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Books > Computing & IT > Computer programming > Software engineering
Environment Modeling-Based Requirements Engineering for Software Intensive Systems provides a new and promising approach for engineering the requirements of software-intensive systems, presenting a systematic, promising approach to identifying, clarifying, modeling, deriving, and validating the requirements of software-intensive systems from well-modeled environment simulations. In addition, the book presents a new view of software capability, i.e. the effect-based software capability in terms of environment modeling.
This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICTs have become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental and sustainability issues as we try and meet the ever-growing needs of both businesses and individuals. Sustainability and sustainable design must become central to the design of new technologies to make a concerted effort to tackle the environmental concerns we face now and in the future. Development frameworks, tools and models are used and explored, and the New Participative Methodology for Sustainable Design (NPMSD) is introduced as a way of identifying key factors needed in developing more sustainable systems including new smart technology and portable devices. In this book, the sustainable step in the design stage is evaluated and assessed by 11 countries: namely, Australia, Brazil, China, Germany, India, Norway, Singapore, South Korea, Sweden, UK, and USA. The new results are generated confirming that sustainable design awareness should be considered by designers, and users to minimize and reduce the carbon emissions, raw materials usage, and global warming, since these problems should be tackled soon, otherwise, it will be too late to solve it. Further research is needed in the future to implement and assess the sustainable design step with large IT companies to ensure compliance with environmental standards and rules for sustainable systems. Sustainable Design is an invaluable resource for students and researchers, designers and business managers who are interested in the human-centered, environmental concerns of sustainable technologies.
Transition to Microservices and DevOps to Transform Your Software Development Effectiveness Thanks to the tech sector's latest game-changing innovations-the Internet of Things (IoT), software-enabled networking, and software as a service (SaaS), to name a few-there is now a seemingly insatiable demand for platforms and architectures that can improve the process of application development and deployment. In Microservices and Containers, longtime systems architect and engineering team leader Parminder Kocher analyzes two of the hottest new technology trends: microservices and containers. Together, as Kocher demonstrates, microservices and Docker containers can bring unprecedented agility and scalability to application development and deployment, especially in large, complex projects where speed is crucial but small errors can be disastrous. Learn how to leverage microservices and Docker to drive modular architectural design, on-demand scalability, application performance and reliability, time-to-market, code reuse, and exponential improvements in DevOps effectiveness. Kocher offers detailed guidance and a complete roadmap for transitioning from monolithic architectures, as well as an in-depth case study that walks the reader through the migration of an enterprise-class SOA system. Understand how microservices enable you to organize applications into standalone components that are easier to manage, update, and scale Decide whether microservices and containers are worth your investment, and manage the organizational learning curve associated with them Apply best practices for interprocess communication among microservices Migrate monolithic systems in an orderly fashion Understand Docker containers, installation, and interfaces Network, orchestrate, and manage Docker containers effectively Use Docker to maximize scalability in microservices-based applications Apply your learning with an in-depth, hands-on case study Whether you are a software architect/developer or systems professional looking to move on from older approaches or a manager trying to maximize the business value of these technologies, Microservices and Containers will be an invaluable addition to your library. Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.
This fast-moving tutorial introduces you to OCaml, an industrial-strength programming language designed for expressiveness, safety, and speed. Through the book's many examples, you'll quickly learn how OCaml stands out as a tool for writing fast, succinct, and readable systems code using functional programming. Real World OCaml takes you through the concepts of the language at a brisk pace, and then helps you explore the tools and techniques that make OCaml an effective and practical tool. You'll also delve deep into the details of the compiler toolchain and OCaml's simple and efficient runtime system. This second edition brings the book up to date with almost a decade of improvements in the OCaml language and ecosystem, with new chapters covering testing, GADTs, and platform tooling. This title is also available as open access on Cambridge Core, thanks to the support of Tarides. Their generous contribution will bring more people to OCaml.
This open access book provides an overview of the dissertations of the five nominees for the Ernst Denert Award for Software Engineering in 2019. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice. The book contains five papers describing the works by Sebastian Baltes (U Trier) on Software Developers'Work Habits and Expertise, Timo Greifenberg's thesis on Artefaktbasierte Analyse modellgetriebener Softwareentwicklungsprojekte, Marco Konersmann's (U Duisburg-Essen) work on Explicitly Integrated Architecture, Marija Selakovic's (TU Darmstadt) research about Actionable Program Analyses for Improving Software Performance, and Johannes Spath's (Paderborn U) thesis on Synchronized Pushdown Systems for Pointer and Data-Flow Analysis - which actually won the award. The chapters describe key findings of the respective works, show their relevance and applicability to practice and industrial software engineering projects, and provide additional information and findings that have only been discovered afterwards, e.g. when applying the results in industry. This way, the book is not only interesting to other researchers, but also to industrial software professionals who would like to learn about the application of state-of-the-art methods in their daily work.
