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Books > Children's Fiction & Fun > Science Fiction
Shortly before the fall of Atlantis, genetic engineers create three new prototypes, Kam, Mel and Leon, the first humans to have blue eyes and shapeshifting capabilities. With climatic conditions on Earth spinning rapidly out of control, it seems the future of Atlantean civilization depends entirely on whether the three test subjects can find a way to work together to solve the deepening crisis. But first they need to find each other.
The transport ship Orion is four months out of Earth when catastrophe strikes - leaving the ship and everyone on board stranded in deep space. Suddenly it's up to thirteen-year-old Beth and her friends to navigate through treacherous and uncharted territory to reach safety. But a heavily-damaged ship, space pirates, a mysterious alien species, and an artificial intelligence that Beth doesn't know if she can trust means that getting home has never been so difficult... Hugely gripping, with incredible twists and a fast-paced, action-packed story, this is an unputdownable science fiction adventure - perfect for fans of Mortal Engines and Star Wars.
The stunning new 10+ story from the bestselling and award-winning author of TIME TRAVELLING WITH A HAMSTER, for anyone who loved the humour of WALL-E, the action of STAR WARS and the deeply touching emotion of ET. A small village in the wilds of Northumberland is rocked by the disappearance of twelve-year-old Tammy. Only her twin brother, Ethan, knows she is safe – and the extraordinary truth of where she is. It is a secret he must keep, or risk never seeing her again. But that doesn’t mean he’s going to give up. Together with his friend Iggy and the mysterious (and very hairy) Hellyann, Ethan teams up with a spaceship called Philip, and Suzy the trained chicken, for a nail-biting chase to get his sister back… that will take him further than anyone has ever been before. A remarkable story of sibling connection, friendship and interstellar adventure from the author Kiran Millwood Hargrave called “one of my favourite middle grade writers”.
The United Commonwealth teeters on the brink of all-out civil war. Testing survivor Cia Vale knows that she alone can lead the rebellion against the government, but to do so she must risk the lives of those she loves, and gamble on the loyalty of her lethal classmates. In the electrifying conclusion to this bestselling trilogy, Cia must use all she's learned to fight for a future that's free from fear, and the stakes are higher than ever... Ready or not, it's Graduation Day.
The final book in the ground-breaking Hunger Games trilogy. Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena alive, she's still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what's worse, President Snow has made it clear that no one else is safe either. Not Katniss's family, not her friends, not the people of District 12.
Fans of action-packed sci-fi thrillers such as I Am Number Four and The Maze Runner will love bestselling author Patrick Carman's Pulse, with its epic action scenes and memorable love story. In the year 2051, Faith Daniels discovers that she can move objects with her mind. This telekinetic ability is called a "pulse," and her mysterious classmate, Dylan Gilmore, has the talent, too. In riveting action scenes, Faith demonstrates her ability to use her pulse against a group of telekinesis masters who are so powerful they can flatten their enemies by uprooting streetlights and throwing boulders. But even with her unusual talent, the mind--and the heart - can be difficult to control. If Faith wants to join forces with Dylan and save the world, she'll have to harness the power of both.
War is threatening. The grey parrot with the bright red tail named Kasuku is flying as fast as he can to reach the village of Kiritiri and the hut of the powerful and aging warrior, Chief Pachunga. But if Kjaz-Barbaroi, an evil leader with designs on ruling Africa, gets to the hut first, it will be too late for all of them. Kasuku carries orders from Olugbala to tell the chief, who has been held prisoner for three rainy seasons, that he must raise an army to fight against Kjaz-Barbaroi and his contingent of Dark Creatures. Pachunga and the parrot narrowly escape the village, and with Kjaz-Barbaroi close behind, they face constant danger. Joined by Muriel Sniggins, the trio travels through the jungle, descend into a cave system inhabited by a long-lost race of people, and finally reach the savannah. As they journey, Pachunga's army continues to grow person by person, group by group. In the meantime, Kjaz-Barbaroi's army also gets larger and larger. Each day brings them closer and closer to the final battle. Pachunga wonders if his army will be large enough, strong enough, and brave enough to defeat the evil Kjaz-Barbaroi.
