![]() |
![]() |
Your cart is empty |
||
Books > Children's Fiction & Fun > Science Fiction
What if every choice you made created an alternate reality? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day he receives a strange letter informing him that dangerous - perhaps even deadly - events have been set in motion that could result in the destruction of reality itself. Tick will be sent twelve riddles that, when solved, will reveal the time and place of an extraordinary happening. Will Tick have the courage to follow the twelve clues and discover the life he was meant to live?
A Very Old New Story Kiri knows how to ride a horse, play soccer, and dream big dreams-but she is surprised that she can fly without wings. She lands in a mysterious valley surrounded by mountains, where the stars shine all day, a foreboding river bites its tail, and children play around the clock. The hermit in the hills calls this place Internity. As Kiri explores its mountains, she also gets to know her inner voice, IVy, who isn't always helpful when they face the giant fig tree and fight the old hag. Kiri rides an alchemical comet back to the valley and meets a loving teacher, who prepares her and two new friends, Samson and Yutta, for their journey back to Earth. In a library without books, the three friends face mirrors and shadows, and an ancient treasure helps them choose their next life. By the time they cross the big river they know their destiny and who they truly are. Magical and vividly imagined, "Kiri Chooses A Life" is inspired by a classic tale that dips into images and myths from ancient and current traditions.
For generations L. Frank Baum's Land of Oz books have captured and enthralled millions of readers. These stories are as delightful today as they were the day they were written. Now you can thrill will Dorothy and Toto as they discover Oz in the Wonderful Wizard of Oz. Race through the countryside with Tip and Jack Pumpkinhead as they flee the wicked witch Mobi in The Marvelous Land of Oz. Adventure with Ozma as she rescues Dorothy and the royal family from the evil Nome King in Ozma of Oz. Join Dorothy as an earthquake sends her to the land of Mangaboos and the vegetable people in Dorothy and the Wizard in Oz. Journey with Dorothy and Toto as they meet the Shaggy Man, Button-Bright, and Polychrome in The Road to Oz. In The Emerald City of Oz, Dorothy brings Aunt Em and Uncle Henry along for the adventure In The Patchwork Girl of Oz you will accompany Ojo the Unlucky on his quest to gather the five ingredients needed to make the antidote for the Liquid of Petrifaction to save his aunt and uncle. In Little Wizard Stories of Oz you will thrill to six short stories with many of your favorite friends from Oz. And in Tik-Tok of Oz you can travel with the Shaggy Man as he struggles to rescue his brother from the Nome King. In The Scarecrow of Oz, you'll accompany Scarecrow as he journeys to Jinxland to rescue Cap'n Bill and Trot. In Rinkitink in Oz you can join Dorothy and the Wizard of Oz as they set off on a rescue mission. And in The Lost Princess of Oz, Ozma and the Great Book of Records disappear and it's up tp Dorothy to find them. In The Tin Woodman of Oz, join the Tin Woodman, the Scarecrow, Woot, and Polychrom as they journey to Munchkin Country to find Nimmie Amee. In The Magic ofOz, Dorothy and her friends stop an illegal wizard from transforming people into animals. And in Glinda of Oz, Dorothy and Ozma travel to stop a war between the Flatheads and Skeezers
War is raging. Numbers are dwindling. It's a dangerous world for an underdog. The Underdogs of Spitfire's Rise are falling apart. In the series' penultimate novel, the remnants of Britain's last army are called into battle again - this time to avert the violent deaths of tens of thousands of prisoners. The neurodiverse skills and defiant bravery of the Underdogs are pitched against the might of military science and the terrifying Acceleration project. Meanwhile, Oliver Roth has been offered a promotion that would make him the second most powerful person in Britain. But it's conditional on the success of his next mission: the discovery and annihilation of Spitfire's Rise. The Underdogs fight for the safety of countless prisoners, clueless that their home is being hunted. As each side launches their respective attacks, it's only a matter of time until one triumphs decisively over the other.
The twelve cousins are transported to a distant world called Al Kiam. Their abilities can bring war or peace to the land, but first they have to get along. The twelve cousins fight about the old stone teapot Grandpapa brought back from the war in Iraq. Grandpapa says it may be magic; some of the cousins disagree while others believe his claim with all their hearts. While they go through the old ritual explained by Grandpapa, a swirl of light fills the room, followed by a wave of blackness. As the darkness changed to light, the twelve cousins realize they are in a different world: the world of Al Kiam. What's more, each cousin has acquired a strange, unique power, the purpose of which is unknown to them. They soon learn they are surrounded by an ancient battle that threatens to tear the world of Al Kiam apart-unless they do something about it. No matter how much these cousins may love each other, they don't always agree. Deciding what they must do-fight the good fight or quickly find a way home-could tear them apart. With the fate of a world in their hands, however, the twelve cousins must learn to use their powers as one and solve the riddles of Al Kiam. By harnessing their newfound powers, they may become heroes.
Perfect for fans of Marissa Meyer's The Lunar Chronicles and Marie Lu's Legend series, Amelia Kahaney's The Brokenhearted is a gorgeous, gritty, and imaginative take on the superhero story. Anthem Fleet, talented ballerina and heir to the Fleet fortune, has always been closely guarded by her parents in their penthouse apartment. Lured by the handsome and dangerous Gavin, Anthem is drawn into the dark and exhilarating world on the wrong side of town. But when the couple runs into trouble, Gavin goes missing and Anthem winds up dead . . . only to awaken in an underground lab with a bionic heart ticking in her chest. Now she can run faster, jump higher, fight better. But the only thing that matters to her is getting Gavin back. And when she uncovers the sinister truth behind those she trusted the most, she is determined to use her newfound powers for the ultimate revenge. Set in the ruined fictional landscape of Bedlam, a Gotham-like city, this tale of heartbreak and revenge is both gripping and cinematic.
