Beginning Android Tablet Programming starts off by showing how
to get your system ready for Android tablet programming. You won't
need any previous Android experience, because you'll learn all
about the basic structure of an Android program and how the Android
operating system worksand then you'll learn how to write your first
Android tablet application from scratch Beginning Android Tablet
Programming then equips youto build a set of interesting and
fully-working Android tablet applications. These projects will give
you the inspiration and insights to build your own Android programs
in the future. You'll be introduced to 2D programming, and you'll
see what you can do with a touch screen interface and the Honeycomb
SDK. Of course, 3D programming is even more alluring for many
programmers. If that includes you, you'll learn about how Honeycomb
has changed the game for Android graphics programming, and get your
first taste of 3D programming on an Android tablet. Lights, camera,
action You'll learn along the way how Android Honeycomb gives you
access, through your programming, to all those interesting sensors
that tablet computers are equipped with todaybeyond the touch
screen itself. You'll learn, for example, how you to use a tablet
GPS sensor to locate your car You'll also discover how you can
access files on your tabletor on the webthrough programming, and
then build on that insight to create your own file browser
application. This Android project contains many useful coding
techniques appropriatefor many situations you might encounter in
your future programmingAndroid tablet applications;you'll be glad
to have them under your belt. So do you want to write programs that
can receive and send reminder messages via SMS? Do you want to
write your first 2D or 3D game on Android? Perhaps you'd like to
write an application that sorts out all your contacts for you
Beginning Android Tablet Programming introduces you to Android
tablet programming, and showshow you can program your Android
tablet from scratchto do what you want What you'll learn
Programming for a touch screen environment Learn about the new
facilities available from Android 3.0 Honeycomb Take advantage of
sensors and data feeds while writing entirely new applications Code
a game for an Android tablet How to write Android tablet programs
code in programming languages other than Java Transition from an
Android smart phone environment to an Android tablet Who this book
is for
Beginning and intermediate Android programmers Intermediate Java
programmers Intermediate programmers in open-source programming
languages, especially Python Table of Contents Getting Started What
You Can Do with an Android TabletBeyond Java: Programming in Python
and Friends Project 1: Media Player Explorer: An Android File
Explorer Contact Manager: and other potentially useful applications
Dude, Where's My Car?: Adventures in GPS Let the games begin : Some
2d and 3d graphical game techniques Remind Me: Playing with Alarms
and SMS Everything Else: Advanced Techniques and other stuff
General
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