This book is perhaps the first attempt to give full treatment to the topic of Software Design. It will facilitate the academia as well as the industry. This book covers all the topics of software design including the ancillary ones.
Three-Dimensional Integrated Circuit Design, Second Eition, expands the original with more than twice as much new content, adding the latest developments in circuit models, temperature considerations, power management, memory issues, and heterogeneous integration. 3-D IC experts Pavlidis, Savidis, and Friedman cover the full product development cycle throughout the book, emphasizing not only physical design, but also algorithms and system-level considerations to increase speed while conserving energy. A handy, comprehensive reference or a practical design guide, this book provides effective solutions to specific challenging problems concerning the design of three-dimensional integrated circuits. Expanded with new chapters and updates throughout based on the latest research in 3-D integration: Manufacturing techniques for 3-D ICs with TSVs Electrical modeling and closed-form expressions of through silicon vias Substrate noise coupling in heterogeneous 3-D ICs Design of 3-D ICs with inductive links Synchronization in 3-D ICs Variation effects on 3-D ICs Correlation of WID variations for intra-tier buffers and wires
Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Processing for Visual Artists shows you everything you need to know in a friendly, project-based style designed for visual thinkers. The projects can serve as a starting point for your own original, creative development and exploration. Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Processing offers you a 21st-century medium for expressing new kinds of ideas and engaging audiences in new ways. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences. Source code for each chapter is available for free download on the book's description at the crcpress website.
This book is devoted to recent progress made in solving propositional satisfiability and related problems. Propositional satisfiability is a powerful and general formalism used to solve a wide range of important problems including hardware and software verification. The core of many reasoning problems in automated deduction are propositional. Research into methods to automate such reasoning has therefore a long history in artificial intelligence. In 1957, Allen Newell and Herb Simon introduced the Logic Theory Machine to prove propositional theorems from Whitehead and Russel's Principia mathematica. ...] This book follows on from the highly successful volume entitled SAT 2000 published five years ago. The papers in SAT 2005 fall (not entirely neatly) into the following categories: complete methods, local and stochastic search methods, random problems, applications, and extensions beyond the propositional.
You've heard about pair programming's benefits: fewer bugs, improved skills, and faster delivery. But what happens when you want to pair with someone in another city, country, or even hemisphere? With the right tools, you won't have to relocate to refactor. In this book, you'll learn techniques used by the most productive remote programmers in the industry to pair with anyone on the globe on any kind of project. You'll use collaborative editors, screen sharing, secure networking, and virtualization to create a remote pairing environment that feels as if your partner is sitting right next to you. Two heads are better than one, but only if they're working on the same problem. When pairing remotely, this requires a specialized environment that you'll learn how to create. We'll use the same open-source tools as the pros to improve collaboration and increase productivity. You'll learn techniques, patterns, and best practices you can apply to projects of all kinds. These tools are so effective that many co-located programmers use them despite sitting side-by-side--you don't have to work outside of an office for this book to improve your programming techniques. We'll start by creating a secure collaborative editing environment capable of handling the low-bandwidth networks at some coffee shops. Then we'll share your screen using free open source tools and protocols. We'll deploy all of this to a server in the cloud so you can access your development environment from anywhere. Then we'll use one of the most advanced integrated development environments to collaborate, sketch on a virtual whiteboard, and resolve conflicts. Finally, we'll talk with programmers at Pivotal Labs, Big Nerd Ranch, and other top-notch distributed development firms to learn how they handle the challenges of remote pairing on a daily basis. With their help and advice, you can be productive from any location on the planet. What You Need: Many of the examples in this book require an internet connection. You'll only need one computer for most of the exercises, and you can run them by yourself. But having a second computer and even a second person may improve the experience.
This book provides essential information on Petri net theory and Petri net-based model checking methods. As for the Petri net theory, it involves the interleaving semantics and concurrency semantics of elementary net systems, some important net structures (e.g., invariant, repetitive vector, siphon, and trap), some classical net subclasses with special structures (e.g., state machine, marked graph, free-choice net,asymmetric-choice net, normal net, and weakly persistent net), and some basic properties (e.g., reachability, liveness, deadlock, and soundness). It also involves four high-level Petri nets: knowledge-oriented Petri nets, Petri nets with insecure places, time Petri nets, and plain time Petri nets with priorities, focusing on different fields of application. As for the model checking methods, this book introduces readers to computation tree logic (CTL), computation tree logic of knowledge (CTLK), and timed computation tree logic (TCTL), as well as Petri net-based methods for checking them. The basic principle of the reduced ordered binary decision diagram (ROBDD) is employed to compress the state space used in these model checking procedures. The book also covers time-soundness for time Petri nets and secure bisimulation for Petri nets with insecure places, both of which are based on the bisimulation theory. As such, it offers an introduction to basic information on bisimulation theory.
