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Fuzzy and Multiobjective Games for Conflict Resolution (Hardcover, 2001 ed.) Loot Price: R3,002
Discovery Miles 30 020
Fuzzy and Multiobjective Games for Conflict Resolution (Hardcover, 2001 ed.): Ichiro Nishizaki, Masatoshi Sakawa

Fuzzy and Multiobjective Games for Conflict Resolution (Hardcover, 2001 ed.)

Ichiro Nishizaki, Masatoshi Sakawa

Series: Studies in Fuzziness and Soft Computing, 64

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Loot Price R3,002 Discovery Miles 30 020 | Repayment Terms: R281 pm x 12*

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Decision makers in managerial and public organizations often encounter de cision problems under conflict or competition, because they select strategies independently or by mutual agreement and therefore their payoffs are then affected by the strategies of the other decision makers. Their interests do not always coincide and are at times even completely opposed. Competition or partial cooperation among decision makers should be considered as an essen tial part of the problem when we deal with the decision making problems in organizations which consist of decision makers with conflicting interests. Game theory has been dealing with such problems and its techniques have been used as powerful analytical tools in the resolution process of the decision problems. The publication of the great work by J. von Neumann and O. Morgen stern in 1944 attracted attention of many people and laid the foundation of game theory. We can see remarkable advances in the field of game theory for analysis of economic situations and a number of books in the field have been published in recent years. The aim of game theory is to specify the behavior of each player so as to optimize the interests of the player. It then recommends a set of solutions as strategies so that the actions chosen by each decision maker (player) lead to an outcome most profitable for himself or her self."

General

Imprint: Physica-Verlag
Country of origin: Germany
Series: Studies in Fuzziness and Soft Computing, 64
Release date: February 2001
First published: 2001
Authors: Ichiro Nishizaki • Masatoshi Sakawa
Dimensions: 235 x 155 x 17mm (L x W x T)
Format: Hardcover
Pages: 258
Edition: 2001 ed.
ISBN-13: 978-3-7908-1360-9
Categories: Books > Reference & Interdisciplinary > Interdisciplinary studies > Peace studies > General
Books > Science & Mathematics > Mathematics > Mathematical foundations > Set theory
Books > Science & Mathematics > Mathematics > Optimization > Game theory
Books > Science & Mathematics > Mathematics > Applied mathematics > General
Books > Computing & IT > Applications of computing > Artificial intelligence > General
LSN: 3-7908-1360-5
Barcode: 9783790813609

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