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Books > Computing & IT > Computer programming > Programming languages
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Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (Paperback, 3rd Revised edition)
Loot Price: R1,914
Discovery Miles 19 140
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Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (Paperback, 3rd Revised edition)
Expected to ship within 18 - 22 working days
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Learn Unity game development with C# through a series of practical
projects ranging from building a simple 2D game to adding AR/VR
experiences and machine learning capabilities in a simple yet
effective way Key Features Gain a high-level overview of the Unity
game engine while building your own games portfolio Discover best
practices for implementing game animation, game physics, shaders,
and effects Create fully featured apps, including Space shooter and
a 2D adventure game, and develop AR/VR experiences and Game AI
agents Book DescriptionThe Unity game engine, used by millions of
developers around the world, is popular thanks to its features that
enable you to create games and 3D apps for desktop and mobile
platforms in no time. With Unity 2020, this state-of-the-art game
engine introduces enhancements in Unity tooling, editor, and
workflow, among many other additions. The third edition of this
Unity book is updated to the new features in Unity 2020 and modern
game development practices. Once you've quickly got to grips with
the fundamentals of Unity game development, you'll create a
collection, a twin-stick shooter, and a 2D adventure game. You'll
then explore advanced topics such as machine learning, virtual
reality, and augmented reality by building complete projects using
the latest game tool kit. As you implement concepts in practice,
this book will ensure that you come away with a clear understanding
of Unity game development. By the end of the book, you'll have a
firm foundation in Unity development using C#, which can be applied
to other engines and programming languages. You'll also be able to
create several real-world projects to add to your professional game
development portfolio. What you will learn Learn the fundamentals
of game development, including GameObjects, components, and scenes
Develop a variety of games in C# and explore the brand new sprite
shaping tool for Unity 3D and 2D games Handle player controls and
input functionality for your Unity games Implement AI techniques
such as pathfinding, finite state machines, and machine learning
using Unity ML-Agents Create virtual and augmented reality games
using UnityVR and AR Foundation Explore the cutting-edge features
of Unity 2020 and how they can be used to improve your games Who
this book is forIf you are a game developer or programmer new to
Unity and want to get up and running with the game engine in a
hands-on way, this book is for you. Unity developers looking to
work on practical projects to explore new features in Unity 2020
will find this book useful. A basic understanding of C# programming
is required.
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