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Books > Computing & IT > Computer programming > Software engineering
One of the best languages for the development of financial engineering and instrument pricing applications is C++. This book has several features that allow developers to write robust, flexible and extensible software systems. The book is an ANSI/ISO standard, fully object-oriented and interfaces with many third-party applications. It has support for templates and generic programming, massive reusability using templates (?write once?) and support for legacy C applications. In this book, author Daniel J. Duffy brings C++ to the next level by applying it to the design and implementation of classes, libraries and applications for option and derivative pricing models. He employs modern software engineering techniques to produce industrial-strength applications: Using the Standard Template Library (STL) in financeCreating your own template classes and functionsReusable data structures for vectors, matrices and tensorsClasses for numerical analysis (numerical linear algebra ?)Solving the Black Scholes equations, exact and approximate solutionsImplementing the Finite Difference Method in C++Integration with the ?Gang of Four? Design PatternsInterfacing with Excel (output and Add-Ins)Financial engineering and XMLCash flow and yield curves Included with the book is a CD containing the source code in the Datasim Financial Toolkit. You can use this to get up to speed with your C++ applications by reusing existing classes and libraries. 'Unique... Let's all give a warm welcome to modern pricing
tools.'
Software is important because it is used by a great many people in companies and institutions. This book presents engineering methods for designing and building software. Based on the author's experience in software engineering as a programmer in the defense and aerospace industries, this book explains how to ensure a software that is programmed operates according to its requirements. It also shows how to develop, operate, and maintain software engineering capabilities by instilling an engineering discipline to support programming, design, builds, and delivery to customers. This book helps software engineers to: Understand the basic concepts, standards, and requirements of software engineering. Select the appropriate programming and design techniques. Effectively use software engineering tools and applications. Create specifications to comply with the software standards and requirements. Utilize various methods and techniques to identify defects. Manage changes to standards and requirements. Besides providing a technical view, this book discusses the moral and ethical responsibility of software engineers to ensure that the software they design and program does not cause serious problems. Software engineers tend to be concerned with the technical elegance of their software products and tools, whereas customers tend to be concerned only with whether a software product meets their needs and is easy and ready to use. This book looks at these two sides of software development and the challenges they present for software engineering. A critical understanding of software engineering empowers developers to choose the right methods for achieving effective results. Effective Methods for Software Engineering guides software programmers and developers to develop this critical understanding that is so crucial in today's software-dependent society.
System Integration presents the systems approach to complex problem solving and provides a powerful base for both product and process integration. This unique reference describes 27 kinds of integration work, primarily obtained through human communications. Simple computer applications-already in place in most companies-have the resources to encourage the availability and sharing of current team knowledge, which results in an intense, cooperative experience leading rapidly to sound design solutions.
Perspectives on Data Science for Software Engineering presents the best practices of seasoned data miners in software engineering. The idea for this book was created during the 2014 conference at Dagstuhl, an invitation-only gathering of leading computer scientists who meet to identify and discuss cutting-edge informatics topics. At the 2014 conference, the concept of how to transfer the knowledge of experts from seasoned software engineers and data scientists to newcomers in the field highlighted many discussions. While there are many books covering data mining and software engineering basics, they present only the fundamentals and lack the perspective that comes from real-world experience. This book offers unique insights into the wisdom of the community's leaders gathered to share hard-won lessons from the trenches. Ideas are presented in digestible chapters designed to be applicable across many domains. Topics included cover data collection, data sharing, data mining, and how to utilize these techniques in successful software projects. Newcomers to software engineering data science will learn the tips and tricks of the trade, while more experienced data scientists will benefit from war stories that show what traps to avoid.
