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Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Hardcover)
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Exploding the Castle - Rethinking How Video Games & Game Mechanics Can Shape the Future of Education (Hardcover)
Series: Psychological Perspectives on Contemporary Educational Issues
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Lacking a digital crystal ball, we cannot predict the future of
education or the precise instructional role games will have going
forward. Yet we can safely say that games will play some role in
the future of K?12 and higher education, and members of the games
community will have to choose between being passive observers or
active, progressive contributors to the complex and often political
process of weaving together pedagogy, technology, and culture. This
will involve agreeing that games-or, more specifically, game
mechanics and the engagement in joyful learning that they
engender-are not only critical for shaping online and classroom
instruction but also the evolution of schooling as a whole.
Likewise, it will involve a hard push beyond questions like "Are
video games 'good' or 'bad' for education?" and "Are games 'better'
for all students than traditional face?to?face teaching" to unpack
how game experiences vary with individual learner goals as an
interaction with the parameters of an educational environment.
Simply put, we need to form a cohesive, compelling argument in
support of the notion that games are entire learning ecologies in
and of themselves. This edited volume is designed to anchor
collective thinking with respect to the value?added nature of games
for learning and the complexities involved in player experience,
narrative context, and environmental?player interactions. As could
be expected, we are not interested in debates about "gamification,"
game violence, individual game quality, and other topics that have
become standard fare in extant games literature. Instead, we seek
to emphasize issues of scalability, the induction of player goal
adoption, affordances of game?based instructional environments,
relationships between play and transfer, and the value of games as
part of an ecopsychological worldview. As long?time contributors in
a field that has made a habit of playing it safe-pun intended-we
seek to bring the dialogue in a more nuanced and meaningful
direction that will reach teachers, researchers, designers, and
players alike.
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