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Books > Children's Fiction & Fun > Science Fiction
By the twenty-second century, human heedlessness and natural disasters have led to a world where the air is unsafe to breathe, the soil will grow nothing but kudzu, and wars will never end. Crowded together in domed communities, growing food in greenhouses, and living under martial law, people go about their lives, working at their jobs and caring for their families while striving to make the world a better place for their children. Hundreds of young volunteers come together for a dome-raising project in South Carolina. It's love at first sight for seventeen-year-old Michael Travis when he sees a graceful weaver floating lightly in her antigravity belt above the giant dome. When he learns that she was born on the far side of the Moon, he is determined to meet her and share his dreams of living on Mars. More than a tale of survival, "Weavers of the Crystal Domes" is a salute to the resilience and ingenuity of our species, a coming-of-age story set in the world of the future.
It's a tale of incompetence in the face of adversity. Or is it a story of adversity in the face of incompetence? Well, anyway, there's a robot, a giant monster, a line of evil toys, a mind control plot, sub-orbital death beams, kidnappers, bad movies, a super powered gang, an usurper, and a maniacal villain hell-bent on world domination. Not all at once, though. I mean, really, could you imagine coordinating the fight scene? Or reading it? You'd have to take notes just to keep track of who hit what and why.
The first book in a fast-paced, edge-of-your-seat adventure series from exciting debut author Colm Field. Fans of Danny Wallace, Ben Miller and Rob Biddulph's Peanut Jones and the Illustrated City will race through this epic adventure! Welcome, infinity racers! Prepare for an adventure that's out of this world ... and all of the others! When Kyan finds a battered old racing-car game in the loft, he doesn't believe the big claims written on the box. I mean, what kind of 'Infinite Race' only has seven pieces of track? So it comes as a shock when the game really does take him on the journey of a lifetime - through multiple universes! Whether he's a space pilot on the trail of underwater aliens or an unwitting robber in a stolen police car, every adventure is more thrilling than the last. When he lands in a universe as a stunt driver racing for a million-pound prize, he thinks he's found the way to save his family and their home. But the life of an infinity racer is about to prove much more dangerous than Kyan has bargained for ...
Cia Vale is now seventeen and has everything she ever dreamed of: a boy she loves, a place at the University and a future as one of the leaders of the United Commonwealth. The Testing should be nothing more than a blank space in her mind; an achievement to be celebrated, and then forgotten. But Cia remembers. As further evidence of the government's murderous programmes comes to light, Cia must choose whether to stay silent and protect herself and her loved ones, or expose The Testing for what it is. Above all, the University is a dangerous place, and Cia must remember the advice her father gave her: TRUST NO ONE. Second instalment of this critically acclaimed futuristic trilogy.
It's graduation day for sixteen-year-old Malencia Vale, and the entire Five Lakes Colony (the former Great Lakes) is celebrating. All Cia can think about-hope for-is whether she'll be chosen for The Testing, a United Commonwealth program that selects the best and brightest new graduates to become possible leaders of the slowly revitalizing post-war civilization. When Cia is chosen, her father finally tells her about his own nightmarish half-memories of The Testing. Armed with his dire warnings ("Cia, trust no one"), she bravely heads off to Tosu City, far away from friends and family, perhaps forever ...
Grandfather Frog has a hard time keeping a straight face -- for Buster Bear has outsmarted that rash Little Joe Otter! But then along comes Farmer Brown's boy, and -- "'Twas just a sudden odd surprise" And now who's outsmarting whom? Readers will take joy as their familiar friends -- Billy Mink, Blacky the Crow, Jerry Muskrat, and Sammy Jay -- tangle and cavort in the magical woodland of Thornton Burgess.