1 Einfuhrung in die Thematik.- 1.1 Begriffsfindungen.- 1.2 Herausforderung Nr. 1: Der Preiskarnpf in der IT-Branche.- 1.3 Von Umsatzzielen und Provisionsmodellen.- 1.3.1 Einfuhrung und Begriffsfindungen.- 1.3.2 Umsatzziele.- 1.3.3 Das lineare Provisionsmodell.- 1.3.4 Das progressive Provisionsmodell.- 1.3.5 Zusammenfassung.- 1.4 Der Forecast.- 1.4.1 Begriffsfindung.- 1.4.2 Moegliche Einflussgroessen im Forecast.- 1.4.3 Informationen, die der Forecast beinhalten sollte.- 1.4.4 Forecast Meetings.- 1.4.5 Fazit.- 1.5 Vorgehensweisen im Vertrieb.- 1.5.1 Allgemeines zu Vorgehensweisen im Vertrieb.- 1.5.2 Unterschiedliche Modelle.- 1.5.3 Aufwandsbetrachtungen im Vertrieb.- 1.5.4 Der Vertriebszyklus - Sales Cycle.- 1.5.5 Unterschiedliche Vertriebsansatze hinsichtlich der Zielgruppe beim Kunden.- 1.5.6 Der "Take-the-money-and-go"-Ansatz.- 1.5.7 Argumentationshilfe Return on Investment.- 1.5.8 Fazit.- 1.6 Die Quartalsdenke.- 1.6.1 Einfuhrung.- 1.6.2 Umsatzziele boersennotierter Unternehmen.- 1.6.3 Damoklesschwert Quartalsende.- 1.6.4 Konsequenzen der Quartalsdenke.- 1.6.5 Fazit.- 1.7 Vertrieb uber das Internet.- 1.7.1 Ruckblick.- 1.7.2 Vorgehensweise beim Vertrieb uber das Internet.- 1.7.3 Zu schaffende Grundvoraussetzungen.- 1.7.4 Fazit.- 1.8 Call Center.- 1.8.1 Einfuhrung.- 1.8.2 Arbeitsweise von Call Centern.- 1.8.3 Die 3 Schritte eines Piloten.- 1.8.4 Auswahl eines Call Centers.- 1.8.5 Vorteile des Einsatzes von Call Centern.- 1.8.6 Entlohnung von Call Centern.- 1.8.7 Weitere Einsatzmoeglichkeiten von Call Centern.- 1.8.8 Fazit.- 1.9 Vertriebsgebiete.- 1.9.1 Einfuhrung.- 1.9.2 Nach Postleitzahlen aufgebaute Vertriebsgebiete.- 1.9.3 Nach Branchen aufgeteilte Vertriebsgebiete.- 1.9.4 Mischung zwischen Branchen- und Postleitzahlen-orientierten Vertriebsgebieten.- 1.9.5 Problemfalle bei der Zuordnung.- 1.9.6 Fazit.- 1.10 Ausblick auf die weiteren Inhalte dieses Buches.- 2 Rollen im Vertrieb.- 2.1 Einfuhrung in Rollen.- 2.2 Die einzelnen Rollen innerhalb einer grossen Vertriebsorganisation.- 2.2.1 Der Vertriebsleiter.- 2.2.2 Der Vertriebsdirektor.- 2.2.3 Der Gebietsleiter.- 2.2.4 Der Vertriebsmitarbeiter.- 2.2.5 Der Telesales.- 2.2.6 Der Telequalifizierer.- 2.2.7 Zusammenfassung.- 2.3 Die Wirkungsfelder der unterschiedlichen Rollen.- 2.3.1 Einfuhrung.- 2.3.2 Wirkungsfeld des Vertriebsleiters.- 2.3.3 Wirkungsfeld des Vertriebsdirektors.- 2.3.4 Wirkungsfeld des Gebietsverkaufsleiters.- 2.3.5 Wirkungsfeld des Vertriebsmitarbeiters.- 2.3.6 Wirkungsfeld des Telesales.- 2.3.7 Wirkungsfeld des Telequalifizierers.- 2.4 Der Presales als Bindeglied zum Vertriebsmitarbeiter.- 2.4.1 Vorbemerkung.- 2.4.2 Aufgabenbeschreibung des Presales.- 2.4.3 Der Presales-Pool.- 2.4.4 Wirkungsfeld des Presales.- 2.4.5 Der Unterschied zum Consulting-Mitarbeiter.- 2.4.6 Zusammenfassung.- 2.5 Fazit.- 3 Produktvertrieb versus Dienstleistungsvertrieb.- 3.1 Einfuhrung in die Thematik.- 3.2 Die wesentlichen Unterschiede zwischen Produkt- und Dienstleistungsvertrieb.- 3.2.1 Allgemeines.- 3.2.2 Unterschiede beim Geldfluss.- 3.2.3 Unterschiede im Risiko.- 3.2.4 Unterschiede im Vertriebsansatz.- 3.2.5 Unterschiede bei der Kompensation von Umsatzausfallen.- 3.2.6 Unterschiede in der Motivation.- 3.2.7 Fazit.- 3.3 Gemeinsamkeiten zwischen Produkt- und Dienstleistungsvertrieb.- 3.3.1 Allgemeines.- 3.3.2 Gesprachsvorbereitung.- 3.3.3 Wettbewerbsbetrachtungen.- 3.3.4 Fazit.- 3.4 Gemeinsames Hilfsmittel im Vertrieb: Der Workshop.- 3.4.1 Hinfuhrung zum Thema.- 3.4.2 Zielsetzung des Workshops.- 3.4.3 Berechnung des Workshops.- 3.4.4 Zusammensetzung des Teilnehmerkreises.- 3.4.5 Inhaltliche Gestaltung eines Workshops beim Kunden.- 3.4.6 Auswirkungen eines erfolgreichen Workshops.- 3.4.7 Externe Unterstutzung bei der Konzeption eines Workshops.- 3.5 Integration von Risikomanagement.- 3.5.1 Einleitung.- 3.5.2 Erstellen einer Risikoliste.- 3.5.3 Festlegen von Risikoklassen und Risikowahrscheinlichkeitsklassen.- 3.5.4 Ableiten einer Risikomatrix.- 3.5.5 Ergebnisse.- 3.
