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Beginning C++ Game Programming - Learn to program with C++ by building fun games, 2nd Edition (Paperback, 2nd Revised edition)
Loot Price: R1,368
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Beginning C++ Game Programming - Learn to program with C++ by building fun games, 2nd Edition (Paperback, 2nd Revised edition)
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Get to grips with programming techniques and game development using
C++ libraries and Visual Studio 2019 Key Features Learn game
development and C++ with a fun, example-driven approach Build
clones of popular games such as Timberman, Zombie Survival Shooter,
a co-op puzzle platformer, and Space Invaders Discover tips to
expand your finished games by thinking critically, technically, and
creatively Book DescriptionThe second edition of Beginning C++ Game
Programming is updated and improved to include the latest features
of Visual Studio 2019, SFML, and modern C++ programming techniques.
With this book, you'll get a fun introduction to game programming
by building five fully playable games of increasing complexity.
You'll learn to build clones of popular games such as Timberman,
Pong, a Zombie survival shooter, a coop puzzle platformer and Space
Invaders. The book starts by covering the basics of programming.
You'll study key C++ topics, such as object-oriented programming
(OOP) and C++ pointers, and get acquainted with the Standard
Template Library (STL). The book helps you learn about collision
detection techniques and game physics by building a Pong game. As
you build games, you'll also learn exciting game programming
concepts such as particle effects, directional sound
(spatialization), OpenGL programmable shaders, spawning objects,
and much more. Finally, you'll explore game design patterns to
enhance your C++ game programming skills. By the end of the book,
you'll have gained the knowledge you need to build your own games
with exciting features from scratch What you will learn Set up your
game development project in Visual Studio 2019 and explore C++
libraries such as SFML Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics,
collision detection, scorekeeping, and game sound Use classes,
inheritance, and references to spawn and control thousands of
enemies and shoot rapid-fire machine guns Add advanced features to
your game using pointers, references, and the STL Scale and reuse
your game code by learning modern game programming design patterns
Who this book is forThis book is perfect for you if you have no C++
programming knowledge, you need a beginner-level refresher course,
or you want to learn how to build games or just use games as an
engaging way to learn C++. Whether you aspire to publish a game
(perhaps on Steam) or just want to impress friends with your
creations, you'll find this book useful.
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