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Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition (Paperback, 5th Revised edition) Loot Price: R1,813
Discovery Miles 18 130
Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming...

Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition (Paperback, 5th Revised edition)

Harrison Ferrone

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Loot Price R1,813 Discovery Miles 18 130 | Repayment Terms: R170 pm x 12*

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Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: August 2020
Authors: Harrison Ferrone
Dimensions: 93 x 75 x 25mm (L x W x T)
Format: Paperback
Pages: 366
Edition: 5th Revised edition
ISBN-13: 978-1-80020-780-6
Categories: Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer programming > Programming languages > General
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LSN: 1-80020-780-8
Barcode: 9781800207806

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