Develop faster with DevOps DevOps embraces a culture of unifying the creation and distribution of technology in a way that allows for faster release cycles and more resource-efficient product updating. DevOps For Dummies provides a guidebook for those on the development or operations side in need of a primer on this way of working. Inside, DevOps evangelist Emily Freeman provides a roadmap for adopting the management and technology tools, as well as the culture changes, needed to dive head-first into DevOps. Identify your organization's needs Create a DevOps framework Change your organizational structure Manage projects in the DevOps world DevOps For Dummies is essential reading for developers and operations professionals in the early stages of DevOps adoption.
Advances in Computers carries on a tradition of excellence, presenting detailed coverage of innovations in computer hardware, software, theory, design, and applications. The book provides contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles typically allow. The articles included in this book will become standard references, with lasting value in this rapidly expanding field.
Written by two very experienced instructors, with more than thirty years of teaching experience between them; Presents material that is grounded in practical applications that are representative of the problems researchers encounter in real life; Teaches readers the core features of modern JavaScript; Covers programming with callbacks and promises; Describes how to build data services and data visualization;
Thousands of organizations are adopting Scrum to transform the way they execute complex projects, in software and beyond. This guide will give you the skills and confidence needed to deploy Scrum, resulting in high-performing teams and satisfied customers. Drawing on years of hands-on experience helping companies succeed, Certified Scrum Trainer (CST) Mitch Lacey helps you overcome the major challenges of Scrum adoption and the deeper issues that emerge later. Extensively revised to reflect improved Scrum practices and tools, this edition adds an all-new section of tips from the field. Lacey covers many new topics, including immersive interviewing, collaborative estimation, and deepening business alignment. In 35 engaging chapters, you'll learn how to build support and maximize value across your company. Now part of the renowned Mike Cohn Signature Series on agile development, this pragmatic guide addresses everything from establishing roles and priorities to determining team velocity, setting sprint length, and conducting customer reviews. Coverage includes Bringing teams and new team members on board Creating a workable definition of "done" Planning for short-term wins, and removing impediments to success Balancing predictability and adaptability in release planning Running productive daily scrums Fixing failing sprints Accurately costing projects, and measuring the value they deliver Managing risks in dynamic Scrum projects Prioritizing and estimating backlogs Working with distributed and offshore teams Institutionalizing improvements, and extending agility throughout the organization Packed with real-world examples straight from Lacey's experience, this book will be invaluable to anyone transitioning to Scrum, seeking to improve their early results, or trying to get back on track.
