0
Your cart

Your cart is empty

Books > Social sciences > Education > Educational resources & technology

Buy Now

Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Paperback) Loot Price: R1,573
Discovery Miles 15 730
Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Paperback): Michael F....

Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Paperback)

Michael F. Young, Stephen T. Slota

Series: Psychological Perspectives on Contemporary Educational Issues

 (sign in to rate)
Loot Price R1,573 Discovery Miles 15 730 | Repayment Terms: R147 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games-or, more specifically, game mechanics and the engagement in joyful learning that they engender-are not only critical for shaping online and classroom instruction but also the evolution of schooling as a whole. Likewise, it will involve a hard push beyond questions like "Are video games 'good' or 'bad' for education?" and "Are games 'better' for all students than traditional face?to?face teaching" to unpack how game experiences vary with individual learner goals as an interaction with the parameters of an educational environment. Simply put, we need to form a cohesive, compelling argument in support of the notion that games are entire learning ecologies in and of themselves. This edited volume is designed to anchor collective thinking with respect to the value?added nature of games for learning and the complexities involved in player experience, narrative context, and environmental?player interactions. As could be expected, we are not interested in debates about "gamification," game violence, individual game quality, and other topics that have become standard fare in extant games literature. Instead, we seek to emphasize issues of scalability, the induction of player goal adoption, affordances of game?based instructional environments, relationships between play and transfer, and the value of games as part of an ecopsychological worldview. As long?time contributors in a field that has made a habit of playing it safe-pun intended-we seek to bring the dialogue in a more nuanced and meaningful direction that will reach teachers, researchers, designers, and players alike.

General

Imprint: Information Age Publishing
Country of origin: United States
Series: Psychological Perspectives on Contemporary Educational Issues
Release date: July 2017
Editors: Michael F. Young • Stephen T. Slota
Dimensions: 234 x 156mm (L x W)
Format: Paperback
Pages: 286
ISBN-13: 978-1-68123-935-4
Categories: Books > Social sciences > Education > Educational resources & technology > General
LSN: 1-68123-935-3
Barcode: 9781681239354

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners