An investigation of independent video games-creative, personal,
strange, and experimental-and their claims to handcrafted
authenticity in a purely digital medium. Video games are often
dismissed as mere entertainment products created by faceless
corporations. The last twenty years, however, have seen the rise of
independent, or "indie," video games: a wave of small, cheaply
developed, experimental, and personal video games that react
against mainstream video game development and culture. In Handmade
Pixels, Jesper Juul examine the paradoxical claims of developers,
players, and festivals that portray independent games as unique and
hand-crafted objects in a globally distributed digital medium. Juul
explains that independent video games are presented not as mass
market products, but as cultural works created by people, and are
promoted as authentic alternatives to mainstream games. Writing as
a game player, scholar, developer, and educator, Juul tells the
story of how independent games-creative, personal, strange, and
experimental-became a historical movement that borrowed the term
"independent" from film and music while finding its own kind of
independence. Juul describes how the visual style of independent
games signals their authenticity-often by referring to older video
games or analog visual styles. He shows how developers use
strategies for creating games with financial, aesthetic, and
cultural independence; discusses the aesthetic innovations of
"walking simulator" games; and explains the controversies over what
is and what isn't a game. Juul offers examples from independent
games ranging from Dys4ia to Firewatch; the text is richly
illustrated with many color images.
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