'Immensely, cheerily silly' Guardian Dog lost in space? Grown an extra head and don't know why? Pocket money stolen by a green blob? You need the Space Detectives! Connor and Ethan are spending their summer holidays aboard the world's first orbiting city, Starville (basically Beverley Hills in space!). The amazing space station is bursting with celebrities and the mega-rich. But Connor and Ethan are too busy selling ice cream to see the sights. However, neither of our heroes can resist a mystery and when they discover the space station is hurtling on a collision course with the moon (eep!) they know they need to step in. This is a case for the SPACE DETECTIVES! Can Connor and Ethan find the culprit and save Starville from its impending doom? LOOK OUT FOR SPACE DETECTIVES: EXTRA WEIRD CREATURES
Frankie D and his family have just moved from Transylvania, looking for a fresh start. Where Frankie is from, the school day began at midnight and ended at dawn. Now in America, Frankie and his family must adjust their sleep schedule, train to be out in the sun, and strictly adhere to a vegan, zero-blood diet. Not only that, Frankie has to navigate school as the 'new kid' and keep his vampire identity secret from other humans. A tall order for a deathly pale, fanged fourth-grader with a three-legged wolf as a pet! Brian and Sally Dutra's entertaining series offers a whole new take on what it means to be an outsider. With so many playful twists on vampire tropes, a compelling plot (with a cliffhanger ending!) and loads of deadpan humour, this book is sure to have enormous appeal for early readers. Tiffani Brown's black-and-white illustrations on every spread bring just the right amount of vampire creepiness to the story, tempered by just the right amount of humour. Frankie's open nature and kindness toward others is endearing, and his difficulties trying to navigate a new life while still being true to himself will be relatable to all children. The story highlights important themes of friendship, family, dealing with bullies and adjusting to a new place. It also offers terrific character education lessons on adaptability, initiative and empathy.
Magic, romance, and intrigue combine in this extraordinary novel--the first in the Elemental Trilogy--for fans of Cinda Williams Chima and Kristin Cashore. Publishers Weekly called it "a wonderfully satisfying magical saga" in a starred review, and Kirkus Reviews said it "bids fair to be the next big epic fantasy success." Iolanthe Seabourne is the greatest elemental mage of her generation--or so she's been told. The one prophesied for years to be the savior of the Realm. It is her duty and destiny to face and defeat the Bane, the most powerful tyrant and mage the world has ever known. This would be a suicide task for anyone, let alone a reluctant sixteen-year-old girl with no training. Guided by his mother's visions and committed to avenging his family, Prince Titus has sworn to protect Iolanthe even as he prepares her for their battle with the Bane. But he makes the terrifying mistake of falling in love with the girl who should have been only a means to an end. Now, with the servants of the tyrant closing in, Titus must choose between his mission--and her life.
Save the universe in the awesome and hilarious new space-themed adventure series from bestselling authors Katie and Kevin Tsang! Suzie Wen LOVES gadgets and inventing things - but her inventions don't always turn out how she expects . . . And when Suzie invent the Super 3DTV Gizmo she ends up getting transported into her favourite TV show - Space Blasters! On board the space ship with Captain Jane, Spaceman Jack and alien with attitude Five-Eyed Frank, Suzie is soon exploring new planets - like the smelly Planet Cheddar - and meeting plenty of aliens. But when moons start disappearing, it's up to Suzie to save the universe. Can she put her inventing skills to use? And will she ever get home? Funny, accessible and highly illustrated stories, perfect for readers aged 6 and up and fans of Bunny vs Monkey, Grimwood, Kitty Quest - and space! STEM themes woven throughout, including real mindbending space facts and pages from Suzie's inventors' notebook
Eight madcap tales of unpredictable dragons -- including one made
of ice, another that takes refuge in the General Post Office, and a
fire-breathing monster that flies out of an enchanted book and eats
an entire soccer team! Marvelous adventure and excitement for
make-believers of all ages. 24 illustrations.
For the first twenty years of her life, Ember thought she was just your average, everyday teenage girl. Now a young adult, she has decided that it's time to learn the secret of why her father abandoned her before she was even born. What she learns in the process shatters her world-and even make her question her definition of reality. Spared from a brutal attack by an enigmatic vampire named Arystar, Ember sets out on a strange journey of self-discovery. On the night she could have lost her life, Arystar saved her for a very specific purpose. He believes ember is destined to be a great leader among vampires, one who will save the world for vampires and humans alike. In this new world, myth and legend are realities-and Ember begins to learn that not all monsters are evil. Tasked with the seemingly impossible challenge of bringing together the fiercely independent vampires she meets, Ember must find a way to inspire this group to cooperate for the common good. Can she find the common thread to unite a London sewer rat, a Victorian duchess, a Civil War general, a 1920s Chicago mobster, an orphaned Catholic girl, and a headstrong twentieth-century doctor-let alone the newest additions? If they have any hope of survival, they must put their past differences aside to save their future. |
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