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Books > Children's Fiction & Fun > Science Fiction
In the small town of Pottsville, boredom comes easily to mischievous twins Jasmin and Jesse Thomas. One dull Friday night the twins decide to camp out in their backyard, and sneak out to the bogs over by Potts Field to find out whether they can hear any bog monsters. While searching for bog monsters, the twins become hopelessly lost. Suddenly they hear a loud bang, followed by a bright ball of light flying just above the treetops and making a loud whistling sound. Jasmin and Jesse watch as a strange aircraft crashes into the woods. While searching for survivors of the crash, the twins encounter an alien visitor, who incessantly repeats everything they say. Once the twins recover from their shock at encountering Orfin Kojumbobababul, or Orfin Bob, as they call him, the adventures begin. From a near-deadly fall in a cave, to blasting through asteroid fields in a spaceship, and fending off an attack by the evil Haywardians, the action doesn't stop for a moment. "Orfin Bob and the Thomas Twins" is a thrill ride right up to the very last page.
Who is Darth Vader? How does he become a Sith? Why does he wear a mask? Perfect for children who are new to Star Wars and also for young fans of the movies, this exciting guide will answer these questions and many more and teach children fun facts about Sith Lord Darth Vader - including his amazing battles with rebels and Jedi heroes Obi-Wan Kenobi and Luke Skywalker! Follow Vader's journey from Jedi Knight Anakin Skywalker to the dark side of the Force alongside Darth Sidious. Discover what Force tricks Vader uses, who he works for, which lightsaber he uses, and what planet his secret base is on. Featuring a simple Q&A format and exciting images, DK's Star Wars Meet the Villains: Darth Vader is a fun, welcoming introduction to the infamous Sith Lord as children follow his adventures in a galaxy far, far away. With colourful movie stills from the original trilogy, prequels and the latest sequels, DK's book allows children to explore Darth Vader's villainous world. © & TM 2019 LUCASFILM LTD.
Book 2 in the Aliens, Inc. Series. For Kell, the Friends of Police Parade is a big deal, his first Earthling parade. With Bree's help, he must figure out how to deal with City Hall, figure out fund-raising and find superheroes and superheroines to march in the parade. To make things worse, Principal Lynx believes someone in third grade in an alien, and she has a new Alien Catcher App on her smart phone. Survival on planet Earth just got harder for the Smiths, those friendly aliens from Bix. MimsHouse.com/aliens/
A Very Old New Story Kiri knows how to ride a horse, play soccer, and dream big dreams-but she is surprised that she can fly without wings. She lands in a mysterious valley surrounded by mountains, where the stars shine all day, a foreboding river bites its tail, and children play around the clock. The hermit in the hills calls this place Internity. As Kiri explores its mountains, she also gets to know her inner voice, IVy, who isn't always helpful when they face the giant fig tree and fight the old hag. Kiri rides an alchemical comet back to the valley and meets a loving teacher, who prepares her and two new friends, Samson and Yutta, for their journey back to Earth. In a library without books, the three friends face mirrors and shadows, and an ancient treasure helps them choose their next life. By the time they cross the big river they know their destiny and who they truly are. Magical and vividly imagined, "Kiri Chooses A Life" is inspired by a classic tale that dips into images and myths from ancient and current traditions.
Set in a broken, future England, where gunfights and monsters collide, this is the exciting first title in a phenomenal fantasy teen series by the bestselling children's novelist. England has been radically changed by a series of catastrophes – large cities have disappeared and London has been replaced by a lagoon. The surviving population exists in fortified towns where they cling to traditional ways, while strangely evolved beasts prowl the wilderness beyond. Conformity is rigidly enforced and those who fall foul of the rules are persecuted: some are killed, others are driven out into the wilds. Only a few fight back – and two of these outlaws, Scarlett McCain and Albert Browne, display an audacity and talent that makes them legends.
A graphic novel, story-based approach to learning all about our solar system through the fun adventures of the Space Station Academy students and their teacher, Dr Bott. Join the Space Station Academy students on their expedition to Jupiter where they'll cruise moon craters on skateboards and discover why Jupiter is stripy and covered in spots. The Space Station Academy series presents each planet and celestial object in our solar system through fun adventure stories. Gain key science learning about each planet and our solar system alongside bright illustrations, a humorous narrative and interactive activities at the back of the book. This is guaranteed to keep young minds entertained and engaged while they explore outer space.
Sophie Foster is struggling. Grieving. Scrambling. But she knows one thing: she will not be defeated. The Neverseen have had their victories – but the battle is far from over. It’s time to change tactics. Make sacrifices. Re-examine everything. Maybe even time for Sophie to trust her enemies. All paths lead to Nightfall – an ominous door to an even more ominous place – and Sophie and her friends strike a dangerous bargain to get there. But nothing can prepare them for what they discover. The problems they’re facing stretch deep into their history. And with time running out, and mistakes catching up with them, Sophie and her allies must join forces in ways they never have before. In this spectacular sixth book in the New York Times bestselling Keeper of the Lost Cities series, Sophie must uncover the truth about the Lost Cities’ insidious past, before it repeats itself and changes reality.
