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Motion in Games - 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings (Paperback, 2011) Loot Price: R1,454
Discovery Miles 14 540
Motion in Games - 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings...

Motion in Games - 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings (Paperback, 2011)

Jan Allbeck, Petros Faloutsos

Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060

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This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060
Release date: October 2011
First published: 2011
Editors: Jan Allbeck • Petros Faloutsos
Dimensions: 235 x 155 x 24mm (L x W x T)
Format: Paperback
Pages: 460
Edition: 2011
ISBN-13: 978-3-642-25089-7
Categories: Books > Computing & IT > General theory of computing > Data structures
Books > Computing & IT > Computer programming > Algorithms & procedures
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Computing & IT > Applications of computing > Databases > General
Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
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LSN: 3-642-25089-0
Barcode: 9783642250897

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