Here is your perfect companion for learning about and developing React applications. This book introduces concepts innovatively, using real-world examples based on the most recommended practices to help you establish a firm foundation. This comprehensive approach provides a strong focus on building components by using React hooks. You'll begin by learning web fundamentals, next-generation JavaScript, and how React fits into this. In the chapters that follow, you'll build a React application from scratch and learn about JSX, components, props, state management, prop drilling, context, and lifecycle events. Along the way you'll build a multi-component app and see how the components interact. Debugging and styling React applications are also discussed. You'll then take an in depth look at React hooks and see how to create a custom hook. There is also a penultimate chapter that explores important concepts such as routing and authentication. The book concludes with a review of some exciting features in the upcoming release of React 18. After reading Just React you will be equipped with the skills necessary to build complex web and mobile user interfaces using this flexible JavaScript library. What You'll Learn Examine the details of modern React concepts through example projects Set up your own React project Debug and style React components Take a look at routing, authentication, HTTP requests, Redux, and the new features of React 18 Who This Book Is For Web developers, React developers, and JavaScript developers
- This book covers the production of dissertations in an area where students are much more comfortable writing code than writing academically. - With practical examples of bachelor dissertations and practical research methods utilised in the field of computer science and computer games such as survey methodologies, experimental methodologies, case studies, analysis techniques and reporting techniques, this book will break down the sometimes complicated-seeming nature of the dissertation. - Written to be concise yet comprehensive and with easily accessible language and examples, this book will take the mystery out of undergraduate dissertations in this field.
This book identifies, defines and illustrates the fundamental concepts and engineering techniques relevant to applications of software languages in software development. It presents software languages primarily from a software engineering perspective, i.e., it addresses how to parse, analyze, transform, generate, format, and otherwise process software artifacts in different software languages, as they appear in software development. To this end, it covers a wide range of software languages - most notably programming languages, domain-specific languages, modeling languages, exchange formats, and specifically also language definition languages. Further, different languages are leveraged to illustrate software language engineering concepts and techniques. The functional programming language Haskell dominates the book, while the mainstream programming languages Python and Java are additionally used for illustration. By doing this, the book collects and organizes scattered knowledge from software language engineering, focusing on application areas such as software analysis (software reverse engineering), software transformation (software re-engineering), software composition (modularity), and domain-specific languages. It is designed as a textbook for independent study as well as for bachelor's (advanced level) or master's university courses in Computer Science. An additional website provides complementary material, for example, lecture slides and videos. This book is a valuable resource for anyone wanting to understand the fundamental concepts and important engineering principles underlying software languages, allowing them to acquire much of the operational intelligence needed for dealing with software languages in software development practice. This is an important skill set for software engineers, as languages are increasingly permeating software development.
Model checking is a prominent technique used in the hardware and software industries for automatic verification. While it is very successful in finding subtle bugs in distributed systems, it faces the state explosion problem - the number of reachable states grows exponentially in the number of concurrent components. In this book the authors introduce unfoldings, an approach to model checking which alleviates the state explosion problem by means of concurrency theory. They offer a gentle introduction to the basics of the method, and in particular they detail an unfolding-based algorithm for model checking concurrent systems against properties specified as formulas of linear temporal logic (LTL). Self-contained chapters cover transition systems and their products; unfolding products; search procedures for basic verification problems, such as reachability and livelocks; and model checking LTL. The final chapter summarizes the results of the book, and points the reader to tools and case studies. The book will be of value to researchers and graduate students engaged in automatic verification and concurrency theory.
