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Books > Computing & IT > Computer programming > Software engineering
Web Engineering: Modelling and Implementing Web Applications presents the state of the art approaches for obtaining a correct and complete Web software product from conceptual schemas, represented via well-known design notations. Describing mature and consolidated approaches to developing complex applications, this edited volume is divided into three parts and covers the challenges web application developers face; design issues for web applications; and how to measure and evaluate web applications in a consistent way. With contributions from leading researchers in the field this book will appeal to researchers and students as well as to software engineers, software architects and business analysts.
An inadequate infrastructure for software testing is causing major losses to the world economy. The characteristics of software quality problems are quite similar to other tasks successfully tackled by artificial intelligence techniques. The aims of this book are to present state-of-the-art applications of artificial intelligence and data mining methods to quality assurance of complex software systems, and to encourage further research in this important and challenging area.
Written by foremost experts in the field, Engineering Modeling Languages provides end-to-end coverage of the engineering of modeling languages to turn domain knowledge into tools. The book provides a definition of different kinds of modeling languages, their instrumentation with tools such as editors, interpreters and generators, the integration of multiple modeling languages to achieve a system view, and the validation of both models and tools. Industrial case studies, across a range of application domains, are included to attest to the benefits offered by the different techniques. The book also includes a variety of simple worked examples that introduce the techniques to the novice user. The book is structured in two main parts. The first part is organized around a flow that introduces readers to Model Driven Engineering (MDE) concepts and technologies in a pragmatic manner. It starts with definitions of modeling and MDE, and then moves into a deeper discussion of how to express the knowledge of particular domains using modeling languages to ease the development of systems in the domains. The second part of the book presents examples of applications of the model-driven approach to different types of software systems. In addition to illustrating the unification power of models in different software domains, this part demonstrates applicability from different starting points (language, business knowledge, standard, etc.) and focuses on different software engineering activities such as Requirement Engineering, Analysis, Design, Implementation, and V&V. Each chapter concludes with a small set of exercises to help the reader reflect on what was learned or to dig further into the examples. Many examples of models and code snippets are presented throughout the book, and a supplemental website features all of the models and programs (and their associated tooling) discussed in the book.
Choosen by BookAuthority as one of BookAuthority's Best Linux Mint Books of All Time Linux: The Textbook, Second Edition provides comprehensive coverage of the contemporary use of the Linux operating system for every level of student or practitioner, from beginners to advanced users. The text clearly illustrates system-specific commands and features using Debian-family Debian, Ubuntu, and Linux Mint, and RHEL-family CentOS, and stresses universal commands and features that are critical to all Linux distributions. The second edition of the book includes extensive updates and new chapters on system administration for desktop, stand-alone PCs, and server-class computers; API for system programming, including thread programming with pthreads; virtualization methodologies; and an extensive tutorial on systemd service management.Brand new online content on the CRC Press website includes an instructor's workbook, test bank, and In-Chapter exercise solutions, as well as full downloadable chapters on Python Version 3.5 programming, ZFS, TC shell programming, advanced system programming, and more. An author-hosted GitHub website also features updates, further references, and errata. Features New or updated coverage of file system, sorting, regular expressions, directory and file searching, file compression and encryption, shell scripting, system programming, client-server-based network programming, thread programming with pthreads, and system administration Extensive in-text pedagogy, including chapter objectives, student projects, and basic and advanced student exercises for every chapter Expansive electronic downloads offer advanced content on Python, ZFS, TC shell scripting, advanced system programming, internetworking with Linux TCP/IP, and many more topics, all featured on the CRC Press website Downloadable test bank, work book, and solutions available for instructors on the CRC Press website Author-maintained GitHub repository provides other resources, such as live links to further references, updates, and errata
This book is a comprehensive and authoritative guide to voice user interface (VUI) design. The VUI is perhaps the most critical factor in the success of any automated speech recognition (ASR) system, determining whether the user experience will be satisfying or frustrating, or even whether the customer will remain one. This book describes a practical methodology for creating an effective VUI design. The methodology is scientifically based on principles in linguistics, psychology, and language technology, and is illustrated here by examples drawn from the authors' work at Nuance Communications, the market leader in ASR development and deployment. The book begins with an overview of VUI design issues and a description of the technology. The authors then introduce the major phases of their methodology. They first show how to specify requirements and make high-level design decisions during the definition phase. They next cover, in great detail, the design phase, with clear explanations and demonstrations of each design principle and its real-world applications. Finally, they examine problems unique to VUI design in system development, testing, and tuning. Key principles are illustrated with a running sample application. A companion Web site provides audio clips for each example: www.VUIDesign.org The cover photograph depicts the first ASR system, Radio Rex: a
toy dog who sits in his house until the sound of his name calls him
out. Produced in 1911, Rex was among the few commercial successes
in earlier days of speech recognition. "Voice User Interface Design
"reveals the design principles and practices that produce
commercial success in an era when effective ASRs are not toys
butcompetitive necessities.