Software quality is a generalised statement difficult to agree or disagree with until a precise definition of the concept of "Software Quality" is reached in terms of measurable quantities. Unfortunately, for the software technology the basic question of: * what to measure; * how to measure; * when to measure; * how to deal with the data obtained are still unanswered and are also closely dependant on the field of application. In the past twenty years or more there have been a number of conferences and debates focusing on the concept of Software Quality, which produced no real industrial impact. Recently, however, the implementation of a few generic standards (ISO 9000, IEEE etc.) has produced and improved application of good practice principles at the industrial level. As a graduate in PhYSiCS, I still believe it is a long way before the concept of Software Quality can be defined exactly and measured, if ever. This is way I think the AQuIS series of conferences is important, its object begin to provide a platform for the transfer of technology and know how between Academic, Industrial and Research Institutions, in the field of Software Quality. Their objects are: * to provide a forum for the introduction and discussion of new research breakthroughs in Software Quality; * to provide professional Software Quality engineers with the necessary exposure to the results of current research; * to expose the research community to the problems of practical application of new results.
A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.
As software RandD investment increases, the benefits from short feedback cycles using technologies such as continuous deployment, experimentation-based development, and multidisciplinary teams require a fundamentally different strategy and process. This book will cover the three overall challenges that companies are grappling with: speed, data and ecosystems. Speed deals with shortening the cycle time in RandD. Data deals with increasing the use of and benefit from the massive amounts of data that companies collect. Ecosystems address the transition of companies from being internally focused to being ecosystem oriented by analyzing what the company is uniquely good at and where it adds value.
Nowadays software engineers not only have to worry about the technical knowledge needed to do their job, but they are increasingly having to know about the legal, professional and commercial context in which they must work. With the explosion of the Internet and major changes to the field with the introduction of the new Data Protection Act and the legal status of software engineers, it is now essential that they have an appreciation of a wide variety of issues outside the technical. Equally valuable to both students and practitioners, it brings together the expertise and experience of leading academics in software engineering, law, industrial relations, and health and safety, explaining the central principles and issues in each field and shows how they apply to software engineering.
Advances in Computers, Volume 106 is the latest volume in the series, which has been published since 1960. This update presents innovations in computer hardware, software, theory, design and applications, with new chapters in this volume including sections on A New Course on R&D Project Management in Computer Science and Engineering: Subjects Taught, Rationales Behind, and Lessons Learned, Advances in Dataflow Systems, Adaptation and Evaluation of the Simplex Algorithm for a Data-Flow Architecture, and Simple Operations in Memory to Reduce Data Movement. In addition, this series provides contributors with a medium to explore their subjects in greater depth than journal articles usually allow.
SQL is a widely used to access most databases, therefore database developers and system administrators should be familiar with it. This hands-on SQL book will help beginner and intermediate users to write queries that apply complex conditions on a table. The book's unique side by side approach makes it easy for the reader to learn three major query languages in the IT industry. The author has over 20 years of experience in database design. KEY FEATURES: Contains numerous practical screenshots of Oracle SQL, T-SQL, MySQL statements and results. Shows the differences between Oracle SQL, T-SQL and MySQL side by side. Gives a real world experience for SQL developers and database administrators. Sample data is available to work on (available on our website).
Software is one of the most important products in human history and is widely used by all industries and all countries. It is also one of the most expensive and labor-intensive products in human history. Software also has very poor quality that has caused many major disasters and wasted many millions of dollars. Software is also the target of frequent and increasingly serious cyber-attacks. Among the reasons for these software problems is a chronic lack of reliable quantified data. This reference provides quantified data from many countries and many industries based on about 26,000 projects developed using a variety of methodologies and team experience levels. The data has been gathered between 1970 and 2017, so interesting historical trends are available. Since current average software productivity and quality results are suboptimal, this book focuses on "best in class" results and shows not only quantified quality and productivity data from best-in-class organizations, but also the technology stacks used to achieve best-in-class results. The overall goal of this book is to encourage the adoption of best-in-class software metrics and best-in-class technology stacks. It does so by providing current data on average software schedules, effort, costs, and quality for several industries and countries. Because productivity and quality vary by technology and size, the book presents quantitative results for applications between 100 function points and 100,000 function points. It shows quality results using defect potential and DRE metrics because the number one cost driver for software is finding and fixing bugs. The book presents data on cost of quality for software projects and discusses technical debt, but that metric is not standardized. Finally, the book includes some data on three years of software maintenance and enhancements as well as some data on total cost of ownership.
