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Books > Computing & IT > Social & legal aspects of computing
"Pragmatic Enterprise Architecture" is a practical hands-on instruction manual for enterprise architects. This book prepares you to better engage IT, management, and business users by equipping you with the tools and knowledge you need to address the most common enterprise architecture challenges. You will come away with a pragmatic understanding of and approach to enterprise architecture and actionable ideas to transform your enterprise. Experienced enterprise architect James V. Luisi generously shares life cycle architectures, transaction path analysis frameworks, and more so you can save time, energy, and resources on your next big project. As an enterprise architect, you must have relatable frameworks
and excellent communication skills to do your job. You must
actively engage and support a large enterprise involving a hundred
architectural disciplines with a modest number of subject matter
experts across business, information systems, control systems, and
operations architecture. They must achieve their mission using the
influence of ideas and business benefits expressed in simple terms
so that any audience can understand what to do and why. "Pragmatic
Enterprise Architecture "gives you the tools to accomplish your
goals in less time with fewer resources.
The five-second test is one of the most convenient rapid UX testing methods available, although its value can be compromised by ignoring the restrictions of the method. "The Five-Second Rules" uses detailed examples from a collection of more than 300 tests to describe the strengths and weaknesses of this rapid testing method. Readers will learn about the "five-second rules" for getting useful data, and will explore what types of design issues can be resolved by using the method. A five-second test (also known as "timeout test" and "exposure
test") involves displaying a visual or informational design for
five seconds, removing it from view, then asking what aspects were
recalled most easily or vividly. The goal is to understand what
stands out most about a design or product, and the impact on the
viewer's perception of it.
Technology's presence in society continues to increase as new products and programs emerge. As such, it is vital for various industries to rapidly adapt and learn to incorporate the latest technology applications and tools. The Handbook of Research on Technology Integration in the Global World is an essential reference source that examines a variety of approaches to integrating technology through technology diffusion, e-collaboration, and e-adoption. The book explores topics such as information systems agility, semantic web, and the digital divide. This publication is a valuable resource for academicians, practitioners, researchers, and upper-level graduate students.
The number of hours individuals spend in front of screens, such as smartphones, televisions, computers, and tablets, is enormous in today's society because screen time plays a very important role in work contexts and an even more significant role in social interaction and cultural consumption. This almost compulsive relationship with screens is more evident in children and young people and can have a lasting impact on how a society approaches screen time. Managing Screen Time in an Online Society is a collection of innovative research on how screen time seduces the person to stay in the online interaction leaving her/him in a state of alienation from her/his face-to-face context. While highlighting the methods and applications of time management in the context of screen time, especially during leisure, social interaction, and cultural consumption, this book covers topics including media consumption, psychology, and social networks. This book is ideal for researchers, students, and professionals seeking emerging information on the relationship between online interaction and personal relationships.
While transitioning from autocracy to democracy, media in Africa has always played an important role in democratic and non-democratic states; focusing on politicians, diplomats, activists, and others who work towards political transformations. New Media Influence on Social and Political Change in Africa addresses the development of new mass media and communication tools and its influence on social and political change. While analyzing democratic transitions and cultures with a theoretical perspective, this book also presents case studies and national experiences for media, new media, and democracy scholars and practitioners.
Who s watching you online? These days, it s hard to be sure. But the recent Edward Snowden revelations of NSA data mining and the constant threat of identity theft from criminals mean your privacy is in jeopardy. "The Basics of Digital Privacy" teaches you how to protect the privacy of your data and your identity while surfing, searching, and interacting with others in a virtual world. Author Denny Cherry teaches professionals how to keep huge databases secure, and he will introduce you to the basic concepts of protecting your identity, your financial data, and your personal information from prying eyes while using your computer and smartphone. You ll learn how to stay connected and conduct business online, while protecting your privacy with every keystroke and click. "The Basics of Digital Privacy" gives you clear, non-technical
explanations of how to safely store personal information online,
create secure usernames and passwords for websites, and participate
in social media without compromising your privacy. Learn how to
find out who s watching you online, and what the law has to say
about your privacy rights. A great resource for anyone who ventures
into the online world on a daily basis
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
Social networks, particularly public ones, have become part of
the fabric of how we communicate and collaborate as a society. With
value from micro-level personal networking to macro-level outreach,
social networking has become pervasive in people s lives and is now
becoming a significant driving force in business. These new
platforms have provided new approaches to many critical enterprise
functions, including identifying, communicating, and gathering
feedback with customers (e.g., Facebook, Ning); locating expertise
(e.g., LinkedIn); providing new communication platforms (e.g.,
Twitter); and collaborating with a community, small or large (e.g.,
wikis). However, many organizations have stayed away from potential
benefits of social networks because of the significant risks
associated with them. This book will help an organization
understand the risks present in social networks and provide a
framework covering policy, training and technology to address those
concerns and mitigate the risks presented to leverage social media
in their organization. The book also acknowledges that many
organizations have already exposed themselves to more risk than
they think from social networking and offers strategies for
"dialing it back" to retake control.
