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The Multiplayer Classroom - Designing Coursework as a Game (Paperback, 2nd edition)
Loot Price: R1,263
Discovery Miles 12 630
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The Multiplayer Classroom - Designing Coursework as a Game (Paperback, 2nd edition)
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Go beyond gamification's badges and leaderboards with the new
edition of the book, first published in 2011, that helped transform
education. Going far beyond the first edition of The Multiplayer
Classroom, forthrightly examining what worked and what didn't over
years of development, here are the tools to design any structured
learning experience as a game to engage your students, raise their
grades, and ensure their attendance. Suitable for use in the
classroom or the boardroom, this book features a reader-friendly
style that introduces game concepts and vocabulary in a logical
way. Also included are case studies, both past and present, from
others teaching in their own multiplayer classrooms around the
world. You don't need any experience making games or even playing
games to use this book. You don't even need a computer. Yet, you
will join many hundreds of educators who have learned how to create
multiplayer games for any age on any subject. Lee Sheldon began his
writing career in television as a writer-producer, eventually
writing more than 200 shows ranging from Charlie's Angels (writer)
to Edge of Night (head writer) to Star Trek: The Next Generation
(writer-producer). Having written and designed more than 40
commercial and applied video games, Lee spearheaded the first full
writing for games concentration in North America at Rensselaer
Polytechnic Institute and the second writing concentration at
Worcester Polytechnic Institute, where he is now a professor of
practice. Lee is a regular lecturer and consultant on game design
and writing in the United States and abroad. His most recent
commercial game, the award-winning The Lion's Song, is currently on
Steam.
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