An effective systems development and design process is far easier to explain than it is to implement. A framework is needed that organizes the life cycle activities that form the process. This framework is Configuration Management (CM). Software Configuration Management discusses the framework from a standards viewpoint, using the original DoD MIL-STD-973 and EIA-649 standards to describe the elements of configuration management within a software engineering perspective. Divided into two parts, the first section is composed of 14 chapters that explain every facet of configuration management related to software engineering. The second section consists of 25 appendices that contain many valuable "real world" CM templates. The content is extensive and inclusive, covering everything from CM planning to configuration identification, verification, and auditing. Although it is vendor-neutral, it offers a serious discussion of what to look for in a CM tool and lists toolsets for review. This volume is a sourcebook of techniques, templates, and best practices in the field, providing software engineers and systems developers with what they need to run a successful CM program.
Ready, set, liftoff! Align your team to one purpose: successful delivery. Learn new insights and techniques for starting projects and teams the right way, with expanded concepts for planning, organizing, and conducting liftoff meetings. Real-life stories illustrate how others have effectively started (or restarted) their teams and projects. Master coaches Diana Larsen and Ainsley Nies have successfully "lifted off" numerous agile projects worldwide. Are you ready for success?Every team needs a great start. If you're a business or product leader, team coach or agile practice lead, project or program manager, you'll gain strategic and tactical benefits from liftoffs.Discover new step-by-step instructions and techniques for boosting team performance in this second edition of "Liftoft." Concrete examples from our practices show you how to get everyone on the same page from the start as you form the team. You'll find pointers for refocusing an effort that's gone off in the weeds, and practices for working with teams as complex systems.See how to scale liftoffs for multiple teams across the enterprise, address the three key elements for collaborative team chartering, establish the optimal conditions for learning and improvement, and apply the GEFN (Good Enough for Now) rule for efficient liftoffs. Throughout the book are stories from real-life teams lifting off, as seasoned coaches describe their experiences with liftoffs and agile team chartering.Focused conversations help the team align, form, and build enough trust for collaborating. You'll build a common understanding of the teams' context within business goals. Every liftoff is unique, but success is common!
The heart of any system that simulates the physical interaction
between objects is collision detection-the ability to detect when
two objects have come into contact. This system is also one of the
most difficult aspects of a physical simulation to implement
correctly, and invariably it is the main consumer of CPU cycles.
Practitioners, new to the field or otherwise, quickly discover that
the attempt to build a fast, accurate, and robust collision
detection system takes them down a long path fraught with perils
and pitfalls unlike most they have ever encountered. Without
in-depth knowledge and understanding of the issues associated with
engineering a collision detection system, the end of that path is
an abyss that has swallowed many a good programmer!
From the perspective that software measurements can be simple yet very useful in making the decisions needed to mange software projects, Software Measurement, Metrics and Project Management presents an integrated approach to measurements and techniques for deriving knowledge from measurements. The ideas and techniques are derived from best practices and are field-proven, down-to-earth, and above all, clearly stated. The author directly relates data to decision-making and leadership issues in business and provides outstanding guidance on data analysis interpretation and process modeling. Ultimately, it will help readers understand how ordinary analysis techniques can be applied to achieve extraordinary results.
A coherent and integrated account of the leading UML 2 semantics work and the practical applications of UML semantics development With contributions from leading experts in the field, the book begins with an introduction to UML and goes on to offer in-depth and up-to-date coverage of: The role of semantics Considerations and rationale for a UML system model Definition of the UML system model UML descriptive semantics Axiomatic semantics of UML class diagrams The object constraint language Axiomatic semantics of state machines A coalgebraic semantic framework for reasoning about interaction designs Semantics of activity diagrams Verification of UML models State invariants Model transformation specification and verification Additionally, readers are provided with expert guidance on how to resolve semantic problems and a section on applications of UML semantics with model analysis. "UML 2 Semantics and Applications" is an ideal resource for researchers and tool-builders working in UML, among others. It is also an excellent textbook for postgraduate teaching and research.
