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Books > Children's Fiction & Fun > Science Fiction
The dark and thrilling sequel to Scythe, the New York Times sci-fi bestseller. The stakes are high in this chilling sci-fi thriller, in which professional scythes control who dies. Everything else is out of human control, managed by the Thunderhead. It's a perfect system – until it isn't. It’s been a year since Rowan went off-grid. Hunted by the Scythedom, he has become an urban legend, a vigilante snuffing out corrupt scythes in a trial by fire. Citra, meanwhile, is forging her path as Scythe Anastasia, gleaning with compassion. However, conflict within the Scythedom is growing by the day, and when Citra’s life is threatened, it becomes clear that there is a truly terrifying plot afoot. The Thunderhead observes everything, and it does not like what it sees. Will it intervene? Or will it simply watch as this perfect world begins to unravel?
SOON TO BE A MAJOR DREAMWORKS ANIMATION!
In the tradition of M. T. Anderson’s Feed and Scott Westerfeld’s Uglies, this heart-pounding sequel to Unplugged continues the series that Kass Morgan, New York Times bestselling author of The 100, called “chilling and addictive.” Skylar Cruz found her sister in the Real World—only to learn that her sister has betrayed her and put everyone in the App World in danger. The Body Market is now open for business and everyone still plugged into the App World is for sale. Shaken by the betrayal of everyone she trusted, Skylar is through being a pawn. She may be the only one who can stop what her family started. And she has to do it before the App World runs out of time.
Face to face with the mightiest and most majestic predator in the jungle, Elsie is in awe of the tiger's beauty. She's on a mission to have the adventure of a lifetime, save the tiger and change the future. With echoes of Tom's Midnight Garden, Tania Unsworth writes about transcendent friendships and conservation in the animal kingdom. Elsie is not looking forward to the long summer holiday with her creaky, old Uncle John. But then the unimaginable happens as Time unravels and Elsie tumbles back to 1940s India to meet her Uncle John as a young boy on a tiger hunt. Can Elsie stop him from doing what he's already told her is a wrong he can never right? The Time Traveller and the Tiger is a multi-layered novel for 9-12 year-olds, rich in adventure, mystery, historical and conservation themes. Praise for The Time Traveller and the Tiger: 'Spine-tinglingly good. Enthralling and prize-worthy' AMANDA CRAIG 'A classic adventure, and a transporting evocation of the mighty, beautiful, much misunderstood creature at its heart' PIERS TORDAY 'An atmospheric adventure story with a strong message about the importance of conservation' BOOKTRUST
An out-of-this-world new adventure from bestselling author of THE DANGER GANG and THE CHRISTMASAURUS, Tom Fletcher. George, Neila and Bash are the worst band on Earth. George wants them to be brilliant - but Neila has stage fright, and Bash is too distracted by his obsession with stars, aliens and faraway planets. But what they lack in talent and confidence, they make up for in heart. They're determined to blow their friends away at their school Battle of the Bands contest. But the moment they start to play... They're beamed up into space!!! Now the kids face an even bigger challenge: Battle of the Bands, but the intergalactic version. They're competing against alien bands from every galaxy! And if they don't win, they might never make it home again... Can the worst band on Earth become the best band in the universe?
For generations L. Frank Baum's Land of Oz books have captured and enthralled millions of readers. These stories are as delightful today as they were the day they were written. This omnibus edition contains the first three books: The Wonderful Wizard of Oz, The Marvelous Land of Oz, and Ozma of Oz! Now you can join Dorothy as an earthquake sends her to the land of Mangaboos and the vegetable people in the Dorothy and the Wizard in Oz; journey with Dorothy and Toto as they meet the Shaggy Man, Button-Bright, and Polychrome in The Road to Oz; and in The Emerald City of Oz, Dorothy brings Aunty Em and Uncle Henry along for the adventure!
A genre-bending thriller from internationally bestselling author Stefan Bachmann perfect for fans of The Maze Runner and Joss Whedon's The Cabin in the Woods. "A fast-paced thrill ride ...Chilling ...The suspense begins from the first page. I Know What You Did Last Summer meets Frankenstein."-YA Books Central Seventeen-year-old Anouk has finally caught the break she's been looking for-she's been chosen to participate in an exclusive program that includes an all-expenses-paid trip to France and a chance to explore the hidden underground Palais du Papillon, or Palace of the Butterfly. Along with four other gifted teenagers, Anouk will be one of the first people to set foot in the palace in more than two hundred years. But the expedition is not all it seems. The students' supposed benefactors are trying to kill them. And so is the palace itself, which is filled with deadly traps and invisible monsters. Can Anouk and the others figure out how to work together and escape? Bachmann's masterful scene-building alternates between Anouk's flight through the palace and the struggles of Aurelie, who escaped the French Revolution by fleeing into the Palais du Papillon in 1789. "Certain to please those who demand constant action blended with their historical fiction."-Booklist
David's brother, Darrin, just invented a radio-controlled pooch. It performs tricks, mixes delicious smoothies, and grows 50 feet tall. When David's friend brings back a T. rex from the past, Robo-Dog 3000 turns into the ultimate fighting machine. It's beast versus bot in the smackdown of the century!