For generations L. Frank Baum's Land of Oz books have captured and enthralled millions of readers. These stories are as delightful today as they were the day they were written. Now you can thrill will Dorothy and Toto as they discover Oz in the Wonderful Wizard of Oz. Race through the countryside with Tip and Jack Pumpkinhead as they flee the wicked witch Mobi in The Marvelous Land of Oz. Adventure with Ozma as she rescues Dorothy and the royal family from the evil Nome King in Ozma of Oz. Join Dorothy as an earthquake sends her to the land of Mangaboos and the vegetable people in Dorothy and the Wizard in Oz. Journey with Dorothy and Toto as they meet the Shaggy Man, Button-Bright, and Polychrome in The Road to Oz. In The Emerald City of Oz, Dorothy brings Aunt Em and Uncle Henry along for the adventure In The Patchwork Girl of Oz you will accompany Ojo the Unlucky on his quest to gather the five ingredients needed to make the antidote for the Liquid of Petrifaction to save his aunt and uncle. In Little Wizard Stories of Oz you will thrill to six short stories with many of your favorite friends from Oz. And in Tik-Tok of Oz you can travel with the Shaggy Man as he struggles to rescue his brother from the Nome King. In The Scarecrow of Oz, you'll accompany Scarecrow as he journeys to Jinxland to rescue Cap'n Bill and Trot. In Rinkitink in Oz you can join Dorothy and the Wizard of Oz as they set off on a rescue mission. And in The Lost Princess of Oz, Ozma and the Great Book of Records disappear and it's up tp Dorothy to find them. In The Tin Woodman of Oz, join the Tin Woodman, the Scarecrow, Woot, and Polychrom as they journey to Munchkin Country to find Nimmie Amee. In The Magic ofOz, Dorothy and her friends stop an illegal wizard from transforming people into animals. And in Glinda of Oz, Dorothy and Ozma travel to stop a war between the Flatheads and Skeezers
The royal children's guardian, Hannah the White, goes missing, Resident Wizard Fuzbud vanishes, and Wizard Gloxnix disappears. The king and queen are worried and have nowhere to turn. Without Hannah and Fuzbud or Gloxnix, who is going to find out what is going on? Is the castle under siege? Is magic involved? Who is responsible?The children are restless and dragon watching becomes their current excitement. They are overjoyed when Saraly War-Daughter returns home with her dragon, Zibannli. Saraly has no idea what she is about to discover. Then a new and unsuspected talent surfaces, uniting princess and dragon. But how could a small girl have any effect on such events?While Fuzbud is gone, a strange wizard turns up asking for a job. Might he be the help that is needed during this crisis? Is he really what he seems?"Moon-Daughters, War-Daughters, and Wizards" is the sixth book in the adventures of all these friends. Working together, they struggle with one of the strangest events in Milara's history. Things are never going to be the same.
The twelve cousins are transported to a distant world called Al Kiam. Their abilities can bring war or peace to the land, but first they have to get along. The twelve cousins fight about the old stone teapot Grandpapa brought back from the war in Iraq. Grandpapa says it may be magic; some of the cousins disagree while others believe his claim with all their hearts. While they go through the old ritual explained by Grandpapa, a swirl of light fills the room, followed by a wave of blackness. As the darkness changed to light, the twelve cousins realize they are in a different world: the world of Al Kiam. What's more, each cousin has acquired a strange, unique power, the purpose of which is unknown to them. They soon learn they are surrounded by an ancient battle that threatens to tear the world of Al Kiam apart-unless they do something about it. No matter how much these cousins may love each other, they don't always agree. Deciding what they must do-fight the good fight or quickly find a way home-could tear them apart. With the fate of a world in their hands, however, the twelve cousins must learn to use their powers as one and solve the riddles of Al Kiam. By harnessing their newfound powers, they may become heroes.
The thrilling sequel to the #1 New York Timesbestselling The Wild Robot, by award-winning author Peter Brown. Shipwrecked on a remote, wild island, Robot Roz learned from the unwelcoming animal inhabitants and adapted to her surroundings--but can she survive the challenges of the civilized world and find her way home to Brightbill and the island? From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed sequel to his New York Times bestselling The Wild Robot,about what happens when nature and technology collide.
Wesley, Kurt, Lisa, and Mary aid the forces of good in the mythical kingdom of Anthropos and fight the evil witch, Mirmah. Sequel to "The Tower of Geburah. |
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