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Books > Computing & IT > Computer software packages > Computer games
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3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback)
Price: R634
Discovery Miles 6 340
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3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback)
Expected to ship within 4 - 6 working days
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This book will provide insider tips, traps, and techniques on how
to create 3d assets for use in computer games and simulation
systems. The book will consist of a series of tutorials, starting
with simpler models and moving up to more complex builds. As the
book comes to us directly from successful game artists within
commercial game development circles (Gahan and contributors)
aspiring game artists will also find keen insights on how to get
ahead in the game industry, i.e. how to prepare your personal
portfolio to provide an edge in this extremely competitive world of
game development. The strength of this book is that it teaches all
of the important game modeling elements of 3ds Max: character
modeling, environment modeling, mapping. The book covers how to
model, texture and animate credible game characters and levels
using 3ds max. As readers move from tutorial to tutorial, they will
be building their own portfolio of high quality work. The DVD
contains countless examples of what's hot and what's not in 3D
modeling and also enough support images and photos to keep the
budding artist busy for months. Features of this title include:
step-by-step project files for each chapter; all the relevant
texture files and source photos used to create the texture maps
applied to the 3D projects; extras - panoramic skies, small scene
objects and a many texture maps and models so that artists can
create whole scenes very quickly without starting from scratch each
time; royalty free stock photos that artists can use in their own
texture maps, models and scenes; and, additional material on the
book's bonus website. Author Andy Gahan is a seasoned professional
and leading industry expert. Gahan is a key member of an
award-winning game team recently scoring number 1 hits in Japan,
Europe and America with the Playstation 3 smash hit MotorStorm.
Game Modeling techniques offered in this book with artist's
potential portfolio in mind. Find out what Art Directors and
Managers are looking for. Essentials of 3D game modeling covered -
Characters, Vehicles, Assets and Scenes - including lighting and
rendering. Find additional tutorials and even contact the author on
the book's website.
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