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Books > Computing & IT > Computer programming > Software engineering
In Software Mistakes and Tradeoffs you'll learn from costly mistakes that Tomasz Lelek and Jon Skeet have encountered over their impressive careers. You'll explore real-world scenarios where poor understanding of tradeoffs lead to major problems down the road, to help you make better design decisions. Plus, with a little practice, you'll be able to avoid the pitfalls that trip up even the most experienced developers. Software Mistakes and Tradeoffs teaches you how to make better decisions about designing, planning, and implementing applications. You'll analyse real-world scenarios where the wrong tradeoff decisions were made, and discover what could have been done differently. The book lays out the pros and cons of different approaches and explores evergreen patterns that will always be relevant to software design. Code performance versus simplicity. Delivery speed versus duplication. Flexibility versus maintain ability-everydecision you make in software engineering involves balancing tradeoffs. Often, decisions that look good at the design stage can prove problematic in practice.This book reveals the questions you need to be asking to make the right decisions for your own software tradeoffs.
The definitive guide to more effective and personally fulfilling game development with Agile Methods-now revamped to reflect ten more years of experience and improvements Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that-and brings the profitability, creativity, and fun back to game development.
Since its first volume in 1960, Advances in Computers has presented detailed coverage of innovations in computer hardware, software, theory, design, and applications. It has also provided contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles usually allow. As a result, many articles have become standard references that continue to be of significant, lasting value in this rapidly expanding field.
One of the best languages for the development of financial engineering and instrument pricing applications is C++. This book has several features that allow developers to write robust, flexible and extensible software systems. The book is an ANSI/ISO standard, fully object-oriented and interfaces with many third-party applications. It has support for templates and generic programming, massive reusability using templates (?write once?) and support for legacy C applications. In this book, author Daniel J. Duffy brings C++ to the next level by applying it to the design and implementation of classes, libraries and applications for option and derivative pricing models. He employs modern software engineering techniques to produce industrial-strength applications: Using the Standard Template Library (STL) in financeCreating your own template classes and functionsReusable data structures for vectors, matrices and tensorsClasses for numerical analysis (numerical linear algebra ?)Solving the Black Scholes equations, exact and approximate solutionsImplementing the Finite Difference Method in C++Integration with the ?Gang of Four? Design PatternsInterfacing with Excel (output and Add-Ins)Financial engineering and XMLCash flow and yield curves Included with the book is a CD containing the source code in the Datasim Financial Toolkit. You can use this to get up to speed with your C++ applications by reusing existing classes and libraries. 'Unique... Let's all give a warm welcome to modern pricing
tools.'
Multi-agent systems are claimed to be especially suited to the development of software systems that are decentralized, can deal flexibly with dynamic conditions, and are open to system components that come and go. This is why they are used in domains such as manufacturing control, automated vehicles, and e-commerce markets. Danny Weyns' book is organized according to the postulate that "developing multi-agent systems is 95% software engineering and 5% multi-agent systems theory." He presents a software engineering approach for multi-agent systems that is heavily based on software architecture - with, for example, tailored patterns such as "situated agent," "virtual environment," and "selective perception" - and on middleware for distributed coordination - with programming abstractions such as "views" and "roles." Next he shows the feasibility and applicability of this approach with the development of an automated transportation system consisting of a number of automatic guided vehicles transporting loads in an industrial setting. Weyns puts the development of multi-agent systems into a larger perspective with traditional software engineering approaches. With this, he opens up opportunities to exploit the body of knowledge developed in the multi-agent systems community to tackle some of the difficult challenges of modern-day software systems, such as decentralized control, location-awareness, self-adaption, and large-scale. Thus his book is of interest for both researchers and industrial software engineers who develop applications in areas such as distributed control systems and mobile applications where such requirements are of crucial importance.
Multiagent systems (MAS) are one of the most exciting and the fastest growing domains in the intelligent resource management and agent-oriented technology, which deals with modeling of autonomous decisions making entities. Recent developments have produced very encouraging results in the novel approach of handling multiplayer interactive systems. In particular, the multiagent system approach is adapted to model, control, manage or test the operations and management of several system applications including multi-vehicles, microgrids, multi-robots, where agents represent individual entities in the network. Each participant is modeled as an autonomous participant with independent strategies and responses to outcomes. They are able to operate autonomously and interact pro-actively with their environment. In recent works, the problem of information consensus is addressed, where a team of vehicles communicate with each other to agree on key pieces of information that enable them to work together in a coordinated fashion. The problem is challenging because communication channels have limited range and there are possibilities of fading and dropout. The book comprises chapters on synchronization and consensus in multiagent systems. It shows that the joint presentation of synchronization and consensus enables readers to learn about similarities and differences of both concepts. It reviews the cooperative control of multi-agent dynamical systems interconnected by a communication network topology. Using the terminology of cooperative control, each system is endowed with its own state variable and dynamics. A fundamental problem in multi-agent dynamical systems on networks is the design of distributed protocols that guarantee consensus or synchronization in the sense that the states of all the systems reach the same value. It is evident from the results that research in multiagent systems offer opportunities for further developments in theoretical, simulation and implementations. This book attempts to fill this gap and aims at presenting a comprehensive volume that documents theoretical aspects and practical applications.
This book constitutes the refereed proceedings of the Third IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2012, held in Costa de Caparica, Portugal, in February 2012. The 65 revised full papers were carefully reviewed and selected from numerous submissions. They cover a wide spectrum of topics ranging from collaborative enterprise networks to microelectronics. The papers are organized in topical sections on collaborative systems, service orientation, knowledge and content management, human interaction, Petri nets, smart systems, robotic systems, perceptional systems, signal processing, energy, renewable energy, energy smart grid, power electronics, electronics, optimization in electronics, telecommunications and electronics, and electronic materials. The book also includes papers from the Workshop on Data Anaylsis and Modeling Retina in Health and Disease.
If you want to learn how to build efficient React applications, this is your book. Ideal for web developers and software engineers who understand how JavaScript, CSS, and HTML work in the browser, this updated edition provides best practices and patterns for writing modern React code. No prior knowledge of React or functional programming is necessary. Authors Alex Banks and Eve Porcello show you how to create UIs that can deftly display changes without page reloads on large-scale data-driven websites. You'll also discover how to work with functional programming and the latest ECMAScript features. Once you learn how to build React components with this hands-on guide, you'll understand just how useful React can be in your organization. Understand key functional programming concepts with JavaScript Look under the hood to learn how React runs in the browser Create application presentation layers with React components Manage data and reduce the time you spend debugging applications Explore React's component lifecycle to improve UI performance Use a routing solution for single-page application features Learn how to structure React applications with servers in mind
Written by two very experienced instructors, with more than thirty years of teaching experience between them; Presents material that is grounded in practical applications that are representative of the problems researchers encounter in real life; Teaches readers the core features of modern JavaScript; Covers programming with callbacks and promises; Describes how to build data services and data visualization;
Nonfunctional Requirements in Mobile Application Development is an empirical study that investigates how nonfunctional requirements--as compared with functional requirements--are treated by the software engineers during mobile application development. The book empirically analyzes the contribution of nonfunctional requirements to project parameters such as cost, time, and quality. Such parameters are of prime interest as they determine the survival of organizations in highly dynamic environments. The impact of nonfunctional requirements on project success is analyzed through surveys and case studies, both individually and relative to each other. Sources for data collection include industry, academia, and literature. The book also empirically studies the impact of nonfunctional requirements on the overall business success of both the software development firm and the software procuring firm. Project success is examined to determine if it leads to business success. The book provides rich empirical evidence to place nonfunctional requirements on par with functional requirements to achieve business success in highly competitive markets. This work enhances the body of knowledge through multiple empirical research methods including surveys, case studies, and experimentation to study software engineers' focus on nonfunctional requirements at both project and business levels. The book can guide both computer scientists and business managers in devising theoretical and technical solutions for software release planning to achieve business success.
An Approach to Modelling Software Evolution Processes describes formal software processes that effectively support software evolution. The importance and popularity of software evolution increase as more and more successful software systems become legacy systems. For one thing, software evolution has become an important characteristic in the software life cycle; for another, software processes play an important role in increasing efficiency and quality of software evolution. Therefore, the software evolution process, the inter-discipline of software process and software evolution, becomes a key area in software engineering. The book is intended for software engineers and researchers in computer science. Prof. Tong Li earned his Ph.D. in Software Engineering at De Montfort University, U.K.; he has published five monographs and over one hundred papers.