Welcome to the Achar, a huge rotating mobius strip encircling a yellow sun. The Achar is home to hundreds of sentient races, bizarre monsters, thousands of countries, and the Imrhys, a race of immortal humans with great magical abilities who believe it is their responsibility to save the world. More than three thousand years have passed since the last great Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember it. More than half of all the sentients on the Achar died in that war. Now, rumors of a darkness forming off in the west set Zierath out on a quest to gather allies, armies, and information before the darkness envelops them all. Of course, the first trick is to get out of the tedious administrative duties of ruling a large confederation of countries. Zierath's solution is simple. Sneak out of the castle, city, and country before the regent can stop him. However, if the regent can see into the future, things can get complicated very quickly.
The 2019 Green Earth Award-Winning trilogy opener is now available in trade paperback! Forty years after the earth was devastated by massive flooding, four children on one small sailboat must flee corrupt authorities and overcome the dangers of the sea that drowned their world. Twins Will and Annalie thought the hardest part about this year was going to be their separation when bookish Annalie began life at a prestigious Admiralty-run boarding school and avid sailor Will stayed behind in the flood-damaged slums. But that was before the Admiralty raided their father's engineering workshop. Before they sent a questioner to threaten Annalie at school. Before their father disappeared, leaving a single coded clue to his destination. Desperate to find their father, the twins set out in the family's small sailboat. But though they are both experienced sailors, they have no idea what dangers the sea has in store for them. With The Flooded Earth, Mardi McConnochie opens her middle-grade cli-fi saga at top speed, drawing readers into a race against pirates, authorities, and the sea itself in a not-so-distant future full of new technology and old human failings.
Book five in the OFFICIAL Minecraft fiction series for readers age 7+ Ash, Morgan, Harper, Po and Jodi are back for their fifth adventure in the world of Minecraft. When Morgan and his friends receive an unwelcome visit from the elusive Evoker King, they find themselves on a quest to find a secret item hidden in the depths of an unknown dungeon. But not is all as it seems, and they must gear up for an epic journey rife with danger, dragons and mysterious foes. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Will Morgan and the gang finally uncover the identiy of the Evoker King? For fans of the Minecraft game, Jumanji and Wreck it Ralph.
The royal children's guardian, Hannah the White, goes missing, Resident Wizard Fuzbud vanishes, and Wizard Gloxnix disappears. The king and queen are worried and have nowhere to turn. Without Hannah and Fuzbud or Gloxnix, who is going to find out what is going on? Is the castle under siege? Is magic involved? Who is responsible?The children are restless and dragon watching becomes their current excitement. They are overjoyed when Saraly War-Daughter returns home with her dragon, Zibannli. Saraly has no idea what she is about to discover. Then a new and unsuspected talent surfaces, uniting princess and dragon. But how could a small girl have any effect on such events?While Fuzbud is gone, a strange wizard turns up asking for a job. Might he be the help that is needed during this crisis? Is he really what he seems?"Moon-Daughters, War-Daughters, and Wizards" is the sixth book in the adventures of all these friends. Working together, they struggle with one of the strangest events in Milara's history. Things are never going to be the same.
A rare, searing portrayal of the future of climate change in South Asia. A streetrat turned revolutionary and the disillusioned hacker son of a politician try to take down a ruthlessly technocratic government that sacrifices its poorest citizens to build its utopia. The South Asian Province is split in two. Uplanders lead luxurious lives inside a climate-controlled biodome, dependent on technology and gene therapy to keep them healthy and youthful forever. Outside, the poor and forgotten scrape by with discarded black-market robotics, a society of poverty-stricken cyborgs struggling to survive in slums threatened by rising sea levels, unbreathable air, and deadly superbugs. Ashiva works for the Red Hand, an underground network of revolutionaries fighting the government, which is run by a merciless computer algorithm that dictates every citizen's fate. She's a smuggler with the best robotic arm and cybernetic enhancements the slums can offer, and her cargo includes the most vulnerable of the city's abandoned children. When Ashiva crosses paths with the brilliant hacker Riz-Ali, a privileged Uplander who finds himself embroiled in the Red Hand's dangerous activities, they uncover a horrifying conspiracy that the government will do anything to bury. From armed guardians kidnapping children to massive robots flattening the slums, to a pandemic that threatens to sweep through the city like wildfire, Ashiva and Riz-Ali will have to put aside their differences in order to fight the system and save the communities they love from destruction.
Book 1 of the Aliens, Inc. Series. Shipwrecked on earth and desperate to make money, an alien family decides to make a living by opening Aliens, Inc., an intergalactic event-planning business master-minded by 9 year old alien boy, Kell Smith. Kell discovers that his neighbor, Bree Hendricks, turns 9-years-old next month and she wants a party with an alien theme. That should be simple as flying from star to star. But things aren't that easy: Earthling's ideas about aliens are totally wrong. Even worse, Principal Lynx is a UFO-Chaser and suspects aliens around every corner. Will the Aliens totally blow the Aliens Party? Will Principal Lynx capture Kell and his family and them over to the government?
|
![]() ![]() You may like...
Logic Functions and Equations…
Bernd Steinbach, Christian Posthoff
Hardcover
R3,125
Discovery Miles 31 250
Antenna Design for Narrowband IoT…
Balachandra Pattanaik, Oliver Mtapuri, …
Hardcover
R6,692
Discovery Miles 66 920
|