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Playing Video Games - Motives, Responses, and Consequences (Hardcover)
Loot Price: R5,526
Discovery Miles 55 260
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Playing Video Games - Motives, Responses, and Consequences (Hardcover)
Series: Routledge Communication Series
Expected to ship within 12 - 17 working days
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When Palladas, the Greek poet who flourished in the 4th century AD,
said that life is but a game, he hardly could have imagined how
pervasive games could become in every aspect of our modern lives.
From security training simulations to war games to role-playing
games, to sports games to gambling, playing video games has become
a social phenomena and the increasing number of players that cross
gender, culture, and age is on a dramatic upward trajectory.
Playing Video Games: Motives, Responses, and Consequences
integrates communication, psychology, and technology to examine the
psychological and mediated aspects of playing video games. It is
the first volume to delve deeply into these aspects of computer
game play. It fits squarely into the media psychology arm of
entertainment studies, which promises to be the next big wave in
media studies. The book targets one of the most popular and
pervasive media in modern times, and it will serve to define the
area of study and provide a theoretical spine for future research.
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