How amazing would it be to have a dad who's an astronaut? Rocket launches, zero gravity, and flying through space like a superhero! Jamie Drake's dad is orbiting the Earth in the International Space Station and Jamie ought to think it's cool but he just really misses him... Hanging out at his local observatory, Jamie picks up a strange signal on his phone. It looks like alien life is getting closer to home. But space is a dangerous place and when his dad's mission goes wrong, can Jamie prove that he's a hero too? A cosmic adventure for anyone who's ever looked at the stars, from the author of The Many Worlds of Albie Bright. Cover illustration by Matt Saunders.
Dark cloaks. The stench of corpses. The Spies of Mosiania have invaded the lands of elves, dwarves, dragons, witches, centaurs, water nymphs, and werecats. They've surfaced to help evil Lord Verteq return to power. Still recovering from Verteq's last wars, the creatures are determined to overcome the rising trouble. The evil grows when the spies kidnap Rasnir, a recluse with senses like an animal, for his blood, an ingredient Verteq needs to return to power. Naive yet courageous, Rasnir's adopted elf-son, Satreih, sets out to rescue his father. Accompanied by his protectorate, Chikara, a golden dragon, Satreih travels through the Sakki desert, the City of Rasiamoramisa, the Ugulaly Ocean, and the Seven Waterfalls on his quest. Befriended by Kaskin, a skilled and knowledgeable warrior, and Yia, a young witch who can shape-shift at will, the troupe finds the lands and powerful forms of magic more complicated than they realize. They are tested to their limits as their efforts increasingly focus on defeating the evil brewing in the land of Mosiania. Skillfully combining epic and urban fantasy elements, "Satreih: The Making of a Legend" is an exciting and fast-paced story. From the first page, you'll be plunged into a world like no other.
Inhibited since her father's death in the Twin Towers collapse, Holly now unites in wishful ways with mischievous Suess, international Elves and sentinel Spirits at Brownstone Castle. Their goal; to break the curse of capture, and let freedom's possibilities ring.
Day after day Philip goes on with his building, putting into it almost everything you can think of. He makes steps of the dominoes, and a terrace of the domino-box. He gets bits of wood from the garden to stick into cotton-reels, which make lovely pots -- and the results look like ornamental trees in tubs. Brass finger-bowls serve for domes -- and the lids of brass kettles and coffee-pots make minarets of dazzling splendour! It is a city -- a fabulous, exotic, miniature city! Just to look upon it seemed magical enough -- but even Philip had no clue just how magical it might turn out to be. Edith Nesbit (1858-1924) is considered the first to write fantasy for children with a modern sensibility, giving inspiration to such others as Charles Williams and C.S. Lewis.
Two teens must learn the "art of killing" in this Printz Honor-winning book, the first in a chilling new series from Neal Shusterman, author of the New York Times bestselling Unwind dystology. A world with no hunger, no disease, no war, no misery: humanity has conquered all those things, and has even conquered death. Now Scythes are the only ones who can end life--and they are commanded to do so, in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe--a role that neither wants. These teens must master the "art" of taking life, knowing that the consequence of failure could mean losing their own. Scythe is the first novel of a thrilling new series by National Book Award-winning author Neal Shusterman in which Citra and Rowan learn that a perfect world comes only with a heavy price.
A heart-rending, thought-provoking tale of doomed romance. A world where justice and the fate of those accused of murder is decided by the public, but has moved on from the Roman Gladiator ‘thumbs up or thumbs down’ public vote, to a public vote by telephone. If you are voted innocent you are set free, if you are voted guilty you are committed to death by electric chair. Those awaiting their sentence reside in ever decreasing cells, getting smaller each day, until Day 7 and Cell 7, where they hear their fate. Sixteen year old Martha has confessed to killing a famous celebrity. But has she done it? And if not, why has she claimed the murder? Perhaps she wants to show up the flawed and brutal system by sacrificing herself in the hope of a better world.… Or perhaps she is protecting somebody else.…
WHEN YOU'RE INSIDE, THE WHOLE WORLD IS WATCHING. In SNOWGLOBE, Chobahm agreed to enter Snowglobe and take on Haeri's identity. Within the domed city's walls, she finally had the existence she'd always dreamed of. But life in Snowglobe wasn't quite what Chobahm expected. Following on from the epic cliffhanger, SNOWGLOBE 2 picks up where we left off. It follows the Haeri girls on their fight against the creators of Snowglobe and the Yibonn family. But who can they trust? With literal rains of fire, questionable geothermal activity, hypnotism, and ever-changing loyalties SNOWGLOBE 2 promises an thrilling conclusion to the stand-out duology. |
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