Any organization with valuable data has been or will be attacked, probably successfully, at some point and with some damage. And, don't all digitally connected organizations have at least some data that can be considered "valuable"? Cyber security is a big, messy, multivariate, multidimensional arena. A reasonable "defense-in-depth" requires many technologies; smart, highly skilled people; and deep and broad analysis, all of which must come together into some sort of functioning whole, which is often termed a security architecture. Secrets of a Cyber Security Architect is about security architecture in practice. Expert security architects have dozens of tricks of their trade in their kips. In this book, author Brook S. E. Schoenfield shares his tips and tricks, as well as myriad tried and true bits of wisdom that his colleagues have shared with him. Creating and implementing a cyber security architecture can be hard, complex, and certainly frustrating work. This book is written to ease this pain and show how to express security requirements in ways that make the requirements more palatable and, thus, get them accomplished. It also explains how to surmount individual, team, and organizational resistance. The book covers: What security architecture is and the areas of expertise a security architect needs in practice The relationship between attack methods and the art of building cyber defenses Why to use attacks and how to derive a set of mitigations and defenses Approaches, tricks, and manipulations proven successful for practicing security architecture Starting, maturing, and running effective security architecture programs Secrets of the trade for the practicing security architecture Tricks to surmount typical problems Filled with practical insight, Secrets of a Cyber Security Architect is the desk reference every security architect needs to thwart the constant threats and dangers confronting every digitally connected organization.
This book covers the fundamental concepts in signal processing illustrated with Python code and made available via IPython Notebooks, which are live, interactive, browser-based documents that allow one to change parameters, redraw plots, and tinker with the ideas presented in the text. Everything in the text is computable in this format and thereby invites readers to "experiment and learn" as they read. The book focuses on the core, fundamental principles of signal processing. The code corresponding to this book uses the core functionality of the scientific Python toolchain that should remain unchanged into the foreseeable future. For those looking to migrate their signal processing codes to Python, this book illustrates the key signal and plotting modules that can ease this transition. For those already comfortable with the scientific Python toolchain, this book illustrates the fundamental concepts in signal processing and provides a gateway to further signal processing concepts.
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This "validation in context" is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context - and finally how to present the results of the design cycle as a whole.
This book helps participants in agile software development environments learn to become leaders. Facilitative leaders should be at every level of the organization, from individual contributor to informal team leader to managers of all stripes -- it takes much focus and intentionality from senior organizational leaders, who have special obligations in creating successful lean and agile development environments. But, beyond the principles of facilitative leadership for agility, People over Process provides tips and demonstrative scenes for the more important and common software meetings: architecture simulations, project planning, team configurations, retrospectives, and more. The author fully illustrates the principles and shares proven techniques for the most important leadership events in agile projects. While this book focuses on facilitating extraordinarily well-prepared meetings, it serves as a metaphor for leadership more broadly. The leader's obligation to help their team make rigorous fact-based decisions; to gain broad input and have participants aligned on the outcomes and next steps; and to do so in an efficient way that respects the time of the participants is as relevant to every-day leadership activity as it is to conducting meetings. The author mixes background and explanation with demonstration -- in this case, the story of an agile project at the fictitious Pacifica Bank. The scenario constructed at Pacifica illustrates the concepts of effective leadership and productive workplace environments. The book concentrates on the flow of software from understanding what is needed through design, development, testing, and deployment. Essentially, the author provides a simple and powerful model of leadership, examples, and tips. This is not a cookbook on how to lead -- It is a set of principles and examples. All leaders must find their own way for their team, their organization, and their unique challenges.
This book is for everyone who needs to test the web. As a tester, you'll automate your tests. As a developer, you'll build more robust solutions. And as a team, you'll gain a vocabulary and a means to coordinate how to write and organize automated tests for the web. Follow the testing pyramid and level up your skills in user interface testing, integration testing, and unit testing. Your new skills will free you up to do other, more important things while letting the computer do the one thing it's really good at: quickly running thousands of repetitive tasks. This book shows you how to do three things: * How to write really good automated tests for the web. * How to pick and choose the right ones. * How to explain, coordinate, and share your efforts with others. If you're a traditional software tester who has never written an automated test before, this is the perfect book for getting started. Together, we'll go through everything you'll need to start writing your own tests. If you're a developer, but haven't thought much about testing, this book will show you how to move fast without breaking stuff. You'll test RESTful web services and legacy systems, and see how to organize your tests. And if you're a team lead, this is the Rosetta Stone you've been looking for. This book will help you bridge that testing gap between your developers and your testers by giving your team a model to discuss automated testing, and most importantly, to coordinate their efforts.The Way of the Web Tester is packed with cartoons, graphics, best practices, war stories, plenty of humor, and hands-on tutorial exercises that will get you doing the right things, the right way.
