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Books > Computing & IT > Computer programming > Software engineering

Web Engineering: Modelling and Implementing Web Applications (Hardcover, 2008 ed.): Gustavo Rossi, Oscar Pastor, Daniel... Web Engineering: Modelling and Implementing Web Applications (Hardcover, 2008 ed.)
Gustavo Rossi, Oscar Pastor, Daniel Schwabe, Luis Olsina
R4,264 Discovery Miles 42 640 Ships in 18 - 22 working days

Web Engineering: Modelling and Implementing Web Applications presents the state of the art approaches for obtaining a correct and complete Web software product from conceptual schemas, represented via well-known design notations.

Describing mature and consolidated approaches to developing complex applications, this edited volume is divided into three parts and covers the challenges web application developers face; design issues for web applications; and how to measure and evaluate web applications in a consistent way.

With contributions from leading researchers in the field this book will appeal to researchers and students as well as to software engineers, software architects and business analysts.

Artificial Intelligence Methods In Software Testing (Hardcover): Mark Last, Abraham Kandel, Horst Bunke Artificial Intelligence Methods In Software Testing (Hardcover)
Mark Last, Abraham Kandel, Horst Bunke
R2,879 Discovery Miles 28 790 Ships in 18 - 22 working days

An inadequate infrastructure for software testing is causing major losses to the world economy. The characteristics of software quality problems are quite similar to other tasks successfully tackled by artificial intelligence techniques. The aims of this book are to present state-of-the-art applications of artificial intelligence and data mining methods to quality assurance of complex software systems, and to encourage further research in this important and challenging area.

Engineering Modeling Languages - Turning Domain Knowledge into Tools (Paperback): Benoit Combemale, Robert France, Jean-Marc... Engineering Modeling Languages - Turning Domain Knowledge into Tools (Paperback)
Benoit Combemale, Robert France, Jean-Marc Jezequel, Bernhard Rumpe, James Steel, …
R1,489 Discovery Miles 14 890 Ships in 10 - 15 working days

Written by foremost experts in the field, Engineering Modeling Languages provides end-to-end coverage of the engineering of modeling languages to turn domain knowledge into tools. The book provides a definition of different kinds of modeling languages, their instrumentation with tools such as editors, interpreters and generators, the integration of multiple modeling languages to achieve a system view, and the validation of both models and tools. Industrial case studies, across a range of application domains, are included to attest to the benefits offered by the different techniques. The book also includes a variety of simple worked examples that introduce the techniques to the novice user. The book is structured in two main parts. The first part is organized around a flow that introduces readers to Model Driven Engineering (MDE) concepts and technologies in a pragmatic manner. It starts with definitions of modeling and MDE, and then moves into a deeper discussion of how to express the knowledge of particular domains using modeling languages to ease the development of systems in the domains. The second part of the book presents examples of applications of the model-driven approach to different types of software systems. In addition to illustrating the unification power of models in different software domains, this part demonstrates applicability from different starting points (language, business knowledge, standard, etc.) and focuses on different software engineering activities such as Requirement Engineering, Analysis, Design, Implementation, and V&V. Each chapter concludes with a small set of exercises to help the reader reflect on what was learned or to dig further into the examples. Many examples of models and code snippets are presented throughout the book, and a supplemental website features all of the models and programs (and their associated tooling) discussed in the book.

Linux - The Textbook, Second Edition (Paperback, 2nd edition): Syed Mansoor Sarwar, Robert M. Koretsky Linux - The Textbook, Second Edition (Paperback, 2nd edition)
Syed Mansoor Sarwar, Robert M. Koretsky
R1,436 Discovery Miles 14 360 Ships in 10 - 15 working days

