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Virtual Reality - Representations in Contemporary Media (Hardcover, New)
Loot Price: R4,038
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Virtual Reality - Representations in Contemporary Media (Hardcover, New)
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The idea of virtual realities has a long and complex historical
trajectory, spanning from Plato's concept of the cave and the
simulacrum, to artistic styles such as Trompe L'oeil, and more
recently developments in 3D film, television and gaming. However,
this book will pay particular attention to the time between the
1980s to the 1990s when virtual reality and cyberspace were
represented, particularly in fiction, as a wondrous technology that
enabled transcendence from the limitations of physical embodiment.
The purpose of this critical historical analysis of representations
of virtual reality is to examine how they might deny, repress or
overlook embodied experience. Specifically, the author will contend
that embodiment is a fundamental aspect of immersion in virtual
reality, rather than something which is to be transcended. In this
way, the book aims to challenge distorted ideas about transcendence
and productively contribute to debates about embodiment and
technology.
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