As the complexity of today s networked computer systems grows,
they become increasingly difficult to understand, predict, and
control. Addressing these challenges requires new approaches to
building these systems. Adaptive, Dynamic, and Resilient Systems
supplies readers with various perspectives of the critical
infrastructure that systems of networked computers rely on. It
introduces the key issues, describes their interrelationships, and
presents new research in support of these areas.
Large Scale and Big Data: Processing and Management provides readers with a central source of reference on the data management techniques currently available for large-scale data processing. Presenting chapters written by leading researchers, academics, and practitioners, it addresses the fundamental challenges associated with Big Data processing tools and techniques across a range of computing environments. The book begins by discussing the basic concepts and tools of large-scale Big Data processing and cloud computing. It also provides an overview of different programming models and cloud-based deployment models. The book's second section examines the usage of advanced Big Data processing techniques in different domains, including semantic web, graph processing, and stream processing. The third section discusses advanced topics of Big Data processing such as consistency management, privacy, and security. Supplying a comprehensive summary from both the research and applied perspectives, the book covers recent research discoveries and applications, making it an ideal reference for a wide range of audiences, including researchers and academics working on databases, data mining, and web scale data processing. After reading this book, you will gain a fundamental understanding of how to use Big Data-processing tools and techniques effectively across application domains. Coverage includes cloud data management architectures, big data analytics visualization, data management, analytics for vast amounts of unstructured data, clustering, classification, link analysis of big data, scalable data mining, and machine learning techniques.
This book is proof that debugging has graduated from a black art to
a systematic discipline. It demystifies one of the toughest aspects
of software programming, showing clearly how to discover what
caused software failures, and fix them with minimal muss and fuss.
Model-Driven Software Development (MDSD) is currently a highly
regarded development paradigm among developers and researchers.
With the advent of OMG's MDA and Microsoft's Software Factories,
the MDSD approach has moved to the centre of the programmer's
attention, becoming the focus of conferences such as OOPSLA, JAOO
and OOP.
The dependence on quality software in all areas of life is what makes software engineering a key discipline for today's society. Thus, over the last few decades it has been increasingly recognized that it is particularly important to demonstrate the value of software engineering methods in real-world environments, a task which is the focus of empirical software engineering. One of the leading protagonists of this discipline worldwide is Prof. Dr. Dr. h.c. Dieter Rombach, who dedicated his entire career to empirical software engineering. For his many important contributions to the field he has received numerous awards and recognitions, including the U.S. National Science Foundation's Presidential Young Investigator Award and the Cross of the Order of Merit of the Federal Republic of Germany. He is a Fellow of both the ACM and the IEEE Computer Society. This book, published in honor of his 60th birthday, is dedicated to Dieter Rombach and his contributions to software engineering in general, as well as to empirical software engineering in particular. This book presents invited contributions from a number of the most internationally renowned software engineering researchers like Victor Basili, Barry Boehm, Manfred Broy, Carlo Ghezzi, Michael Jackson, Leon Osterweil, and, of course, by Dieter Rombach himself. Several key experts from the Fraunhofer IESE, the institute founded and led by Dieter Rombach, also contributed to the book. The contributions summarize some of the most important trends in software engineering today and outline a vision for the future of the field. The book is structured into three main parts. The first part focuses on the classical foundations of software engineering, such as notations, architecture, and processes, while the second addresses empirical software engineering in particular as the core field of Dieter Rombach's contributions. Finally, the third part discusses a broad vision for the future of software engineering.
OCUP 2 Certification Guide: Preparing for the OMG Certified UML 2.5 Professional 2 Foundation Exam both teaches UML (R) 2.5 and prepares candidates to become certified. UML (R) (Unified Modeling Language) is the most popular graphical language used by software analysts, designers, and developers to model, visualize, communicate, test, and document systems under development. UML (R) 2.5 has recently been released, and with it a new certification program for practitioners to enhance their current or future career opportunities. There are three exam levels: Foundation, Intermediate, and Advanced. The exam covered in this book, Foundation, is a prerequisite for the higher levels. Author Michael Jesse Chonoles is a lead participant in the current OCUP 2 program-not only in writing and reviewing all the questions, but also in designing the goals of the program. This book distills his experience in modeling, mentoring, and training. Because UML (R) is a sophisticated language, with 13 diagram types, capable of modeling any type of modern software system, it takes users some time to become proficient. This effective resource will explain the material in the Foundation exam and includes many practice questions for the candidate, including sample problems similar to those found in the exam, and detailed explanations of why correct answers are correct and why wrong answers are wrong.
