3D Virtual Applications: Applications with Virtual Inhabited 3D
Worlds deals with the use of virtual inhabited 3D spaces in
different domains of society. (Other volumes deal with interaction,
production methodology and space.) From focusing on virtual reality
(a reality into which users and objects from the real world should
be moved) we are increasingly focusing on augmented reality (i.e.
on moving computers out into the reality of real users, objects and
activities). This book deals with the use of virtual inhabited 3D
spaces in both contexts. Based on the structuring of the
application domains, this book looks at the use of VR and augmented
reality in the following major application domains:
- Production oriented applications - use of VR and augmented
reality for control of complex production plants, for navigation
support (ships, cars, aeroplanes) and for support of collaborative
work processes
- Communication support applications - virtual spaces are used
for supporting communication in learning environments and for
support of organisational communication. Also virtual spaces are
used for supporting the navigation of people in public spaces, i.e.
as maps, planning tools
- Scientific applications - use of 3D models for medical
research; use of dynamic models for representation of abstract
concepts and ideas (data-mining applications); use of dynamic 3D
models for simulating biological or social processes
- Artistic and cultural applications - the construction of
stages representing concepts and/or emotions
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