
book argues we might do better to think of the audience as
accomplices to the artist.
This agenda-setting book presents state of the art research in
Music and Human-Computer Interaction (also known as 'Music
Interaction'). Music Interaction research is at an exciting and
formative stage. Topics discussed include interactive music
systems, digital and virtual musical instruments, theories,
methodologies and technologies for Music Interaction. Musical
activities covered include composition, performance, improvisation,
analysis, live coding, and collaborative music making. Innovative
approaches to existing musical activities are explored, as well as
tools that make new kinds of musical activity possible. Music and
Human-Computer Interaction is stimulating reading for professionals
and enthusiasts alike: researchers, musicians, interactive music
system designers, music software developers, educators, and those
seeking deeper involvement in music interaction. It presents the
very latest research, discusses fundamental ideas, and identifies
key issues and directions for future work.
This book addresses the issue of music consumption in the digital
era of technologies. It explores how individuals use music in the
context of their everyday lives and how, in return, music acquires
certain roles within everyday contexts and more broadly in their
life narratives.
Both modern mathematical music theory and computer science are
strongly influenced by the theory of categories and functors. One
outcome of this research is the data format of denotators, which is
based on set-valued presheaves over the category of modules and
diaffine homomorphisms. The functorial approach of denotators deals
with generalized points in the form of arrows and allows the
construction of a universal concept architecture. This architecture
is ideal for handling all aspects of music, especially for the
analysis and composition of highly abstract musical works.
This book presents an introduction to the theory of module
categories and the theory of denotators, as well as the design of a
software system, called Rubato Composer, which is an implementation
of the category-theoretic concept framework. The application is
written in portable Java and relies on plug-in components,
so-called rubettes, which may be combined in data flow networks for
the generation and manipulation of denotators.
The Rubato Composer system is open to arbitrary extension and is
freely available under the GPL license. It allows the developer to
build specialized rubettes for tasks that are of interest to
composers, who in turn combine them to create music. It equally
serves music theorists, who use them to extract information from
and manipulate musical structures. They may even develop new
theories by experimenting with the many parameters that are at
their disposal thanks to the increased flexibility of the
functorial concept architecture.
Two contributed chapters by Guerino Mazzola and Florian Thalmann
illustrate the application of the theory as well as the software in
the development of compositional tools and the creation of a
musical work with the help of the Rubato framework.
Prepare yourself to be a great producer when using Pro Tools in
your studio. Pro Tools 9 for Music Production is the definitive
guide to the software for new and professional users, providing you
with all the vital skills you need to know. Covering both the Pro
Tools HD and LE this book is extensively illustrated in color and
packed with time saving hints and tips, it is a great reference to
keep on hand as a constant source of information. Detailed chapters
on the user interface, the MIDI and scoring features, recording,
editing, signal processing and mixing blend essential knowledge
with tutorials and practical examples from actual recordings. New
and updated materials include: *Pro Tools 9 software described in
detail *Details of the new functions and features of PT9 *Full
color screen shots and equipment photos Pro Tools 9 for Music
Production is a vital source of reference, for the working
professional or serious hobbyist looking for professional results.
This book discusses all aspects of computing for expressive
performance, from the history of CSEMPs to the very latest
research, in addition to discussing the fundamental ideas, and key
issues and directions for future research. Topics and features:
includes review questions at the end of each chapter; presents a
survey of systems for real-time interactive control of automatic
expressive music performance, including simulated conducting
systems; examines two systems in detail, YQX and IMAP, each
providing an example of a very different approach; introduces
techniques for synthesizing expressive non-piano performances;
addresses the challenges found in polyphonic music expression, from
a statistical modelling point of view; discusses the automated
analysis of musical structure, and the evaluation of CSEMPs;
describes the emerging field of embodied expressive musical
performance, devoted to building robots that can expressively
perform music with traditional instruments.
Audio production is an incredibly rewarding craft. To take the raw,
basic tracks of a fledgling idea and shape them into one glorious
stereophonic sound wave is an amazing feat. The transformation from
analogue to digital dominance has brought many advances in sound
quality and new techniques, but producing digital music with only a
standard computer and DAW can be problematic, time-consuming and
sometimes disappointing without the right approach and skills. In
Template Mixing and Mastering, renowned mix engineer Billy Decker
tackles the challenges of in-the-box production through his
innovative template approach. He shares his passion and knowledge
from over twenty years of industry experience, including an
introduction to templates and a step-by-step guide to their set-up
and a discussion of drum replacement technology. Channel and
setting information for each of the drum, instrument and vocal
sections of his template is discussed along with the master channel
and his methodology of mixing and mastering. Finally, he gives
professional advice and best practice. This book features the full
template used on sixteen No 1 records!
