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Virtual, Augmented Reality and Serious Games for Healthcare 1 (Paperback, Softcover reprint of the original 1st ed. 2014) Loot Price: R7,064
Discovery Miles 70 640
Virtual, Augmented Reality and Serious Games for Healthcare 1 (Paperback, Softcover reprint of the original 1st ed. 2014):...

Virtual, Augmented Reality and Serious Games for Healthcare 1 (Paperback, Softcover reprint of the original 1st ed. 2014)

Minhua Ma, Lakhmi C. Jain, Paul Anderson

Series: Intelligent Systems Reference Library, 68

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Loot Price R7,064 Discovery Miles 70 640 | Repayment Terms: R662 pm x 12*

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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Intelligent Systems Reference Library, 68
Release date: September 2016
First published: 2014
Editors: Minhua Ma • Lakhmi C. Jain • Paul Anderson
Dimensions: 235 x 155 x 37mm (L x W x T)
Format: Paperback
Pages: 568
Edition: Softcover reprint of the original 1st ed. 2014
ISBN-13: 978-3-662-52372-8
Categories: Books > Medicine > Nursing & ancillary services > Biomedical engineering > General
Books > Computing & IT > Applications of computing > Artificial intelligence > General
LSN: 3-662-52372-8
Barcode: 9783662523728

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