Computer animation and graphics--once rare, complicated, and
comparatively expensive--are now prevalent in everyday life from
the computer screen to the movie screen. Interactive Computer
Graphics is the only introduction to computer graphics text for
undergraduates that fully integrates OpenGL(R) and emphasizes
application-based programming. Using C and C++, the top-down,
programming-oriented approach allows for coverage of engaging 3D
material early in the course so students immediately begin to
create their own 3D graphics. Low-level algorithms (for topics such
as line drawing and filling polygons) are presented after students
learn to create graphics. This book is suitable for undergraduate
students in computer science and engineering, for students in other
disciplines who have good programming skills, and for
professionals.
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