This international and illustrated work challenges current
writings focussing on the problems of urban public space to present
a more nuanced and dialectical conception of urban life.
Detailed and extensive international urban case studies show how
urban open spaces are used for play, which is defined and discussed
using Caillois' four-part definition a " competition, chance,
simulation and vertigo. Stevens explores and analyzes these case
studies according to locations where play has been observed: paths,
intersections, thresholds, boundaries and props.
Applicable to a wide-range of countries and city forms, The
Ludic City is a fascinating and stimulating read for all who are
involved or interested in the design of urban spaces.
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