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Books > Children's Fiction & Fun > Science Fiction
Over a thousand years ago, the human world co-existed with the world of fairy. But the two worlds were fraught with peril and the humans were banished from the fairy world. Nor Brimstone, a master of illusion, plans to unite these two worlds by breaking fairy law, to bring a human back into the world of magic. Now, Sean finds himself tricked into entering the magical world only to find that he is a pawn in a deadly game. In a race against time, a group of magical beings, an Elfwin, a Tracker and a Fairy, are bound together to find the human and return him to his world, before Evilon, a powerful demon, confronts them with an evil beyond their imaginings. Faced with an enemy who may prove invulnerable, Sean, Izabo, Scotlind and Marigold must risk everything in a battle that will take them to the depths of hell in a conflict that will put not only Sean's life in danger, but the fate of both worlds in jeopardy.
A prequel to the original Hunger Games trilogy, that explores the origins of a young Coriolanus Snow and his mentor-tribute relationship with Lucy Gray Baird during the 10th Hunger Games. It is the morning of the reaping that will kick off the tenth annual Hunger Games. In the Capital, eighteen-year-old Coriolanus Snow is preparing for his one shot at glory as a mentor in the Games. The once-mighty house of Snow has fallen on hard times, its fate hanging on the slender chance that Coriolanus will be able to outcharm, outwit, and outmaneuver his fellow students to mentor the winning tribute. The odds are against him. He's been given the humiliating assignment of mentoring the female tribute from District 12, the lowest of the low. Their fates are now completely intertwined -- every choice Coriolanus makes could lead to favor or failure, triumph or ruin. Inside the arena, it will be a fight to the death. Outside the arena, Coriolanus starts to feel for his doomed tribute... and must weigh his need to follow the rules against his desire to survive no matter what it takes.
Sophie battles the rebels—and recovers dark memories from her past—in this jaw-dropping fourth book in the bestselling Keeper of the Lost Cities series. Sophie Foster is on the run—but at least she’s not alone. Her closest friends from the Lost Cities have gone with her to join the Black Swan. They still have doubts about the shadowy organization, but the only way to find answers is to start working with them. And as they settle into their new lives, they uncover secrets bigger than anything they’d imagined. But their enemies are far from done, and unleash a terrifying plague that threatens the safety of an entire species. Sophie and her friends fight with everything they have—with new allies joining them—but every choice has consequences. And trusting the wrong person could prove deadly. In this game-changing fourth book in the Keeper of the Lost Cities series, Sophie must question everything to find a truth that will either save her world—or shatter it.
Shortly before the fall of Atlantis, genetic engineers create three new prototypes, Kam, Mel and Leon, the first humans to have blue eyes and shapeshifting capabilities. With climatic conditions on Earth spinning rapidly out of control, it seems the future of Atlantean civilization depends entirely on whether the three test subjects can find a way to work together to solve the deepening crisis. But first they need to find each other.
Set in a broken, future England, where gunfights and monsters collide, this is the exciting first title in a phenomenal fantasy teen series by the bestselling children's novelist. England has been radically changed by a series of catastrophes – large cities have disappeared and London has been replaced by a lagoon. The surviving population exists in fortified towns where they cling to traditional ways, while strangely evolved beasts prowl the wilderness beyond. Conformity is rigidly enforced and those who fall foul of the rules are persecuted: some are killed, others are driven out into the wilds. Only a few fight back – and two of these outlaws, Scarlett McCain and Albert Browne, display an audacity and talent that makes them legends.
A harrowing, pulse-pounding race for survival that New York Times bestselling author D. J. MacHale says "will leave you breathless." Michael Prasad knows he shouldn't go out on the Mars surface alone. It's dangerous. His parents have forbidden it. And the anxiety he feels almost every time he puts on a spacesuit makes it nearly impossible for him to leave the safety of the colony. But when his best friend, Lilith, suggests they sneak out one night, he can't resist the chance to prove everyone--including himself--wrong. As the two ride along the Mars surface in a stolen rover, miles from the colony, a massive solar flare hits the planet, knocking out power, communication, and navigation systems, and the magnetic field that protects the planet from the sun's deadly radiation. Stranded hours from home with an already limited supply of food, water, and air, Michael and Lilith must risk everything if they're to get back to the colony alive.
Finn and Explorer Troop 301 face off against angry rock giants in the second book of this new chapter book series based on the award-winning kids' podcast! Finn Caspian, his three best friends, and his robot Foggy are excited to explore a brand-new planet . . . until Finn's mom makes them bring along an annoying new robot named Voltronix Zu. Putting up with Voltronix's bragging is bad enough, but when he accidentally turns the planet inside out, the Explorers get attacked by angry rock giants! Can the four friends find a way to save the planet-and the bubble aliens who live there-before Voltronix causes a volcanic disaster? Blast off into a brand-new adventure inspired by the popular award-winning kids' podcast, now in its eighth season!
This sequel to The Pioneer is perfect for fans of the Illuminae Series and Skyward! Earth is uninhabitable. Tau is our home now. With that terrifying message, Jo and her family learned the truth: They are trapped forever on Tau Ceti e. But the planet’s current occupants—the Sorrow—are not interested in sharing. The fragile peace Jo negotiated abruptly shatters, and soon a bloody battle is raging between the Sorrow and the Pioneers. As tensions rise, the survival of everyone Jo cares for seems less likely by the second. When a betrayal that shocks Jo to her core threatens to wipe out both Sorrow and human life, Jo must find the strength to speak up once more—and bridge the gaps between all the warring factions—or lose forever the only home left to her.
Five robots. One unforgettable journey. Their programming will never be the same. Wall-E meets The Wild Robot in this middle grade instant classic about five robots on a mission to rescue their inventor from the corporation that controls them all. Cog looks like a normal twelve-year-old boy. But his name is short for “cognitive development,” and he was built to learn. But after an accident leaves him damaged, Cog wakes up in an unknown lab—and Gina, the scientist who created and cared for him, is nowhere to be found. Surrounded by scientists who want to study him and remove his brain, Cog recruits four robot accomplices for a mission to find her. Cog, ADA, Proto, Trashbot, and Car’s journey will likely involve much cognitive development in the form of mistakes, but Cog is willing to risk everything to find his way back to Gina. In this charming stand-alone adventure, Greg van Eekhout breathes life and wisdom into an unforgettable character and crafts a story sure to earn its place among beloved classics like Katherine Applegate’s The One and Only Ivan.
Face to face with the mightiest and most majestic predator in the jungle, Elsie is in awe of the tiger's beauty. She's on a mission to have the adventure of a lifetime, save the tiger and change the future. With echoes of Tom's Midnight Garden, Tania Unsworth writes about transcendent friendships and conservation in the animal kingdom. Elsie is not looking forward to the long summer holiday with her creaky, old Uncle John. But then the unimaginable happens as Time unravels and Elsie tumbles back to 1940s India to meet her Uncle John as a young boy on a tiger hunt. Can Elsie stop him from doing what he's already told her is a wrong he can never right? The Time Traveller and the Tiger is a multi-layered novel for 9-12 year-olds, rich in adventure, mystery, historical and conservation themes. Praise for The Time Traveller and the Tiger: 'Spine-tinglingly good. Enthralling and prize-worthy' AMANDA CRAIG 'A classic adventure, and a transporting evocation of the mighty, beautiful, much misunderstood creature at its heart' PIERS TORDAY 'An atmospheric adventure story with a strong message about the importance of conservation' BOOKTRUST
The first OFFICIAL Minecraft novel for young readers 7+ It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived. When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help. For fans of the Minecraft game, Jumanji and Wreck it Ralph.
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