Choosen by BookAuthority as one of BookAuthority's Best Linux Mint Books of All Time Linux: The Textbook, Second Edition provides comprehensive coverage of the contemporary use of the Linux operating system for every level of student or practitioner, from beginners to advanced users. The text clearly illustrates system-specific commands and features using Debian-family Debian, Ubuntu, and Linux Mint, and RHEL-family CentOS, and stresses universal commands and features that are critical to all Linux distributions. The second edition of the book includes extensive updates and new chapters on system administration for desktop, stand-alone PCs, and server-class computers; API for system programming, including thread programming with pthreads; virtualization methodologies; and an extensive tutorial on systemd service management.Brand new online content on the CRC Press website includes an instructor's workbook, test bank, and In-Chapter exercise solutions, as well as full downloadable chapters on Python Version 3.5 programming, ZFS, TC shell programming, advanced system programming, and more. An author-hosted GitHub website also features updates, further references, and errata. Features New or updated coverage of file system, sorting, regular expressions, directory and file searching, file compression and encryption, shell scripting, system programming, client-server-based network programming, thread programming with pthreads, and system administration Extensive in-text pedagogy, including chapter objectives, student projects, and basic and advanced student exercises for every chapter Expansive electronic downloads offer advanced content on Python, ZFS, TC shell scripting, advanced system programming, internetworking with Linux TCP/IP, and many more topics, all featured on the CRC Press website Downloadable test bank, work book, and solutions available for instructors on the CRC Press website Author-maintained GitHub repository provides other resources, such as live links to further references, updates, and errata

Voice User Interface Design (Paperback): James Giangola, Jennifer Balogh Voice User Interface Design (Paperback)
James Giangola, Jennifer Balogh
R1,253 Discovery Miles 12 530 Ships in 10 - 15 working days

This book is a comprehensive and authoritative guide to voice user interface (VUI) design. The VUI is perhaps the most critical factor in the success of any automated speech recognition (ASR) system, determining whether the user experience will be satisfying or frustrating, or even whether the customer will remain one. This book describes a practical methodology for creating an effective VUI design. The methodology is scientifically based on principles in linguistics, psychology, and language technology, and is illustrated here by examples drawn from the authors' work at Nuance Communications, the market leader in ASR development and deployment.

The book begins with an overview of VUI design issues and a description of the technology. The authors then introduce the major phases of their methodology. They first show how to specify requirements and make high-level design decisions during the definition phase. They next cover, in great detail, the design phase, with clear explanations and demonstrations of each design principle and its real-world applications. Finally, they examine problems unique to VUI design in system development, testing, and tuning. Key principles are illustrated with a running sample application.

A companion Web site provides audio clips for each example: www.VUIDesign.org

The cover photograph depicts the first ASR system, Radio Rex: a toy dog who sits in his house until the sound of his name calls him out. Produced in 1911, Rex was among the few commercial successes in earlier days of speech recognition. "Voice User Interface Design "reveals the design principles and practices that produce commercial success in an era when effective ASRs are not toys butcompetitive necessities.

Software Configuration Management (Hardcover): Jessica Keyes Software Configuration Management (Hardcover)
Jessica Keyes
R3,988 Discovery Miles 39 880 Ships in 10 - 15 working days

An effective systems development and design process is far easier to explain than it is to implement. A framework is needed that organizes the life cycle activities that form the process. This framework is Configuration Management (CM). Software Configuration Management discusses the framework from a standards viewpoint, using the original DoD MIL-STD-973 and EIA-649 standards to describe the elements of configuration management within a software engineering perspective. Divided into two parts, the first section is composed of 14 chapters that explain every facet of configuration management related to software engineering. The second section consists of 25 appendices that contain many valuable "real world" CM templates. The content is extensive and inclusive, covering everything from CM planning to configuration identification, verification, and auditing. Although it is vendor-neutral, it offers a serious discussion of what to look for in a CM tool and lists toolsets for review. This volume is a sourcebook of techniques, templates, and best practices in the field, providing software engineers and systems developers with what they need to run a successful CM program.

Liftoff, 2e (Paperback, 2nd Revised edition): Diana Liftoff Liftoff, 2e (Paperback, 2nd Revised edition)
Diana Liftoff; Contributions by Ainsley Nies
R536 R508 Discovery Miles 5 080 Save R28 (5%) Ships in 10 - 15 working days

Ready, set, liftoff! Align your team to one purpose: successful delivery. Learn new insights and techniques for starting projects and teams the right way, with expanded concepts for planning, organizing, and conducting liftoff meetings. Real-life stories illustrate how others have effectively started (or restarted) their teams and projects. Master coaches Diana Larsen and Ainsley Nies have successfully "lifted off" numerous agile projects worldwide. Are you ready for success?Every team needs a great start. If you're a business or product leader, team coach or agile practice lead, project or program manager, you'll gain strategic and tactical benefits from liftoffs.Discover new step-by-step instructions and techniques for boosting team performance in this second edition of "Liftoft." Concrete examples from our practices show you how to get everyone on the same page from the start as you form the team. You'll find pointers for refocusing an effort that's gone off in the weeds, and practices for working with teams as complex systems.See how to scale liftoffs for multiple teams across the enterprise, address the three key elements for collaborative team chartering, establish the optimal conditions for learning and improvement, and apply the GEFN (Good Enough for Now) rule for efficient liftoffs. Throughout the book are stories from real-life teams lifting off, as seasoned coaches describe their experiences with liftoffs and agile team chartering.Focused conversations help the team align, form, and build enough trust for collaborating. You'll build a common understanding of the teams' context within business goals. Every liftoff is unique, but success is common!

