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Unity 2017 Game AI Programming - Third Edition - Leverage the power of Artificial Intelligence to program smart entities for your games, 3rd Edition (Paperback, 3rd Revised edition)
Loot Price: R1,344
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Unity 2017 Game AI Programming - Third Edition - Leverage the power of Artificial Intelligence to program smart entities for your games, 3rd Edition (Paperback, 3rd Revised edition)
Expected to ship within 18 - 22 working days
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Use Unity 2017 to create fun and unbelievable AI entities in your
games with A*, Fuzzy logic and NavMesh Key Features Explore the
brand-new Unity 2017 features that makes implementing Artificial
Intelligence in your game easier than ever Use fuzzy logic concepts
in your AI decision-making to make your characters more engaging
Build exciting and richer games by mastering advanced Artificial
Intelligence concepts such as Neural Networks Book DescriptionUnity
2017 provides game and app developers with a variety of tools to
implement Artificial Intelligence. Leveraging these tools via
Unity's API or built-in features allows limitless possibilities
when it comes to creating your game's worlds and characters. This
third edition with Unity will help you break down Artificial
Intelligence into simple concepts to give you a fundamental
understanding of the topic to build upon. Using a variety of
examples, the book then takes those concepts and walks you through
actual implementations designed to highlight key concepts, and
features related to game AI in Unity 5. Further on you will learn
to distinguish the state machine pattern and implement one of your
own. This is followed by learning how to implement a basic sensory
system for your AI agent and coupling it with a Finite State
Machine (FSM). Next you'll learn how to use Unity's built-in
NavMesh feature and implement your own A* pathfinding system. You
will then learn how to implement simple flocks and crowd's
dynamics, key AI concepts. Moving on, you will learn how to
implement a behavior tree through a game-focused example. Lastly,
you'll combine fuzzy logic concepts with state machines and apply
all the concepts in the book to build a simple tank game. What you
will learn Understand the basic terminology and concepts in game AI
Explore advanced AI Concepts such as Neural Networks Implement a
basic finite state machine using state machine behaviors in Unity
2017 Create sensory systems for your AI and couple it with a Finite
State Machine Wok with Unity 2017's built-in NavMesh features in
your game Build believable and highly-efficient artificial flocks
and crowds Create a basic behavior tree to drive a character's
actions Who this book is forThis book is intended for Unity
developers with a basic understanding of C# and the Unity editor.
Whether you're looking to build your first game or are looking to
expand your knowledge as a game programmer, you will find plenty of
exciting information and examples of game AI in terms of concepts
and implementation.
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