This book describes the research of the authors over more than a decade on an end-to-end methodology for the design and development of Web Information Systems (WIS). It covers syntactics, semantics and pragmatics of WIS, introduces sophisticated concepts for conceptual modelling, provides integrated foundations for all these concepts and integrates them into the co-design method for systematic WIS development. WIS, i.e. data-intensive information systems that are realized in a way that arbitrary users can access them via web browsers, constitute a prominent class of information systems, for which acceptance by its a priori unknown users in varying contexts with respect to the presented content, the ease of functionality provided and the attraction of the layout adds novel challenges for modelling, design and development. This book is structured into four parts. Part I, Web Information Systems - General Aspects, gives a general introduction to WIS describing the challenges for their development, and provides a characterization by six decisive aspects: intention, usage, content, functionality, context and presentation. Part II, High-Level WIS Design - Strategic Analysis and Usage Modelling with Storyboarding, introduces methods for high-level design of WIS covering strategic aspects and the storyboarding method, which is discussed from syntactic, semantic and pragmatic perspectives. Part III, Conceptual WIS Design - Rigorous Modelling of Web Information Systems and their Layout with Web Interaction Types and Screenography, continues with conceptual design of WIS including layout and playout. This introduces the decisive web interaction types, the screenography method and adaptation aspects. The final Part IV, Rationale of the Co-Design Methodology and Systematic Development of Web Information Systems, describes the co-design method for WIS development and its application for the systematic engineering of systems. The book addresses the research community, and at the same time can be used for education of graduate students and as methodological support for professional WIS developers. For the WIS research community it provides methods for WIS modelling on all levels of abstraction including theoretical foundations and inference mechanisms as well as a sophisticated end-to-end methodology for systematic WIS engineering from requirements elicitation over conceptual modelling to aspects of implementation, layout and playout. For students and professional developers the book can be used as a whole for educational courses on WIS design and development, as well as for more specific courses on conceptual modelling of WIS, WIS foundations and reasoning, co-design and WIS engineering or WIS layout and playout development.
Does your Rails code suffer from bloat, brittleness, or inaccuracy? Cure these problems with the regular application of test-driven development. You'll use Rails 5.1, Minitest 5, and RSpec 3.6, as well as popular testing libraries such as factory_girl and Cucumber. Updates include Rails 5.1 system tests and Webpack integration. Do what the doctor ordered to make your applications feel all better. Side effects may include better code, fewer bugs, and happier developers. Your Ruby on Rails application is sick. Deadlines are looming, but every time you make the slightest change to the code, something else breaks. Nobody remembers what that tricky piece of code was supposed to do, and nobody can tell what it actually does. Plus, it has bugs. You need test-driven development: a process for improving the design, maintainability, and long-term viability of software. With both practical code examples and discussion of why testing works, this book starts with the most basic features delivered as part of core Ruby on Rails. Once you've integrated those features into your coding practice, work with popular third-party testing tools such as RSpec, Jasmine, Cucumber, and factory_girl. Test the component parts of a Rails application, including the back-end model logic and the front-end display logic. With Rails examples, use testing to enable your code to respond better to future change. Plus, see how to handle real-world testing situations. This new edition has been updated to Rails 5.1 and RSpec 3.6 and contains full coverage of new Rails features, including system tests and the Webpack-based JavaScript setup. What You Need: Ruby 2.4, Rails 5.1
Software testing can be regarded as an art, a craft, and a science. The practical, step-by-step approach presented in this book provides a bridge between these different viewpoints. A single worked example runs throughout, with consistent use of test automation. Each testing technique is introduced in the context of this example, helping students see its strengths and weaknesses. The technique is then explained in more detail, providing a deeper understanding of underlying principles. Finally the limitations of each technique are demonstrated by inserting faults, giving learners concrete examples of when each technique succeeds or fails in finding faults. Coverage includes black-box testing, white-box testing, random testing, unit testing, object-oriented testing, and application testing. The authors also emphasise the process of applying the techniques, covering the steps of analysis, test design, test implementation, and interpretation of results. The book's web site has programming exercises and Java source code for all examples. |
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