Collision Detection in Interactive 3D Environments (Hardcover, New): Gino Van Den Bergen Collision Detection in Interactive 3D Environments (Hardcover, New)
Gino Van Den Bergen
R2,811 Discovery Miles 28 110 Ships in 10 - 15 working days

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point systemtend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID.
About the CD-ROM
The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details).
About the Author
Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.
*Explains the fundamental geometric and numerical concepts that underlie the key algorithms of collision detection.
*CD-ROM includes the full C++ source code of SOLID, a well-known library for collision detection, plus binaries and example programs for Win32.
*Discusses algorithms for commonly used primitive types, such as spheres, boxes, cylinders, cones, triangles, rays, and convex polyhedra.
*Presents techniques for accelerating collision detection for complex models and scenes.

Software Metrics - A Guide to Planning, Analysis, and Application (Paperback): C. Ravindranath Pandian Software Metrics - A Guide to Planning, Analysis, and Application (Paperback)
C. Ravindranath Pandian
R3,368 Discovery Miles 33 680 Ships in 10 - 15 working days

From the perspective that software measurements can be simple yet very useful in making the decisions needed to mange software projects, Software Measurement, Metrics and Project Management presents an integrated approach to measurements and techniques for deriving knowledge from measurements. The ideas and techniques are derived from best practices and are field-proven, down-to-earth, and above all, clearly stated. The author directly relates data to decision-making and leadership issues in business and provides outstanding guidance on data analysis interpretation and process modeling. Ultimately, it will help readers understand how ordinary analysis techniques can be applied to achieve extraordinary results.

UML 2 Semantics and Applications (Hardcover, New): K. Lano UML 2 Semantics and Applications (Hardcover, New)
K. Lano
R3,362 Discovery Miles 33 620 Ships in 18 - 22 working days

A coherent and integrated account of the leading UML 2 semantics work and the practical applications of UML semantics development

With contributions from leading experts in the field, the book begins with an introduction to UML and goes on to offer in-depth and up-to-date coverage of:

The role of semantics

Considerations and rationale for a UML system model

Definition of the UML system model

UML descriptive semantics

Axiomatic semantics of UML class diagrams

The object constraint language

Axiomatic semantics of state machines

A coalgebraic semantic framework for reasoning about interaction designs

Semantics of activity diagrams

Verification of UML models

State invariants

Model transformation specification and verification

Additionally, readers are provided with expert guidance on how to resolve semantic problems and a section on applications of UML semantics with model analysis. "UML 2 Semantics and Applications" is an ideal resource for researchers and tool-builders working in UML, among others. It is also an excellent textbook for postgraduate teaching and research.

Hacker's Guide to Project Management (Paperback, 2nd edition): Andrew Johnston Hacker's Guide to Project Management (Paperback, 2nd edition)
Andrew Johnston
R1,973 Discovery Miles 19 730 Ships in 10 - 15 working days

Managing a software development project is a complex process. There are lots of deliverables to produce, standards and procedures to observe, plans and budgets to meet, and different people to manage. Project management doesn't just start and end with designing and building the system. Once you've specified, designed and built (or bought) the system it still needs to be properly tested, documented and settled into the live environment. This can seem like a maze to the inexperienced project manager, or even to the experienced project manager unused to a particular environment.
A Hacker's Guide to Project Management acts as a guide through this maze. It's aimed specifically at those managing a project or leading a team for the first time, but it will also help more experienced managers who are either new to software development, or dealing with a new part of the software life-cycle.
This book:

  • describes the process of software development, how projects can fail and how to avoid those failures

  • outlines the key skills of a good project manager, and provides practical advice on how to gain and deploy those skills

  • takes the reader step-by-step through the main stages of the project, explaining what must be done, and what must be avoided at each stage

  • suggests what to do if things start to go wrong!

