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Books > Computing & IT > Computer programming > Software engineering
When the pressure is on to resolve an elusive software or hardware glitch, what's needed is a cool head courtesy of a set of rules guaranteed to work on any system, in any circumstance. Written in a frank but engaging style, this book provides simple, foolproof principles guaranteed to help find any bug quickly. Recognized tech expert and author David Agans changes the way you think about debugging, making those pesky problems suddenly much easier to find and fix. Agans identifies nine simple, practical rules that are applicable to any software application or hardware system, which can help detect any bug, no matter how tricky or obscure. Illustrating the rules with real-life bug-detection war stories, Debugging shows you how to: Understand the system: how perceiving the ""roadmap"" can hasten your journey Quit thinking and look: when hands-on investigation can't be avoided Isolate critical factors: why changing one element at a time can be an essential tool Keep an audit trail: how keeping a record of the debugging process can win the day Whether the system or program you're working on has been designed wrong, built wrong, or used wrong, Debugging helps you think correctly about bugs, so the problems virtually reveal themselves.
This book constitutes Part II of the refereed four-volume post-conference proceedings of the 4th IFIP TC 12 International Conference on Computer and Computing Technologies in Agriculture, CCTA 2010, held in Nanchang, China, in October 2010. The 352 revised papers presented were carefully selected from numerous submissions. They cover a wide range of interesting theories and applications of information technology in agriculture, including simulation models and decision-support systems for agricultural production, agricultural product quality testing, traceability and e-commerce technology, the application of information and communication technology in agriculture, and universal information service technology and service systems development in rural areas.
This book provides the reader with a comprehensive knowledge of all the tools provided in the software SOLIDWORKS for a variety of engineering areas. It presents a broad choice of examples to be imitated in one's own work. In developing these examples, the authors' intent has been to exercise many program features and refinements. By displaying these, the authors hope to give readers the confidence to employ these program enhancements in their own modeling applications.
Communications: Wireless in Developing Countries and Networks of the Future The present book contains the proceedings of two conferences held at the World Computer Congress 2010 in Brisbane, Australia (September 20-23) organized by the International Federation for Information Processing (IFIP): the Third IFIP TC 6 Int- national Conference on Wireless Communications and Information Technology for Developing Countries (WCITD 2010) and the IFIP TC 6 International Network of the Future Conference (NF 2010). The main objective of these two IFIP conferences on communications is to provide a platform for the exchange of recent and original c- tributions in wireless networks in developing countries and networks of the future. There are many exiting trends and developments in the communications industry, several of which are related to advances in wireless networks, and next-generation Internet. It is commonly believed in the communications industry that a new gene- tion should appear in the next ten years. Yet there are a number of issues that are being worked on in various industry research and development labs and universities towards enabling wireless high-speed networks, virtualization techniques, smart n- works, high-level security schemes, etc. We would like to thank the members of the Program Committees and the external reviewers and we hope these proceedings will be very useful to all researchers int- ested in the fields of wireless networks and future network technologies.
This book presents a comprehensive mathematical theory that explains precisely what information flow is, how it can be assessed quantitatively - so bringing precise meaning to the intuition that certain information leaks are small enough to be tolerated - and how systems can be constructed that achieve rigorous, quantitative information-flow guarantees in those terms. It addresses the fundamental challenge that functional and practical requirements frequently conflict with the goal of preserving confidentiality, making perfect security unattainable. Topics include: a systematic presentation of how unwanted information flow, i.e., "leaks", can be quantified in operationally significant ways and then bounded, both with respect to estimated benefit for an attacking adversary and by comparisons between alternative implementations; a detailed study of capacity, refinement, and Dalenius leakage, supporting robust leakage assessments; a unification of information-theoretic channels and information-leaking sequential programs within the same framework; and a collection of case studies, showing how the theory can be applied to interesting realistic scenarios. The text is unified, self-contained and comprehensive, accessible to students and researchers with some knowledge of discrete probability and undergraduate mathematics, and contains exercises to facilitate its use as a course textbook.
Executives of IT organizations are compelled to quickly implement server virtualization solutions because of significant cost savings. However, most IT professionals tasked with deploying virtualization solutions have little or no experience with the technology. This creates a high demand for information on virtualization and how to properly implement it in a datacenter. Advanced Server Virtualization: VMware(R) and Microsoft(R) Platforms in the Virtual Data Center focuses on the core knowledge needed to evaluate, implement, and maintain an environment that is using server virtualization. This book emphasizes the design, implementation and management of server virtualization from both a technical and a consultative point of view. It provides practical guides and examples, demonstrating how to properly size and evaluate virtualization technologies. This volume is not based upon theory, but instead on real world experience in the implementation and management of large scale projects and environments. Currently, there are few experts in this relatively new field, making this book a valuable resource The book is divided into major sections making it both a step-by-step guide for learning and implementing server virtualization as well as a quick reference. The chapter organization focuses first on introducing concepts and background, and then provides real-world scenarios.
