Composing Music for Games is a guidebook for launching and
maintaining a successful career as a video game composer. It offers
a pragmatic approach to learning, intensified through challenging
project assignments and simulations. Author Chance Thomas begins
with the foundation of scoring principles applicable to all media,
and then progresses serially through core methodologies specific to
video game music. This book offers a powerful blend of aesthetic,
technique, technology and business, which are all necessary
components for a successful career as a video game composer.
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