The book will also be useful to designers and architects, describing important design techniques, and discussing the important discipline of Software Architecture.
This new edition:
  • has been fully revised and updated to reflect current best practices in software development

  • includes a range ofdifferent life-cycle models and new design techniques

  • now uses the Unified Modelling Language throughout

  • Fully revised and updated to reflect developments in the field
  • Modified structure to represent the iterative and incremental development methods which are now more common than the past 'waterfall' approaches
  • New content added that describes and advises on the major advances in software engineering in the last 8 years
Domain Oriented Systems Development - Practices and Perspectives (Hardcover): Kiyoshi Itoh, Toyohiko Hirota, Satoshi Kumagai Domain Oriented Systems Development - Practices and Perspectives (Hardcover)
Kiyoshi Itoh, Toyohiko Hirota, Satoshi Kumagai
R5,483 Discovery Miles 54 830 Ships in 10 - 15 working days


Domain Oriented Systems Development is the sixth volume in the Advanced Information Processing Technology series of the Information Processing Society of Japan.

It draws together a collection of research papers on domain analysis and modelling written by a group of software engineers and researchers from Japan, Korea, Canada and Austria.

The topics covered include key concepts from domain oriented systems development, feature oriented product line software engineering, software architecture for intelligent CAD, fully independent component architecture, interrelationships between requirements engineering and domain engineering, framework development and evolution, knowledge base development for product configuration systems, domain specific repository and reuse for CAI, domain framework based on the three-view model, business process analysis using IDEFO, and the generation of archeitecture product models.



eBook available with sample pages: 0203711874

Mastering Software Quality Assurance - Best Practices, Tools and Technique for Software Developers (Hardcover, New): Murali... Mastering Software Quality Assurance - Best Practices, Tools and Technique for Software Developers (Hardcover, New)
Murali Chemuturi
R1,246 Discovery Miles 12 460 Out of stock

This comprehensive reference on software development quality assurance addresses all four dimensions of quality: specifications, design, construction and conformance. It focuses on quality from both the micro and macro viewpoint. From a micro view, it details the aspect of building-in quality at the component level to help ensure that the overall deliverable has ingrained quality. From a macro view, it addresses the organizational-level activities that provide an environment conducive to fostering quality in the deliverables as well as developing a culture focused on quality in the organization. Mastering Software Quality Assurance also explores a process driven approach to quality and provides the information and guidance needed for implementing a process quality model in your organization. It includes best practices and valuable tools and techniques for software developers.

The Logic of Commands (Hardcover): Nicholas Rescher The Logic of Commands (Hardcover)
Nicholas Rescher
R2,795 Discovery Miles 27 950 Ships in 10 - 15 working days

Originally published in 1966. Professor Rescher's aim is to develop a "logic of commands" in exactly the same general way which standard logic has already developed a "logic of truth-functional statement compounds" or a "logic of quantifiers". The object is to present a tolerably accurate and precise account of the logically relevant facets of a command, to study the nature of "inference" in reasonings involving commands, and above all to establish a viable concept of validity in command inference, so that the logical relationships among commands can be studied with something of the rigour to which one is accustomed in other branches of logic.

Testing Code Security (Paperback): Maura A. van der Linden Testing Code Security (Paperback)
Maura A. van der Linden
R1,875 Discovery Miles 18 750 Ships in 10 - 15 working days

The huge proliferation of security vulnerability exploits, worms, and viruses place an incredible drain on both cost and confidence for manufacturers and consumers. The release of trustworthy code requires a specific set of skills and techniques, but this information is often dispersed and decentralized, encrypted in its own jargon and terminology, and can take a colossal amount of time and data mining to find. Written in simple, common terms, Testing Code Security is a consolidated resource designed to teach beginning and intermediate testers the software security concepts needed to conduct relevant and effective tests. Answering the questions pertinent to all testing procedures, the book considers the differences in process between security testing and functional testing, the creation of a security test plan, the benefits and pitfalls of threat-modeling, and the identification of root vulnerability problems and how to test for them. The book begins with coverage of foundation concepts, the process of security test planning, and the test pass. Offering real life examples, it presents various vulnerabilities and attacks and explains the testing techniques appropriate for each. It concludes with a collection of background overviews on related topics to fill common knowledge gaps. Filled with cases illustrating the most common classes of security vulnerabilities, the book is written for all testers working in any environment, and it gives extra insight to threats particular to Microsoft Windows (R) platforms. Providing a practical guide on how to carry out the task of security software testing, Testing Code Security gives the reader the knowledge needed to begin testing software security for any project and become an integral part in the drive to produce better software security and safety.