In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has expanded into a set of six books carefully focused on a specialized area or field of study. Each book represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access. Computers, Software Engineering, and Digital Devices examines digital and logical devices, displays, testing, software, and computers, presenting the fundamental concepts needed to ensure a thorough understanding of each field. It treats the emerging fields of programmable logic, hardware description languages, and parallel computing in detail. Each article includes defining terms, references, and sources of further information. Encompassing the work of the world's foremost experts in their respective specialties, Computers, Software Engineering, and Digital Devices features the latest developments, the broadest scope of coverage, and new material on secure electronic commerce and parallel computing.
th The purpose of the 8 Conference on Software Engineering Research, Mana- ment and Applications (SERA 2010) held on May 24 - 26, 2010 in Montreal, Canada was to bring together researchers and scientists, businessmen and ent- preneurs, teachers and students to discuss the numerous fields of computer s- ence, and to share ideas and information in a meaningful way. Our conference officers selected the best 16 papers from those papers accepted for presentation at the conference in order to publish them in this volume. The papers were chosen based on review scores submitted by members of the program committee, and underwent further rounds of rigorous review. In Chapter 1, Emil Vassev and Serguei Mokhov discuss their work in creating a Distributed Modular Audio Recognition Framework capable of self-healing using the Autonomic System Specification Language. In Chapter 2, Yuhong Yan et al. present a new model of the Web Service Com- sition Problem and propose a reparative method based on planning graphs. In Chapter 3, Chandan Sarkar et al. explore options for conducting remote usab- ity tests using their newly-developed Total Cost of Administration (TCA) tool to collect and analyze test results. In Chapter 4, Idir Ait-Sadoune and Yamine Ait-Ameur focus on the formal - scription, modeling, and validation of web services compositions and suggest a refinement based method that encodes the Business Process Execution Language (BPEL) model's decompositions.
The amount of software used in safety-critical systems is increasing at a rapid rate. At the same time, software technology is changing, projects are pressed to develop software faster and more cheaply, and the software is being used in more critical ways. Developing Safety-Critical Software: A Practical Guide for Aviation Software and DO-178C Compliance equips you with the information you need to effectively and efficiently develop safety-critical, life-critical, and mission-critical software for aviation. The principles also apply to software for automotive, medical, nuclear, and other safety-critical domains. An international authority on safety-critical software, the author helped write DO-178C and the U.S. Federal Aviation Administration s policy and guidance on safety-critical software. In this book, she draws on more than 20 years of experience as a certification authority, an avionics manufacturer, an aircraft integrator, and a software developer to present best practices, real-world examples, and concrete recommendations. The book includes:
An invaluable reference for systems and software managers, developers, and quality assurance personnel, this book provides a wealth of information to help you develop, manage, and approve safety-critical software more confidently.
Build systems faster and more effectively with Mob Programming. Mob Programming is an approach to developing software that radically reduces defects and key-person dependencies by having a group of people work together at a single machine. See how to avoid the most common pitfalls that teams make when first starting out. Discover what it takes to create and support a successful mob. Now you can take collaborative programming to the next level with Mob Programming. Mob Programming is a natural extension of the popular Pair Programming concept, and is not restricted to a specific programming language or technology. It can be used by anyone who develops software, including dev leads, software developers, and agile coaches. The more people working on a bug or feature results in fewer dependencies on individuals, and overall increased learning for everyone involved. With more eyes on the code, you'll find you develop better solutions with fewer defects. Set up your team for success by introducing Mob Programming in a way that benefits them. Create a good first Mobbing experience for your team with a template that avoids the common traps beginners may fall into. Master a collaborative and empathic mindset to help optimize the Mobbing experience. Learn how to make adjustments when things go wrong. Adapt your mobbing to different types of development tasks. Get management buy-in for your Mobbing experiment by demonstrating the benefits. Discover the equipment and resources you need, and how to adjust your workspace for an effective mob. Get important features to market sooner, squish bugs faster, and collaborate better today with Mob Programming. What You Need: All you need is three or more programmers, a meeting workspace that's large enough to accommodate your mob, and a computer on which to work.