The recent emergence and prevalence of social network applications, sensor equipped mobile devices, and the availability of large amounts of geo-referenced data have enabled the analysis of new context dimensions that involve individual, social, and urban context. Creating Personal, Social, and Urban Awareness through Pervasive Computing provides an overview of the theories, techniques, and practical applications related to the three dimensions of context awareness. Through the exploration of emerging research trends of pervasive computing, this book is beneficial to professors, students, researchers, and developers interested this latest development in the field of context-awareness and pervasive computing.
This groundbreaking book explores the new legal and economic challenges triggered by big data, and analyses the interactions among and between intellectual property, competition law, free speech, privacy and other fundamental rights vis-a-vis big data analysis and algorithms. Offering both theoretical and practical insights, contributions illustrate the disruptive nature of the data-driven economy. Chapters discuss how products and services are digitalised and broken into bits, that in turn are reassembled, traded and used across sectors and borders, in contrast to how algorithms are already used to influence our choices, govern our news feeds and revolutionise business models at large. Having shown algorithms and big data to be the two fundamental driving forces of the new information society, expert authors explore which policy options, institutional frameworks and values should be adopted by lawmakers and regulatory authorities in order to ensure a fair balance between private interests such as competition, innovation and the fundamental rights of individuals. Innovatively combining both public and private law perspectives, this unique book will provide a valuable resource for scholars and students of information and technology law, media law, privacy, regulatory and human rights law. Its attention to the latest developments will also prove essential for policymakers and practitioners working in related areas.
This book provides a broad overview of the benefits from a Systems Engineering design philosophy in architecting complex systems composed of artificial intelligence (AI), machine learning (ML) and humans situated in chaotic environments. The major topics include emergence, verification and validation of systems using AI/ML and human systems integration to develop robust and effective human-machine teams-where the machines may have varying degrees of autonomy due to the sophistication of their embedded AI/ML. The chapters not only describe what has been learned, but also raise questions that must be answered to further advance the general Science of Autonomy. The science of how humans and machines operate as a team requires insights from, among others, disciplines such as the social sciences, national and international jurisprudence, ethics and policy, and sociology and psychology. The social sciences inform how context is constructed, how trust is affected when humans and machines depend upon each other and how human-machine teams need a shared language of explanation. National and international jurisprudence determine legal responsibilities of non-trivial human-machine failures, ethical standards shape global policy, and sociology provides a basis for understanding team norms across cultures. Insights from psychology may help us to understand the negative impact on humans if AI/ML based machines begin to outperform their human teammates and consequently diminish their value or importance. This book invites professionals and the curious alike to witness a new frontier open as the Science of Autonomy emerges.
This book comprises the proceedings of the International Conference on Machine Vision and Augmented Intelligence (MAI 2021) held at IIIT, Jabalpur, in February 2021. The conference proceedings encapsulate the best deliberations held during the conference. The diversity of participants in the event from academia, industry, and research reflects in the articles appearing in the volume. The book theme encompasses all industrial and non-industrial applications in which a combination of hardware and software provides operational guidance to devices in the execution of their functions based on the capture and processing of images. This book covers a wide range of topics such as modeling of disease transformation, epidemic forecast, COVID-19, image processing and computer vision, augmented intelligence, soft computing, deep learning, image reconstruction, artificial intelligence in healthcare, brain-computer interface, cybersecurity, and social network analysis, natural language processing, etc.