MOOC Learning Platform Development (Hardcover): Varun Gupta, Durg Singh Chauhan, Thomas Hanne MOOC Learning Platform Development (Hardcover)
Varun Gupta, Durg Singh Chauhan, Thomas Hanne
R1,731 Discovery Miles 17 310 Ships in 10 - 15 working days

The work presented in this book is based on empirical study undertaken as a case study to understand the challenges faced in massively open online course (MOOC) based learning and experimentation to understand the challenges for presenting theoretical and practical courses. The book proposes a flexible online platform. This solution provides flexibility in distance learning processes including course enrollment, learning, evaluation, and outcome of degrees. The proposed system not only gives students freedom to choose their courses in accordance with their needs but also use earned credit towards online degrees of any university of their choice.

Agile Game Development - Build, Play, Repeat (Paperback, 2nd edition): Clinton Keith Agile Game Development - Build, Play, Repeat (Paperback, 2nd edition)
Clinton Keith
R1,034 Discovery Miles 10 340 Ships in 10 - 15 working days

The definitive guide to more effective and personally fulfilling game development with Agile Methods-now revamped to reflect ten more years of experience and improvements Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that-and brings the profitability, creativity, and fun back to game development.

Application Servers for E-Business (Paperback): Lisa E Lindgren Application Servers for E-Business (Paperback)
Lisa E Lindgren
R3,506 Discovery Miles 35 060 Ships in 10 - 15 working days

The modern application server is a complex platform that is the linchpin of an enterprise environment that includes a very wide range of technologies-web document formatting, web protocols, server-side scripts, servlets, applets, programming languages, distributed object technologies, security capabilities, directory and naming services, load balancing, system management, and others. As such, it can be a daunting task to try to comprehend these systems. Application Servers for E-Business helps you understand the use of application servers in e-business. The book presents a comprehensive overview of the technologies related to application servers in their facilitation of E-business. These technologies include CORBA, Java, Enterprise Java Beans, Java 2, web servers, and legacy systems. It explores the role these servers play in the modern enterprise IT infrastructure and the environment in which they operate. The material also includes implementation considerations for application servers, including security, scalability, load balancing, and fault tolerance.

Chapter one provides an overview of application servers, the evolution of computing that took us from hierarchical, mainframe-centric environments to the web model of computing, and the rationale for E-commerce and E-business. Chapters two through five cover specific technologies, from web browsers and servers to applets and servlets. Chapter three provides an overview of Java technologies, and chapter four covers CORBA. Chapter five discusses application servers in detail. Since application servers are increasingly supporting the key mission-critical processes of an enterprise, it is critical that organizations deploying them build in "enterprise-class" facilities for security, scalability, load balancing, fault tolerance, and management. Chapter six discusses these deployment design issues. The book concludes with chapter seven, a chapter that presents several examples of the advantages of application servers in large enterprises. It also presents two case studies that illustrate the decision process, and an overview of seventeen application servers. The chapters are organized in a straightforward manner, with section and subsections clearly indicated so that they can be easily skimmed. The comprehensive coverage offered in this book makes it an ideal reference for IT management and staff responsible for specifying, designing, evaluating, and implementing electronic commerce solutions.

Computer Architecture - Software Aspects, Coding, and Hardware (Hardcover): John Y. Hsu Computer Architecture - Software Aspects, Coding, and Hardware (Hardcover)
John Y. Hsu
R3,820 Discovery Miles 38 200 Ships in 10 - 15 working days

With the new developments in computer architecture, fairly recent publications can quickly become outdated. Computer Architecture: Software Aspects, Coding, and Hardware takes a modern approach. This comprehensive, practical text provides that critical understanding of a central processor by clearly detailing fundamentals, and cutting edge design features. With its balanced software/hardware perspective and its description of Pentium processors, the book allows readers to acquire practical PC software experience. The text presents a foundation-level set of ideas, design concepts, and applications that fully meet the requirements of computer organization and architecture courses.

The book features a "bottom up" computer design approach, based upon the author's thirty years experience in both academe and industry. By combining computer engineering with electrical engineering, the author describes how logic circuits are designed in a CPU. The extensive coverage of a micprogrammed CPU and new processor design features gives the insight of current computer development.