This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely. Whilst the book addresses the theoretical aspects of the process, its fundamental philosophy is anchored in the practical problems of everyday software development. It therefore offers both a better understanding of the problems of SSD and practical suggestions of how to deal with those problems. It is intended as a guide for practising IT project managers, particularly those who are relatively new to the position or do not have a strong IT development background. The book will also benefit students in computing and computer-related disciplines who need to know how to develop high quality systems. Software systems development (particularly of large projects) has a notoriously poor track record of delivering projects on time, on budget, and of meeting user needs. Proponents of software engineering suggest that this is because too few project managers actually comply with the disciplines demanded of the process. It is time to ask the question, if this is the case, why might this be? Perhaps instead, it is not the project managers who are wrong, but the definition of the process. The new understanding of the SSD presented here offers alternative models that can help project managers address the difficulties they face and better achieve the targets they are set. This book argues that time is up for the software engineering paradigm of SSD and that it should be replaced with a socio-technical paradigm based on open systems thinking.
See what reviewers at Slashdot.org originally had to say about James and Neil's book! ""This is a remarkably wise book, full of pragmatic advice drawn from real projects. Ultimately, software development is a human experience, and Jim and Neil have captured the essence of that experience in this work. The tapestry of patterns they have woven is postively brillant, and each thread therein is a delight to read."" --Grady Booch, IBM Fellow Do you want to really improve your software development organization instead of complying with an arbitrary standard, or trying the latest fad? This book presents the fundamentals of creating sustainable organizations, based on in-depth studies of over 100 real software development organizations. The authors present nearly 100 organizational patterns to help you create a highly effective organization. Case studies and vignettes illustrate how these patterns work. This practical guide shows you how to reshape critical parts of your organization. Regardless of your role, you will find patterns that you can use to make your organization more effective. ""This carefully researched, artfully described, and extraordinarily useful handbook of deep wisdom on creating teams that generate terrific software should be on every software development manager's bookshelf."" --Luke Hohmann, Hohmann Consulting ""As soon as I had worked through these patterns, I realized that several of my clients engaged in process definition projects could make use of them."" --Ian Graham, Technical Director, trireme.com
Built specifically for statistical computing and graphics, the R language, along with its amazing collection of libraries and tools, is one of the most powerful tools you can use to tackle data analysis for business, research, and other data-intensive domains. This revised and expanded third edition of R in Action covers the new tidy verse approach to data analysis and R's state-of-the-art graphing capabilities with the ggplot2 package. R in Action, Third Edition teaches you to use the R language, including the popular tidy verse packages, through hands-on examples relevant to scientific, technical, and business developers. Focusing on practical solutions to real-world data challenges, R expert RobKabacoff takes you on a crash course in statistics, from dealing with messy and incomplete data to creating stunning visualisations. The R language is the most powerful platform you can choose for modern data analysis. Free and open source, R's community has created thousands of modules to tackle challenges from data-crunching to presentation. R's graphical capabilities are also state-of-the-art, with a comprehensive and powerful feature set available for data visualization. R runs on all major operating systems and is used by businesses, researchers, and organizations worldwide.
The heart of any system that simulates the physical interaction
between objects is collision detection-the ability to detect when
two objects have come into contact. This system is also one of the
most difficult aspects of a physical simulation to implement
correctly, and invariably it is the main consumer of CPU cycles.
Practitioners, new to the field or otherwise, quickly discover that
the attempt to build a fast, accurate, and robust collision
detection system takes them down a long path fraught with perils
and pitfalls unlike most they have ever encountered. Without
in-depth knowledge and understanding of the issues associated with
engineering a collision detection system, the end of that path is
an abyss that has swallowed many a good programmer!
How do you detangle a monolithic system and migrate it to a microservice architecture? How do you do it while maintaining business-as-usual? As a companion to Sam Newman's extremely popular Building Microservices, this new book details a proven method for transitioning an existing monolithic system to a microservice architecture. With many illustrative examples, insightful migration patterns, and a bevy of practical advice to transition your monolith enterprise into a microservice operation, this practical guide covers multiple scenarios and strategies for a successful migration, from initial planning all the way through application and database decomposition. You'll learn several tried and tested patterns and techniques that you can use as you migrate your existing architecture. Ideal for organizations looking to transition to microservices, rather than rebuild Helps companies determine whether to migrate, when to migrate, and where to begin Addresses communication, integration, and the migration of legacy systems Discusses multiple migration patterns and where they apply Provides database migration examples, along with synchronization strategies Explores application decomposition, including several architectural refactoring patterns Delves into details of database decomposition, including the impact of breaking referential and transactional integrity, new failure modes, and more
The product of many years of practical experience and research in the software measurement business, this technical reference helps you select what metrics to collect, how to convert measurement data to management information, and provides the statistics necessary to perform these conversions. The author explains how to manage software development measurement systems, how to build software measurement tools and standards, and how to construct controlled experiments using standardized measurement tools.
