0
Your cart

Your cart is empty

Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

Buy Now

Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover) Loot Price: R3,141
Discovery Miles 31 410
Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover): Ross Clare

Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover)

Ross Clare

Series: IMAGINES - Classical Receptions in the Visual and Performing Arts

 (sign in to rate)
Loot Price R3,141 Discovery Miles 31 410 | Repayment Terms: R294 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".

General

Imprint: Bloomsbury Academic
Country of origin: United Kingdom
Series: IMAGINES - Classical Receptions in the Visual and Performing Arts
Release date: July 2021
Authors: Ross Clare
Dimensions: 234 x 156 x 20mm (L x W x T)
Format: Hardcover
Pages: 240
ISBN-13: 978-1-350-15719-4
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Humanities > History > World history > BCE to 500 CE
Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Books > History > World history > BCE to 500 CE
LSN: 1-350-15719-8
Barcode: 9781350157194

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

The Art of DuckTales (Deluxe Edition)
Ken Plume, Disney Hardcover R2,728 R2,469 Discovery Miles 24 690
Beginner's Guide to Digital Painting in…
3DTotal Publishing Paperback R582 Discovery Miles 5 820
Expressive Digital Painting in Procreate…
Shirish Deshpande Paperback R1,092 Discovery Miles 10 920
The Jewish Arts - Music, Art…
David B. Levy Hardcover R1,045 Discovery Miles 10 450
The Art of Spyro: Reignited Trilogy
Micky Nielson Hardcover R628 Discovery Miles 6 280
Twenty 120
Digital R510 Discovery Miles 5 100
Computer Generated - A 3D Art Anthology
Kyle Goodrich Hardcover R1,367 R1,105 Discovery Miles 11 050
The Man Who Invented Motion Pictures - A…
Paul Fischer Paperback R498 R419 Discovery Miles 4 190
Greek Tragedy and the Digital
George Rodosthenous, Angeliki Poulou Hardcover R2,974 Discovery Miles 29 740
The Art Of Horizon Forbidden West
Guerrilla Games Hardcover R1,165 R1,008 Discovery Miles 10 080
Metaforma
Nexumorphic Hardcover R869 Discovery Miles 8 690
Nft for Beginners
Nickolas Rodgers Hardcover R745 R632 Discovery Miles 6 320

See more

Partners