Microsoft Kinect changes the notion of user interface design. It
differs from most other user input controllers as it enables users
to interact with the program without touching the mouse or a
trackpad. It utilizes motion sensing technology and all it needs is
a real-time cameras, tracked skeletons, and gestures. This title
will help you get into the world of Microsoft Kinect programming
with the C/C++ language. The book covers the installation, image
streaming, skeleton and face tracking, multi-touch cursors, and
gesture emulation. Finally, you will end up with a complete
Kinect-based game.
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