Escape "Zombie Scrum" and Get Real Value from Agile! "Professional Scrum and Zombie Scrum are mortal enemies in eternal combat. If you relax your guard, Zombie Scrum comes back. This guide helps you stay on your guard, providing very practical tips for identifying when you have become a Zombie and how to stop this from happening. A must-have for any Zombie Scrum hunter." --Dave West, CEO, Scrum.org "Barry, Christiaan, and Johannes have done a magnificent job of accumulating successful experiences and sharing their inspiring stories in this very practical book. They don't shy away from telling it like it is, which is why their proposals are always as useful as they are grounded in reality." --Henri Lipmanowicz, cofounder, Liberating Structures Millions of professionals use Scrum. It is the #1 approach to agile software development in the world. Even so, by some estimates, over 70% of Scrum adoptions fall flat. Developers find themselves using "Zombie Scrum" processes that look like Scrum, but are slow, lifeless, and joyless. Scrum is just not working for them. Zombie Scrum Survival Guide reveals why Scrum runs aground and shows how to supercharge your Scrum outcomes, while having a lot more fun along the way. Humorous, visual, and extremely relatable, it offers practical approaches, exercises, and tools for escaping Zombie Scrum. Even if you are surrounded by skeptics, this book will be the antidote to help you build more of what users need, ship faster, improve more continuously, interact more successfully in any team, and feel a whole lot better about what you are doing. Suddenly, one day soon, you will remember: that is why we adopted Scrum in the first place! Learn how Zombie Scrum infects you, why it spreads, and how to inoculate yourself Get closer to your stakeholders, and wake up to their understanding of value Discover why Zombie teams can't learn, and what to do about it Clear away the specific obstacles to real continuous improvement Make self-managed teams real so people can behave like humans, not Zombies Zombie Scrum Survival Guide is for Scrum Masters, Scrum practitioners, Agile coaches and leaders, and everyone who wants to transform the promises of Scrum into reality. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Spring Framework 6 remains - by far - the leading de-facto "out of the box" practical Java meta application development framework for building complex enterprise, cloud-native applications as well as web applications and microservices. Introducing Spring Framework 6 is your hands-on tutorial guide for learning the Spring Framework 6 from top to bottom, and allows you to build an example application along the way from the ground-up. As you learn the Spring Framework over the course of this book, you'll incrementally build your first Spring application piece-by-piece as you learn each module, project or component of the Spring Framework and its extensions and ecosystem. As you learn the various fundamentals, you'll then apply them immediately to your Spring application. This Spring application, My Documents, enables you to learn by doing. After reading this book, you will have the essentials you should need to start using the Spring Framework and building your own Java-based applications or microservices with it. What you'll learn: Get started with Spring Framework 6 by VMWare Tanzu and the Spring community Build your first My Documents application using Spring Framework and its extensions Test your Spring application Add persistence to your application using Spring Data JPA and more Show your Spring application on the Web with Spring MVC and related Use REST APIs to enhance your application and add messaging with Kafka and AMQP Integrate your Spring application with external systems using Spring Integration toolkit Who is this book for: This book is for those aspiring software developers and programmers who are new to Spring. Some prior programming experience recommended, preferably in Java.
