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Beginning Android Tablet Programming - Starting with Android Honeycomb for Tablets (Paperback, 1st ed.) Loot Price: R811
Discovery Miles 8 110
You Save: R174 (18%)
Beginning Android Tablet Programming - Starting with Android Honeycomb for Tablets (Paperback, 1st ed.): Robbie Matthews

Beginning Android Tablet Programming - Starting with Android Honeycomb for Tablets (Paperback, 1st ed.)

Robbie Matthews

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List price R985 Loot Price R811 Discovery Miles 8 110 | Repayment Terms: R76 pm x 12* You Save R174 (18%)

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Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system worksand then you'll learn how to write your first Android tablet application from scratch Beginning Android Tablet Programming then equips youto build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with todaybeyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car You'll also discover how you can access files on your tabletor on the webthrough programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriatefor many situations you might encounter in your future programmingAndroid tablet applications;you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you Beginning Android Tablet Programming introduces you to Android tablet programming, and showshow you can program your Android tablet from scratchto do what you want What you'll learn Programming for a touch screen environment Learn about the new facilities available from Android 3.0 Honeycomb Take advantage of sensors and data feeds while writing entirely new applications Code a game for an Android tablet How to write Android tablet programs code in programming languages other than Java Transition from an Android smart phone environment to an Android tablet Who this book is for

Beginning and intermediate Android programmers Intermediate Java programmers Intermediate programmers in open-source programming languages, especially Python Table of Contents Getting Started What You Can Do with an Android TabletBeyond Java: Programming in Python and Friends Project 1: Media Player Explorer: An Android File Explorer Contact Manager: and other potentially useful applications Dude, Where's My Car?: Adventures in GPS Let the games begin : Some 2d and 3d graphical game techniques Remind Me: Playing with Alarms and SMS Everything Else: Advanced Techniques and other stuff

General

Imprint: Apress
Country of origin: Germany
Release date: November 2011
First published: 2011
Authors: Robbie Matthews
Dimensions: 235 x 191 x 15mm (L x W x T)
Format: Paperback
Pages: 292
Edition: 1st ed.
ISBN-13: 978-1-4302-3783-9
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
LSN: 1-4302-3783-X
Barcode: 9781430237839

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