This book brings together several advanced topics in computer
graphics that are important in the areas of game development,
three-dimensional animation and real-time rendering. The book is
designed for final-year undergraduate or first-year graduate
students, who are already familiar with the basic concepts in
computer graphics and programming. It aims to provide a good
foundation of advanced methods such as skeletal animation,
quaternions, mesh processing and collision detection. These and
other methods covered in the book are fundamental to the
development of algorithms used in commercial applications as well
as research.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!