Managing a software development project is a complex process. There
are lots of deliverables to produce, standards and procedures to
observe, plans and budgets to meet, and different people to manage.
Project management doesn't just start and end with designing and
building the system. Once you've specified, designed and built (or
bought) the system it still needs to be properly tested, documented
and settled into the live environment. This can seem like a maze to
the inexperienced project manager, or even to the experienced
project manager unused to a particular environment.
The book will also be useful to designers and architects, describing important design techniques, and discussing the important discipline of Software Architecture. This new edition:
This comprehensive reference on software development quality assurance addresses all four dimensions of quality: specifications, design, construction and conformance. It focuses on quality from both the micro and macro viewpoint. From a micro view, it details the aspect of building-in quality at the component level to help ensure that the overall deliverable has ingrained quality. From a macro view, it addresses the organizational-level activities that provide an environment conducive to fostering quality in the deliverables as well as developing a culture focused on quality in the organization. Mastering Software Quality Assurance also explores a process driven approach to quality and provides the information and guidance needed for implementing a process quality model in your organization. It includes best practices and valuable tools and techniques for software developers.
Originally published in 1966. Professor Rescher's aim is to develop a "logic of commands" in exactly the same general way which standard logic has already developed a "logic of truth-functional statement compounds" or a "logic of quantifiers". The object is to present a tolerably accurate and precise account of the logically relevant facets of a command, to study the nature of "inference" in reasonings involving commands, and above all to establish a viable concept of validity in command inference, so that the logical relationships among commands can be studied with something of the rigour to which one is accustomed in other branches of logic.
The huge proliferation of security vulnerability exploits, worms, and viruses place an incredible drain on both cost and confidence for manufacturers and consumers. The release of trustworthy code requires a specific set of skills and techniques, but this information is often dispersed and decentralized, encrypted in its own jargon and terminology, and can take a colossal amount of time and data mining to find. Written in simple, common terms, Testing Code Security is a consolidated resource designed to teach beginning and intermediate testers the software security concepts needed to conduct relevant and effective tests. Answering the questions pertinent to all testing procedures, the book considers the differences in process between security testing and functional testing, the creation of a security test plan, the benefits and pitfalls of threat-modeling, and the identification of root vulnerability problems and how to test for them. The book begins with coverage of foundation concepts, the process of security test planning, and the test pass. Offering real life examples, it presents various vulnerabilities and attacks and explains the testing techniques appropriate for each. It concludes with a collection of background overviews on related topics to fill common knowledge gaps. Filled with cases illustrating the most common classes of security vulnerabilities, the book is written for all testers working in any environment, and it gives extra insight to threats particular to Microsoft Windows (R) platforms. Providing a practical guide on how to carry out the task of security software testing, Testing Code Security gives the reader the knowledge needed to begin testing software security for any project and become an integral part in the drive to produce better software security and safety.
The work presented in this book is based on empirical study undertaken as a case study to understand the challenges faced in massively open online course (MOOC) based learning and experimentation to understand the challenges for presenting theoretical and practical courses. The book proposes a flexible online platform. This solution provides flexibility in distance learning processes including course enrollment, learning, evaluation, and outcome of degrees. The proposed system not only gives students freedom to choose their courses in accordance with their needs but also use earned credit towards online degrees of any university of their choice.
The definitive guide to more effective and personally fulfilling game development with Agile Methods-now revamped to reflect ten more years of experience and improvements Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that-and brings the profitability, creativity, and fun back to game development.
The modern application server is a complex platform that is the linchpin of an enterprise environment that includes a very wide range of technologies-web document formatting, web protocols, server-side scripts, servlets, applets, programming languages, distributed object technologies, security capabilities, directory and naming services, load balancing, system management, and others. As such, it can be a daunting task to try to comprehend these systems. Application Servers for E-Business helps you understand the use of application servers in e-business. The book presents a comprehensive overview of the technologies related to application servers in their facilitation of E-business. These technologies include CORBA, Java, Enterprise Java Beans, Java 2, web servers, and legacy systems. It explores the role these servers play in the modern enterprise IT infrastructure and the environment in which they operate. The material also includes implementation considerations for application servers, including security, scalability, load balancing, and fault tolerance.
