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Location-Based Gaming - Play in Public Space (Hardcover, 1st ed. 2019)
Loot Price: R2,573
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Location-Based Gaming - Play in Public Space (Hardcover, 1st ed. 2019)
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Location-based games emerged in the early 2000s following the
commercialisation of GPS and artistic experimentation with
'locative media' technologies. Location-based games are played in
everyday public spaces using GPS and networked, mobile technologies
to track their players' location. This book traces the evolution of
location-based gaming, from its emergence as a marginal practice to
its recent popularisation through smartphone apps like Pokemon Go
and its incorporation into 'smart city' strategies. Drawing on this
history and an analysis of the scholarly and mainstream literature
on location-based games, Leorke unpacks the key claims made about
them. These claims position location-based games as alternately
enriching or diminishing their players' engagement with the people
and places they encounter through the game. Through rich case
studies and interviews with location-based game designers and
players, Leorke tests out and challenges these celebratory and
pessimistic discourses. He argues for a more grounded approach to
researching location-based games and their impact on public space
that reflects the ideologies, lived experiences, and institutional
imperatives that circulate around their design and performance. By
situating location-based games within broader debates about the
role of play and digitisation in public life, Location-Based Gaming
offers an original and timely account of location-based gaming and
its growing prominence.
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