Brian Clegg was always fascinated by Isaac Asimov's classic
Foundation series of books, in which the future is predicted using
sophisticated mathematical modelling of human psychology and
behaviour. Only much later did he realise that Asimov's
'psychohistory' had a real-world equivalent: game theory.
Originating in the study of probabilistic gambling games that
depend on a random source - the throw of a dice or the toss of a
coin - game theory soon came to be applied to human interactions:
essentially, what was the best strategy to win, whatever you were
doing? Its mathematical techniques have been applied, with varying
degrees of wisdom, to fields such as economics, evolution, and
questions such as how to win a nuclear war. Clegg delves into game
theory's colourful history and significant findings, and shows what
we can all learn from this oft-misunderstood field of study.
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