With the new developments in computer architecture, fairly recent publications can quickly become outdated. Computer Architecture: Software Aspects, Coding, and Hardware takes a modern approach. This comprehensive, practical text provides that critical understanding of a central processor by clearly detailing fundamentals, and cutting edge design features. With its balanced software/hardware perspective and its description of Pentium processors, the book allows readers to acquire practical PC software experience. The text presents a foundation-level set of ideas, design concepts, and applications that fully meet the requirements of computer organization and architecture courses.
This book presents the basic knowledge and illustrative examples to build dynamic and robust web applications using the .NET Framework technology. It stresses the use of code-behind procedural coding and useful for those interested in web application development and to visual basic programmers.
"User Interfaces for All" is the first book dedicated to the issues
of Universal Design and Universal Access in the field of
Human-Computer Interaction (HCI). Universal Design (or Design for
All) is an inclusive and proactive approach seeking to accommodate
diversity in the users and usage contexts of interactive products,
applications, and services, starting from the design phase of the
development life cycle. The ongoing paradigm shift toward a
knowledge-intensive information society is already bringing about
radical changes in the way people work and interact with each other
and with information. The requirement for Universal Design stems
from the growing impact of the fusion of the emerging technologies,
and from the different dimensions of diversity, which are intrinsic
to the information society.
Business process management is usually treated from two different perspectives: business administration and computer science. While business administration professionals tend to consider information technology as a subordinate aspect in business process management for experts to handle, by contrast computer science professionals often consider business goals and organizational regulations as terms that do not deserve much thought but require the appropriate level of abstraction. Matthias Weske argues that all communities involved need to have a common understanding of the different aspects of business process management. To this end, he details the complete business process lifecycle from the modeling phase to process enactment and improvement, taking into account all different stakeholders involved. After starting with a presentation of general foundations and abstraction models, he explains concepts like process orchestrations and choreographies, as well as process properties and data dependencies. Finally, he presents both traditional and advanced business process management architectures, covering, for example, workflow management systems, service-oriented architectures, and data-driven approaches. In addition, he shows how standards like WfMC, SOAP, WSDL, and BPEL fit into the picture. This textbook is ideally suited for classes on business process management, information systems architecture, and workflow management. This 2nd edition contains major updates on BPMN Version 2 process orchestration and process choreographies, and the chapter on BPM methodologies has been completely rewritten. The accompanying website www.bpm-book.com contains further information and additional teaching material.
Software engineering is playing an increasingly significant role in computing and informatics, necessitated by the complexities inherent in large-scale software development. To deal with these difficulties, the conventional life-cycle approaches to software engineering are now giving way to the "process system" approach, encompassing development methods, infrastructure, organization, and management. Until now, however, no book fully addressed process-based software engineering or set forth a fundamental theory and framework of software engineering processes.
This book covers the whole spectrum of modeling goals to achieve optimal quality in the process model developed. It focuses on how to balance quality considerations across all semiotic levels when models are used for different purposes, and is based on SEQUAL, a framework for understanding the quality of models and modeling languages, which can take into account all main aspects relating to the quality of models. Chapter 1 focuses on the theoretical foundations, introducing readers to the topics of business processes and business process modeling, as well as the most important concept underlying the modeling of business processes. In turn, Chapter 2 addresses the quality of models in general and business process models in particular. Chapter 3 contains a specialization of SEQUAL for quality of business process models. In Chapter 4, examples of the practical uses of business process models are provided, together with the results of detailed case studies on how to achieve and maintain quality in business process models. Chapter 5 presents a process modeling value framework that demonstrates how to achieve more long-term and higher return on investment with regard to (business) process and enterprise models. Lastly, Chapter 6 reviews the main points of the book and discusses the potential for business process modeling in the future through its combination with other types of modeling. The book has two intended audiences. It is primarily intended for computer science, software engineering and information system students at the postgraduate level who want to know more about business process modeling and the quality of models in preparation for professional practice. The second audience consists of professionals with extensive experience in and responsibilities related to the development and evolution of process-oriented information systems and information systems methodologies in general, who need to formalize and structure their practical experience or update their knowledge as a way to improve their professional activity. The book also includes a number of real-world case studies that make it easier to grasp the main theoretical concepts, helping readers apply the approaches described. |
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