Learning technology is now an integral part of all learning and
development (L&D) activity. Understanding what these
technologies are, how they work and their aims is key to successful
L&D practice. Learning Technology is written by a leading voice
in the learning tech industry with over 35 years' experience. It
explains the history of learning tech, its aims, its introduction
to the workplace and the benefits to both the individual and the
business. This book covers everything from online and mobile
learning, simulations and gamification as well as detailed
discussion of Learning Management Systems (LMSs), Learning
Experience Platforms (LXPs) and Learning Record Stores (LRSs). This
book also highlights the importance of data and analytics and
covers the latest developments in the learning technology space
including artificial intelligence, virtual reality and the
metaverse. Most importantly, Learning Technology helps L&D
professionals assess where their budget is best spent on technology
and explains how to analyse the return on investment (ROI). Full of
examples and practical advice throughout, this book also includes
case studies from organizations including British Airways, UK
National Health Service (NHS) and Learning Pool.
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