In areas such as military, security, aerospace, and disaster management, the need for performance optimization and interoperability among heterogeneous systems is increasingly important. Model-driven engineering, a paradigm in which the model becomes the actual software, offers a promising approach toward systems of systems (SoS) engineering. However, model-driven engineering has largely been unachieved in complex dynamical systems and netcentric SoS, partly because modeling and simulation (M&S) frameworks are stove-piped and not designed for SoS composability. Addressing this gap, Netcentric System of Systems Engineering with DEVS Unified Process presents a methodology for realizing the model-driven engineering vision and netcentric SoS using DEVS Unified Process (DUNIP). The authors draw on their experience with Discrete Event Systems Specification (DEVS) formalism, System Entity Structure (SES) theory, and applying model-driven engineering in the context of a netcentric SoS. They describe formal model-driven engineering methods for netcentric M&S using standards-based approaches to develop and test complex dynamic models with DUNIP. The book is organized into five sections: Section I introduces undergraduate students and novices to the world of DEVS. It covers systems and SoS M&S as well as DEVS formalism, software, modeling language, and DUNIP. It also assesses DUNIP with the requirements of the Department of Defense's (DoD) Open Unified Technical Framework (OpenUTF) for netcentric Test and Evaluation (T&E). Section II delves into M&S-based systems engineering for graduate students, advanced practitioners, and industry professionals. It provides methodologies to apply M&S principles to SoS design and reviews the development of executable architectures based on a framework such as the Department of Defense Architecture Framework (DoDAF). It also describes an approach for building netcentric knowledge-based contingency-driven systems. Section III guides graduate students, advanced DEVS users, and industry professionals who are interested in building DEVS virtual machines and netcentric SoS. It discusses modeling standardization, the deployment of models and simulators in a netcentric environment, event-driven architectures, and more. Section IV explores real-world case studies that realize many of the concepts defined in the previous chapters. Section V outlines the next steps and looks at how the modeling of netcentric complex adaptive systems can be attempted using DEVS concepts. It touches on the boundaries of DEVS formalism and the future work needed to utilize advanced concepts like weak and strong emergence, self-organization, scale-free systems, run-time modularity, and event interoperability. This groundbreaking work details how DUNIP offers a well-structured, platform-independent methodology for the modeling and simulation of netcentric system of systems.
This book constitutes the refereed proceedings of the IFIP WG 8.6 International Working Conference on Governance and Sustainability in Information Systems, held in Hamburg, Germany, in September 2011. The 14 revised full papers and 16 research in progress and practice papers presented were carefully reviewed and selected from 47 submissions. The full research papers are organized in the following topical sections:governance, sustainability, design themes, customer and user integration, and future subjects.
Conventional build-then-test practices are making today's embedded, software-reliant systems unaffordable to build. In response, more than thirty leading industrial organizations have joined SAE (formerly, the Society of Automotive Engineers) to define the SAE Architecture Analysis & Design Language (AADL) AS-5506 Standard, a rigorous and extensible foundation for model-based engineering analysis practices that encompass software system design, integration, and assurance. Using AADL, you can conduct lightweight and rigorous analyses of critical real-time factors such as performance, dependability, security, and data integrity. You can integrate additional established and custom analysis/specification techniques into your engineering environment, developing a fully unified architecture model that makes it easier to build reliable systems that meet customer expectations. Model-Based Engineering with AADL is the first guide to using this new international standard to optimize your development processes. Coauthored by Peter H. Feiler, the standard's author and technical lead, this introductory reference and tutorial is ideal for self-directed learning or classroom instruction, and is an excellent reference for practitioners, including architects, developers, integrators, validators, certifiers, first-level technical leaders, and project managers. Packed with real-world examples, it introduces all aspects of the AADL notation as part of an architecture-centric, model-based engineering approach to discovering embedded software systems problems earlier, when they cost less to solve. Throughout, the authors compare AADL to other modeling notations and approaches, while presenting the language via a complete case study: the development and analysis of a realistic example system through repeated refinement and analysis. Part One introduces both the AADL language and core Model-Based Engineering (MBE) practices, explaining basic software systems modeling and analysis in the context of an example system, and offering practical guidelines for effectively applying AADL. Part Two describes the characteristics of each AADL element, including their representations, applicability, and constraints. The Appendix includes comprehensive listings of AADL language elements, properties incorporated in the AADL standard, and a description of the book's example system.
With multicore processors now in every computer, server, and embedded device, the need for cost-effective, reliable parallel software has never been greater. By explaining key aspects of multicore programming, Fundamentals of Multicore Software Development helps software engineers understand parallel programming and master the multicore challenge. Accessible to newcomers to the field, the book captures the state of the art of multicore programming in computer science. It covers the fundamentals of multicore hardware, parallel design patterns, and parallel programming in C++, .NET, and Java. It also discusses manycore computing on graphics cards and heterogeneous multicore platforms, automatic parallelization, automatic performance tuning, transactional memory, and emerging applications. As computing power increasingly comes from parallelism, software developers must embrace parallel programming. Written by leaders in the field, this book provides an overview of the existing and up-and-coming programming choices for multicores. It addresses issues in systems architecture, operating systems, languages, and compilers. |
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