This book constitutes the refereed proceedings of the 7th International IFIP WG 2.13 Conference on Open Source Systems, OSS 2010, held in Salvador, Brazil, in October 2011. The 20 revised full papers presented together with 4 industrial full papers and 8 lightning talks were carefully reviewed and selected from 56 submissions. The papers are organized in the following topical sections: OSS quality and reliability, OSS products, review of technologies of and for OSS, knowledge and research building in OSS, OSS reuse, integration, and compliance, OSS value and economics, OSS adoption in industry, and mining OSS repositories.
As the first book about software culture, this book discusses software culture from three perspectives including historical perspective, the classification of software and software applications. This book takes credit from the view of science and technology development. It analyzed scientific innovations and the social areas promoted following the growth of technology. And according to the fact that information helps to build human cultural form, we proposed the concept and researching method of software culture. The aim of writing this book is to strengthen the connection between software and culture, to replenish knowledge system in the subject of software engineering, and to establish a new area of study that is the culture of software.
Bring your ideas to life with the latest Arduino hardware and software Arduino is an affordable and readily available hardware development platform based around an open source, programmable circuit board. You can combine this programmable chip with a variety of sensors and actuators to sense your environment around you and control lights, motors, and sound. This flexible and easy-to-use combination of hardware and software can be used to create interactive robots, product prototypes and electronic artwork, whether you're an artist, designer or tinkerer. Arduino For Dummies is a great place to start if you want to find out about Arduino and make the most of its incredible capabilities. It helps you become familiar with Arduino and what it involves, and offers inspiration for completing new and exciting projects. - Covers the latest software and hardware currently on the market - Includes updated examples and circuit board diagrams in addition to new resource chapters - Offers simple examples to teach fundamentals needed to move onto more advanced topics - Helps you grasp what's possible with this fantastic little board Whether you're a teacher, student, programmer, hobbyist, hacker, engineer, designer, or scientist, get ready to learn the latest this new technology has to offer!
This book addresses the development of safety-critical software and to this end proposes the SafeScrum (R) methodology. SafeScrum (R) was inspired by the agile method Scrum, which is extensively used in many areas of the software industry. Scrum is, however, not intended or designed for use with safety-critical systems; hence the authors propose guidelines and additions to make it both practically useful and compliant with the additional requirements found in safety standards. The book provides an overview of agile software development and how it can be linked to safety and relevant safety standards. SafeScrum (R) is described in detail as a useful approach for reaping the benefits of agile methods, and is intended as a set of ideas and a basis for adaptation in industry projects. The book covers roles, processes and practices, and documentation. It also includes tips on how standard software process tools can be employed. Lastly, some insights into relevant research in this new and emerging field are provided, and selected real-world examples are presented. The ideas and descriptions in this book are based on collaboration with the industry, in the form of discussions with assessment organizations, general discussions within the research fields of safety and software, and last but not least, the authors' own experiences and ideas. It was mainly written for practitioners in industry who know a great deal about how to produce safety-critical software but less about agile development in general and Scrum in particular.
Ruby, Io, Prolog, Scala, Erlang, Clojure, Haskell. With Seven Languages in Seven Weeks, by Bruce A. Tate, you'll go beyond the syntax-and beyond the 20-minute tutorial you'll find someplace online. This book has an audacious goal: to present a meaningful exploration of seven languages within a single book. Rather than serve as a complete reference or installation guide, Seven Languages hits what's essential and unique about each language. Moreover, this approach will help teach you how to grok new languages. For each language, you'll solve a nontrivial problem, using techniques that show off the language's most important features. As the book proceeds, you'll discover the strengths and weaknesses of the languages, while dissecting the process of learning languages quickly--for example, finding the typing and programming models, decision structures, and how you interact with them. Among this group of seven, you'll explore the most critical programming models of our time. Learn the dynamic typing that makes Ruby, Python, and Perl so flexible and compelling. Understand the underlying prototype system that's at the heart of JavaScript. See how pattern matching in Prolog shaped the development of Scala and Erlang. Discover how pure functional programming in Haskell is different from the Lisp family of languages, including Clojure. Explore the concurrency techniques that are quickly becoming the backbone of a new generation of Internet applications. Find out how to use Erlang's let-it-crash philosophy for building fault-tolerant systems. Understand the actor model that drives concurrency design in Io and Scala. Learn how Clojure uses versioning to solve some of the most difficult concurrency problems. It's all here, all in one place. Use the concepts from one language to find creative solutions in another-or discover a language that may become one of your favorites.
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether it's a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes |
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