With the growth of public and private data stores and the emergence of off-the-shelf data-mining technology, recommendation systems have emerged that specifically address the unique challenges of navigating and interpreting software engineering data. This book collects, structures and formalizes knowledge on recommendation systems in software engineering. It adopts a pragmatic approach with an explicit focus on system design, implementation, and evaluation. The book is divided into three parts: "Part I - Techniques" introduces basics for building recommenders in software engineering, including techniques for collecting and processing software engineering data, but also for presenting recommendations to users as part of their workflow."Part II - Evaluation" summarizes methods and experimental designs for evaluating recommendations in software engineering."Part III - Applications" describes needs, issues and solution concepts involved in entire recommendation systems for specific software engineering tasks, focusing on the engineering insights required to make effective recommendations. The book is complemented by the webpage rsse.org/book, which includes free supplemental materials for readers of this book and anyone interested in recommendation systems in software engineering, including lecture slides, data sets, source code, and an overview of people, groups, papers and tools with regard to recommendation systems in software engineering. The book is particularly well-suited for graduate students and researchers building new recommendation systems for software engineering applications or in other high-tech fields. It may also serve as the basis for graduate courses on recommendation systems, applied data mining or software engineering. Software engineering practitioners developing recommendation systems or similar applications with predictive functionality will also benefit from the broad spectrum of topics covered."
This book constitutes the refereed proceedings of the 21st International TRIZ Future Conference on Automated Invention for Smart Industries, TFC 2021, held virtually in September 2021 and sponsored by IFIP WG 5.4. The 28 full papers and 8 short papers presented were carefully reviewed and selected from 48 submissions. They are organized in the following thematic sections: inventiveness and TRIZ for sustainable development; TRIZ, intellectual property and smart technologies; TRIZ: expansion in breadth and depth; TRIZ, data processing and artificial intelligence; and TRIZ use and divulgation for engineering design and beyond. Chapter 'Domain Analysis with TRIZ to Define an Effective "Design for Excellence' is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Experts from Andersen Consulting show you how to combine computing, communications, and knowledge to deliver a uniquely new-and entirely indispensable-competitive advantage. Lead, Follow, or get out of the way Your company's ability to sustain a competitive advantage is in jeopardy. Your competitors can imitate and improve faster than ever. You need to find ways to help your company discover and deliver and astounding solution, control its costs, and move on the next astounding solution. Web-based computing is the vital technology enabler for today's most important business opportunities, like E-Commerce. It is also the flexible foundation for future solutions. However, because of the complexities and difficulties it represents, it can be critical hurdle for IT shops and for an entire business. Enterprise Systems Architecture: Building Client/Server and Web-Based Systems is your guide through these complexities as you integrate your technology capabilities with your strategy, people, and processes to deliver astounding solutions. It Introduces you to basic principles and concepts, provides an overview of state-of-the-art in client/server and Web-based computing models, and develops a solid business case for implementation. Acquaints you with various technologies involved and describes a comprehensive network computing architecture. Details crucial analysis, design, and implementation issues, including design specifics for architectures, applications, and network; rollout strategies; and ongoing management of distributed operations. Explores emerging technologies and their likely impact on the future of netcentric computing. Here you'll find detailed information on the architectures and frameworks for network-based computing strategies for designing and implementing solutions strategies and methods for security. It also provides a full framework for testing applications, and in-depth dis
Attention to design patterns is unquestionably growing in software engineering because there is a strong belief that using made to measure solutions for solving frequently occurring problems encountered throughout the design phase greatly reduces the total cost and the time of developing software products. Stable Design Patterns for Software and Systems presents a new and fresh approach for creating stable, reusable, and widely applicable design patterns. It deals with the concept of stable design patterns based on software stability as a contemporary approach for building stable and highly reusable and widely applicable design patterns. This book shows that a formation approach to discovering and creating stable design patterns accords with Alexander's current understanding of architectural patterns. Stable design patterns are a type of knowledge pattern that underline human problem solving methods and appeal to the pattern community. This book examines software design patterns with respect to four central themes: How do we develop a solution for the problem through software stability concepts? This book offers a direct application of using software stability concepts for modeling solutions. How do we achieve software stability over time and design patterns that are effective to use? What are the unique roles of stable design patterns in modeling the accurate solution of the problem at hand and in providing stable and undisputed design for such problems? This book enumerates a complete and domain-less list of stable patterns that are useful for designing and modeling solutions for frequently recurring problems. What is the most efficient way to document the stable design patters to ensure efficient reusability? This book is an extension to the contemporary templates that are used in documenting design patterns. This book gives a pragmatic and a novel approach toward understanding the problem domain and in proposing stable solutions for engineering stable software systems, components, and frameworks.
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp; |
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