Computer Architecture: Software Aspects, Coding, and Hardware presents a comprehensive review of the subject, from beginner to advanced levels. Topics include:


o Two's complement numbers o Integer overflow
o Exponent overflow and underflow o Looping
o Addressing modes o Indexing
o Subroutine linking o I/O structures
o Memory mapped I/O o Cycle stealing
o Interrupts o Multitasking
o Microprogrammed CPU o Multiplication tree
o Instruction queue o Multimedia instructions
o Instruction cache o Virtual memory
o Data cache o Alpha chip
o Interprocessor communications o Branch prediction
o Speculative loading o Register stack
o JAVA virtual machine o Stack machine principles

Building Web Applications with C# and .NET - A Complete Reference (Hardcover): Dudley W. Gill Building Web Applications with C# and .NET - A Complete Reference (Hardcover)
Dudley W. Gill
R5,415 Discovery Miles 54 150 Ships in 10 - 15 working days

This book presents the basic knowledge and illustrative examples to build dynamic and robust web applications using the .NET Framework technology. It stresses the use of code-behind procedural coding and useful for those interested in web application development and to visual basic programmers.

User Interfaces for All - Concepts, Methods, and Tools (Hardcover): Constantine Stephanidis User Interfaces for All - Concepts, Methods, and Tools (Hardcover)
Constantine Stephanidis
R7,674 Discovery Miles 76 740 Ships in 10 - 15 working days

"User Interfaces for All" is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting from the design phase of the development life cycle. The ongoing paradigm shift toward a knowledge-intensive information society is already bringing about radical changes in the way people work and interact with each other and with information. The requirement for Universal Design stems from the growing impact of the fusion of the emerging technologies, and from the different dimensions of diversity, which are intrinsic to the information society.
This book unfolds the various aspects of this ongoing evolution from a variety of viewpoints. It's a collection of 30 chapters written by leading international authorities, affiliated with academic, research, and industrial organizations, and non-market institutions. The book provides a comprehensive overview of the state of the art in the field, and includes contributions from a variety of theoretical and applied disciplines and research themes.
This book can also be used for teaching purposes in HCI courses at the undergraduate as well as graduate level. Students will be introduced to the human-, organizational-, and technology-oriented dimensions that call for a departure from traditional approaches to user interface development. Students will also get an overview of novel methods, techniques, tools, and frameworks for the design, implementation, and evaluation of user interfaces that are universally accessible and usable by the broadest possible end-user population.
This comprehensive book is targeted to a broad readership, including HCI researchers, user interface designers, computer scientists, software engineers, ergonomists and usability engineers, Human Factors researchers and practitioners, organizational psychologists, system/product designers, sociologists, policy- and decision makers, scientists in government, industry and education, as well as assistive technology and rehabilitation experts.

Professional Issues in Software Engineering (Paperback, 3rd Edition): Jack Eaton, Frank Bott, Allison Coleman, Diane Rowland Professional Issues in Software Engineering (Paperback, 3rd Edition)
Jack Eaton, Frank Bott, Allison Coleman, Diane Rowland
R2,474 Discovery Miles 24 740 Ships in 10 - 15 working days


Nowadays software engineers not only have to worry about the technical knowledge needed to do their job, but they are increasingly having to know about the legal, professional and commercial context in which they must work. With the explosion of the Internet and major changes to the field with the introduction of the new Data Protection Act and the legal status of software engineers, it is now essential that they have an appreciation of a wide variety of issues outside the technical.
Equally valuable to both students and practitioners, it brings together the expertise and experience of leading academics in software engineering, law, industrial relations, and health and safety, explaining the central principles and issues in each field and shows how they apply to software engineering.
Key Features:
* new and updated edition of a highly successful textbook for students and professional software engineers
* most other books on the subject look at specific languages in software engineering - this looks at specific issues in the context of software engineering
* covers the major changes that have occurred in recent years in the field
Professional Issues in Software Engineering covers all the key issues that students and professionals should have to think about. These include:
* commercial and financial frameworks
* the effect of new technology on employment
* the safety and reliability of computer systems
* health and safety in the workplace
* intellectual property rights in software
* computer contracts
* computer misuse

Business Process Management - Concepts, Languages, Architectures (Hardcover, 2nd ed. 2012): Mathias Weske Business Process Management - Concepts, Languages, Architectures (Hardcover, 2nd ed. 2012)
Mathias Weske
R2,148 Discovery Miles 21 480 Ships in 18 - 22 working days

Business process management is usually treated from two different perspectives: business administration and computer science. While business administration professionals tend to consider information technology as a subordinate aspect in business process management for experts to handle, by contrast computer science professionals often consider business goals and organizational regulations as terms that do not deserve much thought but require the appropriate level of abstraction.