The world’s #1 bestselling author has teamed up with the world’s most famous genius to entertain, educate and inspire a generation of kids–with the first and only kids’ book series officially approved by the Albert Einstein Archives. Albert Einstein + James Patterson = A Must Read! Max is back with a thrilling new adventure that involves time travel, creepy bad guys, killer drones, and a shocking mystery about her past that she will stop at nothing to solve! Under constant danger of being kidnapped by the shadowy Corporation, Max is on the run from New York to London and beyond. But soon the call comes for the Change Maker kids’ next mission: make sure no kid ever goes hungry again! If anyone can tackle a problem this big, Max and her genius friends can. But mysterious clues about her past keep distracting Max’s focus. She always wanted to know who her parents were and why they abandoned her as a baby. If she manages to build a time machine, she could find them and get all the answers! What’s more important – her past, or the future of the Change Makers?
In the faraway kingdom of Laviersa, known as the Lands of the Ancients, thirteen-year-old Princess Agatha loves to run on her garden path. But one day, she and her friend Jose discover something odd. The path's curve is gone, and Jose sees a mysterious shape lurking nearby. They soon realize that Crisis, a villain intent on causing mayhem in the kingdom, has stolen the curve. In a dream, Agatha sees what Crisis is using the curve for: a shield that will protect his entire camp and keep him from being defeated. Agatha and Jose decide to set out on an adventure and take back her stolen path piece from the hateful Crisis. The two friends encounter allies and enemies, and sometimes it's difficult to tell them apart. The further they go, the more danger they find themselves facing. With Crisis following their every move, Agatha and Jose even have gods helping them on their quest. But they are about to encounter another, more dangerous threat to the kingdom. Can Agatha and Jose save the ones they love in time?
SHADOW CHILDREN Luke has never been to school. He's never had a birthday party, or gone to a friend's house for an overnight. In fact, Luke has never had a friend. Luke is one of the shadow children, a third child forbidden by the Population Police. He's lived his entire life in hiding, and now, with a new housing development replacing the woods next to his family's farm, he is no longer even allowed to go outside. Then, one day Luke sees a girl's face in the window of a house where he knows two other children already live. Finally, he's met a shadow child like himself. Jen is willing to risk everything to come out of the shadows -- does Luke dare to become involved in her dangerous plan? Can he afford not to?
WHEN YOU'RE INSIDE, THE WHOLE WORLD IS WATCHING. In SNOWGLOBE, Chobahm agreed to enter Snowglobe and take on Haeri's identity. Within the domed city's walls, she finally had the existence she'd always dreamed of. But life in Snowglobe wasn't quite what Chobahm expected. Following on from the epic cliffhanger, SNOWGLOBE 2 picks up where we left off. It follows the Haeri girls on their fight against the creators of Snowglobe and the Yibonn family. But who can they trust? With literal rains of fire, questionable geothermal activity, hypnotism, and ever-changing loyalties SNOWGLOBE 2 promises an thrilling conclusion to the stand-out duology.
Last year Leo Fischer and Skater Monroe were normal kids living normal lives, worrying about school, dealing with family issues, planning their futures... This year they’re hiding out on Mars, hunted by a psychopathic megalomaniac – who happens to be the most powerful individual in the Solar System. He claims the two of them are interplanetary terrorists and is demanding their heads on a plate. In the thrilling second instalment of the Mars Alone Trilogy, Leo and Skater, together with an artificial intelligence called Taffy whose mind contains the knowledge of an ancient alien civilisation, must face the consequences of fighting an enemy who has been lying to the entire human race and will stop at nothing to protect his secrets.
Welcome to real life 2.0. Are you ready to play? There are no screens. There are no controls. You don’t just see and hear it – you taste, smell, and touch it too. In this new reality there are no rules to follow, no laws to break. You can live your best life. It’s a game so addictive you’ll never want it to end. Until you realize that you’re the one being played. Step into Otherworld. Leave your body behind. The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay? |
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