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The Trial of Galileo - Aristotelianism, the "New Cosmology," and the Catholic Church, 1616-1633 (Paperback)
Loot Price: R1,051
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The Trial of Galileo - Aristotelianism, the "New Cosmology," and the Catholic Church, 1616-1633 (Paperback)
Series: Reacting to the Past, 0
Expected to ship within 12 - 17 working days
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In The Trial of Galileo the new science, as brilliantly propounded
by Galileo Galilei, collides with the elegant cosmology of
Aristotle, Aquinas, and medieval Scholasticism. The game is set in
Rome in the early decades of the seventeenth century. Most of the
debates occur within the Holy Office, the arm of the papacy that
supervises the Roman Inquisition. At times action shifts to the
palace of Prince Cesi, founder of the Society of the Lynx-Eyed,
which promotes the new science, and to the lecture halls of the
Jesuit Collegio Romano. Some students assume roles as faculty of
the Collegio Romano and the secular University of Rome, the
Sapienza. Others are Cardinals who seek to defend the faith from
resurgent Protestantism, the imperial ambitions of the Spanish
monarch, the schemes of the Medici in Florence, and the crisis of
faith throughout Christendom. Some embrace the new cosmology, some
denounce it, and still others are undecided. The issues range from
the nature of faith and the meaning of the Bible to the scientific
principles and methods as advanced by Copernicus, Kepler, Tycho
Brahe, Giordano Bruno, and Galileo. Central texts include Aristotle
s On the Heavens and Posterior Analytics; Galileo s Starry
Messenger (1610), Letter to Grand Duchess Christina (1615) and
Dialogue on the Two Chief World Systems (1632); the declarations of
the Council of Trent; and the Bible. Reacting to the Past is a
series of historical role-playing games that explore important
ideas by re-creating the contexts that shaped them. Students are
assigned roles, informed by classic texts, set in particular
moments of intellectual and social ferment. An award-winning
active-learning pedagogy, Reacting to the Past improves speaking,
writing, and leadership skills, promotes engagement with classic
texts and history, and builds learning communities. Reacting can be
used across the curriculum, from the first-year general education
class to capstone experiences. A Reacting game can also function as
the discussion component of lecture classes, or it can be enlisted
for intersession courses, honors programs, and other specialized
curricular purposes."
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