Matthias Weske argues that all communities involved need to have a common understanding of the different aspects of business process management. To this end, he details the complete business process lifecycle from the modeling phase to process enactment and improvement, taking into account all different stakeholders involved. After starting with a presentation of general foundations and abstraction models, he explains concepts like process orchestrations and choreographies, as well as process properties and data dependencies. Finally, he presents both traditional and advanced business process management architectures, covering, for example, workflow management systems, service-oriented architectures, and data-driven approaches. In addition, he shows how standards like WfMC, SOAP, WSDL, and BPEL fit into the picture.

This textbook is ideally suited for classes on business process management, information systems architecture, and workflow management. This 2nd edition contains major updates on BPMN Version 2 process orchestration and process choreographies, and the chapter on BPM methodologies has been completely rewritten. The accompanying website www.bpm-book.com contains further information and additional teaching material.

Software Engineering Processes - Principles and Applications (Hardcover): Yingxu Wang, Graham King Software Engineering Processes - Principles and Applications (Hardcover)
Yingxu Wang, Graham King
R4,285 Discovery Miles 42 850 Ships in 10 - 15 working days

Software engineering is playing an increasingly significant role in computing and informatics, necessitated by the complexities inherent in large-scale software development. To deal with these difficulties, the conventional life-cycle approaches to software engineering are now giving way to the "process system" approach, encompassing development methods, infrastructure, organization, and management. Until now, however, no book fully addressed process-based software engineering or set forth a fundamental theory and framework of software engineering processes.
Software Engineering Processes: Principles and Applications does just that. Within a unified framework, this book presents a comparative analysis of current process models and formally describes their algorithms. It systematically enables comparison between current models, avoidance of ambiguity in application, and simplification of manipulation for practitioners.
The authors address a broad range of topics within process-based software engineering and the fundamental theories and philosophies behind them. They develop a software engineering process reference model (SEPRM) to show how to solve the problems of different process domains, orientations, structures, taxonomies, and methods. They derive a set of process benchmarks-based on a series of international surveys-that support validation of the SEPRM model. Based on their SEPRM model and the unified process theory, they demonstrate that current process models can be integrated and their assessment results can be transformed between each other.
Software development is no longer just a black art or laboratory activity. It is an industrialized process that requires the skills not just of programmers, but of organization and project managers and quality assurance specialists. Software Engineering Processes: Principles and Applications is the key to understanding, using, and improving upon effective engineering procedures for software development.

Quality in Business Process Modeling (Hardcover, 1st ed. 2016): John Krogstie Quality in Business Process Modeling (Hardcover, 1st ed. 2016)
John Krogstie
R2,400 Discovery Miles 24 000 Ships in 10 - 15 working days

This book covers the whole spectrum of modeling goals to achieve optimal quality in the process model developed. It focuses on how to balance quality considerations across all semiotic levels when models are used for different purposes, and is based on SEQUAL, a framework for understanding the quality of models and modeling languages, which can take into account all main aspects relating to the quality of models. Chapter 1 focuses on the theoretical foundations, introducing readers to the topics of business processes and business process modeling, as well as the most important concept underlying the modeling of business processes. In turn, Chapter 2 addresses the quality of models in general and business process models in particular. Chapter 3 contains a specialization of SEQUAL for quality of business process models. In Chapter 4, examples of the practical uses of business process models are provided, together with the results of detailed case studies on how to achieve and maintain quality in business process models. Chapter 5 presents a process modeling value framework that demonstrates how to achieve more long-term and higher return on investment with regard to (business) process and enterprise models. Lastly, Chapter 6 reviews the main points of the book and discusses the potential for business process modeling in the future through its combination with other types of modeling. The book has two intended audiences. It is primarily intended for computer science, software engineering and information system students at the postgraduate level who want to know more about business process modeling and the quality of models in preparation for professional practice. The second audience consists of professionals with extensive experience in and responsibilities related to the development and evolution of process-oriented information systems and information systems methodologies in general, who need to formalize and structure their practical experience or update their knowledge as a way to improve their professional activity. The book also includes a number of real-world case studies that make it easier to grasp the main theoretical concepts, helping readers apply the approaches described.

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