The Apple-Certified Way to Learn Record, arrange, produce, mix, and
master music with this bestselling, Apple-certified guide to Logic
Pro. Veteran producer and composer David Nahmani uses real-world
professional Logic Pro projects to guide you through step-by-step
instructions and straightforward explanations, ranging from basic
music creation to sophisticated production techniques. You'll
trigger Live Loops in real time, record audio and software
instruments, create and edit sequences, and build arrangements.
You'll create both acoustic and electronic virtual drum
performances. You'll use Quick Sampler to create stutter effects
and vocal chop, and explore ear candy production techniques, such
as parallel processing and turntable start and stop effects. You'll
use Smart Controls to map knobs, buttons, and drum pads on a MIDI
controller or an iPad. You'll harness the power of Smart Tempo to
sync up all your audio and MIDI. You'll use Flex Time to stretch
audio and correct the timing of recordings, and you'll tune vocals
with Flex Pitch. You'll mix, automate, and master the song with EQ,
compression, delay, reverb, limiters, and other plug-ins to achieve
a professional sound. Finally, you'll create a 3D spatial audio mix
with Logic Pro's new Dolby Atmos plug-ins, using binaural rendering
to experience that immersive sonic experience on your headphones.
Downloadable real-world, professional Logic projects Step-by-step
hands-on exercises Accessible writing style that puts an expert
mentor at your side Ample illustrations that help you quickly
master techniques Lists of keyboard shortcuts used in each lesson
Tips to improve your workflow Online personal support on the
author's website The Apple Pro Training Series is Apple's official
self-paced learning resource. Books in this series offer
downloadable lesson files and an online version of the book.
Additional information on this and other books in this series can
be found at peachpit.com/apple. For more on certification, visit
training.apple.com. Also in the Apple Pro Training Series: Final
Cut Pro macOS Support Essentials
This book is divided into three elements. Part I provides a broad
introduction to the foundations of computer music instruments,
covering some key points in digital signal processing, with
rigorous but approachable mathematics, and programming examples, as
well as an overview of development environments for computer
instruments. In Part II, the author presents synthesis and
processing, with chapters on source-filter models, summation
formulae, feedback and adaptive systems, granular methods, and
frequency-domain techniques. In Part III he explains application
development approaches, in particular communication protocols and
user interfaces, and computer music platforms. All elements are
fully illustrated with programming examples using Csound, Python,
and Faust. The book is suitable for advanced undergraduate and
postgraduate students in music and signal processing, and for
practitioners and researchers.
This book provides rare insights into the difficult and complex
dialogues between stakeholders within and outside the music
industries in a time of transition. It builds on a series of
recorded meetings in which key stakeholders discuss and assess
options and considerations for the music industries' transition to
a digital era. These talks were closed to the public and operated
under the Chatham House Rule, which means that they involved a very
different type of discussion from those held in public settings,
panels or conferences. As such, the book offers a much more nuanced
understanding of the industries' difficulties in adjusting to
changing conditions, demonstrating the internal power-struggles and
differences that make digital change so difficult. After presenting
a theoretical framework for assessing digital change in the music
industries, the author then provides his research findings,
including quotes from the Kristiansand Roundtable Conference.
Following from these findings, he develops three critical concepts
that explain the nature as well as the problems of the music
industries' adaptation process. In conclusion, he challenges the
general definition of crisis in the music industries and
contradicts the widely held view that digitalization is a case of
vertical integration.
A must-have introduction that bridges the gap between music and
computing
The rise in number of composer-programmers has given cause for
an essential resource that addresses the gap between music and
computing and looks at the many different software packages that
deal with music technology. This up-to-date book fulfills that
demand and deals with both the practical use of technology in music
as well as the principles behind the discipline. Aimed at musicians
exploring computers and technologists engaged with music, this
unique guide merges the two worlds so that both musicians and
computer scientists can benefit.Defines computer music and offers a
solid introduction to representing music on a computerExamines
computer music software, the musical instrument digital interface,
virtual studios, file formats, and moreShares recording tips and
tricks as well as exercises at the end of each section to enhance
your learning experienceReviews sound analysis, processing,
synthesis, networks, composition, and modeling
Assuming little to no prior experience in computer programming,
this engaging book is an ideal starting point for discovering the
beauty that can be created when technology and music unite.
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