This book equips readers to understand a complex range of healthcare products that are used to diagnose, monitor, and treat diseases or medical conditions affecting humans. The first part of the book presents medical technologies such as medical information retrieval, tissue engineering techniques, 3D medical imaging, nanotechnology innovations in medicine, medical wireless sensor networks, and knowledge mining techniques in medicine. The second half of the book focuses on healthcare technologies including prediction hospital readmission risk, modeling e-health framework, personal Web in healthcare, security issues for medical records, and personalized services in healthcare. The contributors are leading world researchers who share their innovations, making this handbook the definitive resource on these topics. Handbook of Medical and Healthcare Technologies is intended for a wide audience including academicians, designers, developers, researchers and advanced-level students. It is also valuable for business managers, entrepreneurs, and investors within the medical and healthcare industries.
The book presents advanced AI based technologies in dealing with COVID-19 outbreak and provides an in-depth analysis of variety of COVID-19 datasets throughout globe. It discusses recent artificial intelligence based algorithms and models for data analysis of COVID-19 symptoms and its possible remedies. It provides a unique opportunity to present the work on state-of-the-art of modern artificial intelligence tools and technologies to track and forecast COVID-19 cases. It indicates insights and viewpoints from scholars regarding risk and resilience analytics for policy making and operations of large-scale systems on this epidemic. A snapshot of the latest architectures, frameworks in machine learning and data science are also highlighted to gather and aggregate data records related to COVID-19 and to diagnose the virus. It delivers significant research outcomes and inspiring new real-world applications with respect to feasible AI based solutions in COVID-19 outbreak. In addition, it discusses strong preventive measures to control such pandemic.
This book gathers revised and selected contributions to the 5th Dementia Lab Conference, D-Lab 2021, organized online on January 18-28, 2021, from the Emily Carr University of Art + Design, Vancouver, Canada. It describes original strategies in which design or creative methods have been shown to uncover, support and enhance the abilities of people living with dementia. Papers report on new ideas and findings relating to three main themes: engagement, empowerment and identity. They cover: ethics of inclusion and solutions for shifting the culture of care to be focused on both personal independence and reconnecting with the community; new ways of designing with people living with dementia; strategies for breaking negative stereotypes and preconceived opinions; and approaches to retaining personhood and dignity. Offering a timely source of information on new design and creative methods to a broad community of industrial, communication, interactive and inclusive designers, this book is also meant to address and inspire various stakeholders and organizations in dementia care.
Entrepreneurship is undoubtedly a social process and creating a firm requires both the mobilisation of social networks and the use of social capital. This book addresses the gap that exists between the need to take these factors into consideration and the understanding of how network relationships are developed and transformed across the venturing process. Expert contributions from key scholars in the field illustrate how social networks evolve across entrepreneurial stages, using studies from different regions across the world. Offering a comprehensive understanding, they emphasize the role of formal networks created inside professions and firms. Also examined is the impact of context including both family and internationally variable institutions that can help entrepreneurs to access resources and competencies useful for their projects. The book concludes by emphasizing the various research challenges: which theories are useful for our endeavors and which new methods can be used to understand the dynamics of the venturing process? Dynamic and eminently practical, this book will be invaluable to scholars and students studying the entrepreneurial process and the impact of social networks. It will also prove a useful tool in aiding entrepreneurs to optimize the development of their networks and better manage their entrepreneurial processes. Contributors include: L. Aaboen, M.A. Abebe, A.R. Anderson, M. Brettel, D. Chabaud, H. Chebbi, M. de Beer, S. Drakopoulou Dodd, A. Fayolle, R.T. Harrison, F.M. Hill, S.L. Jack, W. Jansen, W. Lamine, H. Lawton-Smith, C. Lechner, C.M. Leitch, C. Leyronas, F. Lind, S. Loup, A.B.R. Lwango, R. Mauer, S. Mian, G. Mollenhorst, J. Ngijol, S. Qureshi, T. Redd, V. Schutjens, M. Virahsawmy, S. Wu
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. |
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