As this comprehensive and multi-disciplinary anthology makes clear,
virtuality has a pedigree that pre-dates the computer age and
modern virtual worlds, a pedigree that can be traced back to
classical mythology and beyond. Equally, the concept of virtuality
is not the province of one field of study alone but is the
foundation and driving force of many, both theoretical and applied.
Our conceptualizations and applications of virtuality are multiple,
as is shown across the nine sections of the book that move from
philosophy to technologies and applications before returning to
philosophy again for a discussion of the utopias and dystopias of
virtuality. The almost 50 essays contained within range freely
across subjects that include the potential of virtuality, ethics,
virtuality and self, presence and immersion, virtual emotions,
image, sound and literature, computer games, AI and A-Life,
Augmented Reality and Real Virtuality, law and economics, medical
and military applications, religion, and cybersex. Throughout,
contributors discuss differences between virtuality, reality, and
actuality, in debates filtered through the lenses of the
disciplines represented here, and speculate on future directions.
It is not at all clear that there are differences and, if such
distinctions are to be found, the boundaries between virtuality,
reality, and actuality continually shift as ideas, modes of
organization, and behaviors constantly flow from one to the other
regardless of direction. The Handbook presents no unified
definition of virtuality to comfort the reader, rather a
multiplicity of questions and approaches underpinned by provocative
statements that should further fuel the debates surrounding our
notions of virtuality.
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